Basic entity tracking
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@ -10,6 +10,8 @@ type MinMax struct {
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Min, Max float64
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}
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// Extends adjusts the bounds of the MinMax. A negative number will reduce the
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// minimum bound, whereas a positive number will increase the maximum bound.
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func (mm MinMax) Extend(delta float64) MinMax {
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if delta < 0 {
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return MinMax{
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@ -24,6 +26,8 @@ func (mm MinMax) Extend(delta float64) MinMax {
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}
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}
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// Contract reduces both the minimum and maximum bound by the provided amount,
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// such that the difference between the bounds decreases for positive values.
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func (mm MinMax) Contract(amt float64) MinMax {
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return MinMax{
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Min: mm.Min + amt,
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@ -31,6 +35,8 @@ func (mm MinMax) Contract(amt float64) MinMax {
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}
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}
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// Expand changes the minimum and maximum bounds by the provided amount, such
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// that the difference between the bounds increases for positive values.
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func (mm MinMax) Expand(amt float64) MinMax {
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return MinMax{
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Min: mm.Min - amt,
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@ -38,6 +44,7 @@ func (mm MinMax) Expand(amt float64) MinMax {
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}
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}
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// Offset adds the provided value to both the minimum and maximum value.
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func (mm MinMax) Offset(amt float64) MinMax {
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return MinMax{
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Min: mm.Min + amt,
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@ -51,6 +58,8 @@ type AABB struct {
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Block world.BlockStatus
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}
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// Extend adjusts the minimum (for negative values) or maximum bounds (for
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// positive values) by the provided scalar for each dimension.
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func (bb AABB) Extend(dx, dy, dz float64) AABB {
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return AABB{
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X: bb.X.Extend(dx),
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@ -60,6 +69,8 @@ func (bb AABB) Extend(dx, dy, dz float64) AABB {
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}
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}
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// Contract reduces the difference between the min/max bounds (for positive
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// values) for each dimension.
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func (bb AABB) Contract(x, y, z float64) AABB {
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return AABB{
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X: bb.X.Contract(x),
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@ -69,6 +80,8 @@ func (bb AABB) Contract(x, y, z float64) AABB {
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}
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}
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// Expand increases both the minimum and maximum bounds by the provided amount
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// (for positive values) for each dimension.
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func (bb AABB) Expand(x, y, z float64) AABB {
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return AABB{
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X: bb.X.Expand(x),
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@ -78,6 +91,8 @@ func (bb AABB) Expand(x, y, z float64) AABB {
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}
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}
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// Offset moves both the minimum and maximum bound by the provided value for
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// each dimension.
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func (bb AABB) Offset(x, y, z float64) AABB {
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return AABB{
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X: bb.X.Offset(x),
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