delete ecs system
This commit is contained in:
158
examples/dazeReadCommand/daze.go
Normal file
158
examples/dazeReadCommand/daze.go
Normal file
@ -0,0 +1,158 @@
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// Daze could join an offline-mode server as client.
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// Just standing there and do nothing. Automatically reborn after five seconds of death.
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package main
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import (
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"flag"
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"io"
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"log"
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"strconv"
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//"github.com/mattn/go-colorable"
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"github.com/Tnze/go-mc/bot"
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"github.com/Tnze/go-mc/bot/basic"
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"github.com/Tnze/go-mc/bot/screen"
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_ "github.com/Tnze/go-mc/data/lang/zh-cn"
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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var address = flag.String("address", "127.0.0.1", "The server address")
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var client *bot.Client
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var player *basic.Player
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var screenManager *screen.Manager
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func main() {
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flag.Parse()
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//log.SetOutput(colorable.NewColorableStdout())
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client = bot.NewClient()
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client.Auth.Name = "Daze"
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player = basic.NewPlayer(client, basic.DefaultSettings)
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client.Events.AddListener(bot.PacketHandler{
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ID: packetid.ClientboundCommands,
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Priority: 50,
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F: onCommands,
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})
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//Login
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err := client.JoinServer(*address)
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if err != nil {
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log.Fatal(err)
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}
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log.Println("Login success")
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//JoinGame
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for {
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if err = client.HandleGame(); err == nil {
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panic("HandleGame never return nil")
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}
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log.Fatal(err)
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}
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}
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func onCommands(p pk.Packet) error {
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var nodes []Node
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var root pk.VarInt
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err := p.Scan(pk.Array(&nodes), &root)
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if err != nil {
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return err
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}
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log.Printf("Root index: %d", root)
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return nil
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}
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type Node struct {
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}
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func (n Node) ReadFrom(r io.Reader) (int64, error) {
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var Flags pk.Byte
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var Children []pk.VarInt
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var Redirect pk.VarInt
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var Name pk.String
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var Parser pk.Identifier
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var Properties = Prop{Type: &Parser}
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var SuggestionsType pk.Identifier
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m, err := pk.Tuple{
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&Flags,
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pk.Array(&Children),
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pk.Opt{
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Has: func() bool { return Flags&0x08 != 0 },
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Field: &Redirect,
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},
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pk.Opt{
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Has: func() bool { return Flags&0x03 == 2 || Flags&0x03 == 1 },
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Field: &Name,
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},
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pk.Opt{
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Has: func() bool { return Flags&0x03 == 2 },
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Field: pk.Tuple{&Parser, &Properties},
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},
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pk.Opt{
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Has: func() bool { return Flags&0x10 != 0 },
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Field: &SuggestionsType,
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},
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}.ReadFrom(r)
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if err != nil {
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return m, err
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}
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var redirect string
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if Flags&0x08 != 0 {
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redirect = "Redirect: " + strconv.Itoa(int(Redirect))
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}
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var parser string
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if Flags&0x03 == 2 {
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redirect = string("Parser: " + Parser)
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}
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log.Printf("Type: %2d\tName: %s\tChildren: %v\t%v\t%v", Flags&0x03, Name, Children, redirect, parser)
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return m, nil
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}
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type Prop struct {
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Type *pk.Identifier
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}
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func (p Prop) ReadFrom(r io.Reader) (int64, error) {
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var Flags pk.Byte
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switch *p.Type {
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case "brigadier:double":
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var Min, Max pk.Double
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return pk.Tuple{
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&Flags,
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pk.Opt{Has: func() bool { return Flags&0x01 != 0 }, Field: &Min},
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pk.Opt{Has: func() bool { return Flags&0x02 != 0 }, Field: &Max},
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}.ReadFrom(r)
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case "brigadier:float":
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var Min, Max pk.Float
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return pk.Tuple{
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&Flags,
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pk.Opt{Has: func() bool { return Flags&0x01 != 0 }, Field: &Min},
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pk.Opt{Has: func() bool { return Flags&0x02 != 0 }, Field: &Max},
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}.ReadFrom(r)
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case "brigadier:integer":
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var Min, Max pk.Int
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return pk.Tuple{
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&Flags,
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pk.Opt{Has: func() bool { return Flags&0x01 != 0 }, Field: &Min},
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pk.Opt{Has: func() bool { return Flags&0x02 != 0 }, Field: &Max},
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}.ReadFrom(r)
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case "brigadier:long":
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var Min, Max pk.Long
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return pk.Tuple{
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&Flags,
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pk.Opt{Has: func() bool { return Flags&0x01 != 0 }, Field: &Min},
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pk.Opt{Has: func() bool { return Flags&0x02 != 0 }, Field: &Max},
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}.ReadFrom(r)
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case "brigadier:string":
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return new(pk.VarInt).ReadFrom(r)
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case "minecraft:entity":
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return new(pk.Byte).ReadFrom(r)
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case "minecraft:score_holder":
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return new(pk.Byte).ReadFrom(r)
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case "minecraft:range":
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return new(pk.Boolean).ReadFrom(r)
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default:
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return 0, nil
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}
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}
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@ -4,8 +4,6 @@ import (
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"context"
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_ "embed"
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"flag"
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"github.com/Tnze/go-mc/server/ecs"
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"github.com/Tnze/go-mc/server/world"
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"image"
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_ "image/png"
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"log"
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@ -14,7 +12,6 @@ import (
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/server"
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"github.com/Tnze/go-mc/server/command"
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"github.com/Tnze/go-mc/server/player"
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)
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var motd = chat.Message{Text: "A Minecraft Server ", Extra: []chat.Message{{Text: "Powered by go-mc", Color: "yellow"}}}
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@ -57,13 +54,6 @@ func main() {
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keepAlive,
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commands,
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)
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ecs.Register[world.Dimension, *ecs.HashMapStorage[world.Dimension]](game.World)
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dimList := world.NewDimensionManager(game)
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dimList.Add(game.CreateEntity(world.NewDimension(
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"minecraft:overworld", *regionPath,
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)), "minecraft:overworld")
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player.SpawnSystem(game, *playerdataPath)
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player.PosAndRotSystem(game)
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go game.Run(context.Background())
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s := server.Server{
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@ -9,13 +9,11 @@ import (
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"github.com/Tnze/go-mc/net"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/server/ecs"
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)
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type Client struct {
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*net.Conn
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Protocol int32
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ecs.Index
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Protocol int32
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packetQueue *PacketQueue
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errChan chan error
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}
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@ -1,96 +0,0 @@
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package ecs
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import (
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"golang.org/x/exp/constraints"
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"math/bits"
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"unsafe"
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)
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const uintsize = uint(unsafe.Sizeof(BitSet{}.values[0]))
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type BitSet struct {
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// TODO: this is not a BitSet, I'm just testing
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values []uint
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}
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func (b *BitSet) Set(i Index) (old bool) {
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index := uint(i) / uintsize
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offset := uint(i) % uintsize
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if index >= uint(len(b.values)) {
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if index < uint(cap(b.values)) {
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b.values = b.values[:index]
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} else {
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newValues := make([]uint, index+1)
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copy(newValues, b.values)
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b.values = newValues
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}
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}
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v := &b.values[index]
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mask := uint(1 << offset)
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old = *v&mask != 0
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*v |= mask
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return
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}
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func (b *BitSet) Unset(i Index) (old bool) {
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index := uint(i) / uintsize
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offset := uint(i) % uintsize
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if index < uint(len(b.values)) {
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v := &b.values[index]
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mask := uint(1 << offset)
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old = *v&mask != 0
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*v &= ^mask
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}
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return
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}
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func (b *BitSet) Contains(i Index) bool {
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index := uint(i) / uintsize
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offset := uint(i) % uintsize
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return index < uint(len(b.values)) && b.values[index]&(1<<offset) != 0
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}
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func (b *BitSet) And(other *BitSet) *BitSet {
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result := BitSet{values: make([]uint, min(len(b.values), len(other.values)))}
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for i := range b.values {
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result.values[i] = b.values[i] & other.values[i]
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}
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return &result
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}
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func (b *BitSet) AndNot(other BitSet) *BitSet {
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result := BitSet{values: make([]uint, len(b.values))}
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for i := range b.values {
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if i < len(other.values) {
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result.values[i] = b.values[i] & ^other.values[i]
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} else {
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result.values[i] = b.values[i]
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}
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}
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return &result
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}
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func (b *BitSet) Range(f func(eid Index)) {
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for i, v := range b.values {
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base := int(unsafe.Sizeof(v)) * i
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for v != 0 {
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p := bits.TrailingZeros(v)
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f(Index(base + p))
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v ^= 1 << p
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}
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}
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}
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func max[T constraints.Integer](a, b T) T {
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if a > b {
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return a
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}
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return b
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}
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func min[T constraints.Integer](a, b T) T {
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if a < b {
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return a
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}
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return b
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}
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@ -1,28 +0,0 @@
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package ecs
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import (
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"reflect"
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"testing"
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)
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func TestBitSet_And(t *testing.T) {
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var set1, set2 BitSet
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set1.Set(1)
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set1.Set(3)
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set1.Set(40)
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set2.Set(2)
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set2.Set(3)
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set2.Set(9)
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set2.Set(40)
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var results []Index
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set1.And(&set2).Range(func(eid Index) {
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results = append(results, eid)
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})
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want := []Index{3, 40}
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if !reflect.DeepEqual(results, want) {
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t.Errorf("want %v, got: %v", want, results)
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}
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}
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@ -1,44 +0,0 @@
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package ecs
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import "sync"
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type Dispatcher struct {
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waiters map[string][]*sync.WaitGroup
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tasks []func(w *World, wg *sync.WaitGroup)
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}
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func NewDispatcher() *Dispatcher {
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return &Dispatcher{
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waiters: make(map[string][]*sync.WaitGroup),
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tasks: nil,
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}
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}
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func (d *Dispatcher) Add(s System, name string, deps []string) {
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var start sync.WaitGroup
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start.Add(len(deps))
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for _, dep := range deps {
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if wg, ok := d.waiters[dep]; ok {
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d.waiters[dep] = append(wg, &start)
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} else {
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panic("Unknown deps: " + dep)
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}
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}
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d.tasks = append(d.tasks, func(w *World, done *sync.WaitGroup) {
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start.Wait()
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defer done.Done()
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s.Update(w)
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for _, wg := range d.waiters[name] {
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wg.Done()
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}
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})
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}
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func (d *Dispatcher) Run(w *World) {
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var wg sync.WaitGroup
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wg.Add(len(d.tasks))
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for _, f := range d.tasks {
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go f(w, &wg)
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}
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wg.Wait()
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}
|
@ -1,34 +0,0 @@
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package ecs
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import "testing"
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func Test_common(t *testing.T) {
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// W
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w := NewWorld()
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// C
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type pos [2]int
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type vel [2]int
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Register[pos, *HashMapStorage[pos]](w)
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Register[vel, *HashMapStorage[vel]](w)
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// E
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e1 := w.CreateEntity(pos{0, 0})
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w.CreateEntity(vel{1, 2})
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w.CreateEntity(pos{1, 2}, vel{2, 0})
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// S
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s1 := FuncSystem(func(p *pos) {
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t.Log("system 1", p)
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})
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s2 := FuncSystem(func(p *pos, v *vel) {
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t.Log("system 2", p, v)
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})
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s3 := FuncSystem(func(p pos, v *vel) {
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t.Log("system 2", p, v)
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})
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// Run
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s1.Update(w)
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s2.Update(w)
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s3.Update(w)
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w.DeleteEntity(e1)
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s1.Update(w)
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}
|
@ -1,75 +0,0 @@
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package ecs
|
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|
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import (
|
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"reflect"
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"strconv"
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"unsafe"
|
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)
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|
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type Index uint32
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|
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type Storage[T any] interface {
|
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Init()
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GetValue(eid Index) *T
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SetValue(eid Index, v T)
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DelValue(eid Index)
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}
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|
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type HashMapStorage[T any] struct {
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values map[Index]*T
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}
|
||||
|
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func (h *HashMapStorage[T]) Init() { h.values = make(map[Index]*T) }
|
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func (h *HashMapStorage[T]) Len() int { return len(h.values) }
|
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func (h *HashMapStorage[T]) GetValue(eid Index) *T { return h.values[eid] }
|
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func (h *HashMapStorage[T]) SetValue(eid Index, v T) { h.values[eid] = &v }
|
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func (h *HashMapStorage[T]) DelValue(eid Index) { delete(h.values, eid) }
|
||||
func (h *HashMapStorage[T]) Range(f func(eid Index, value *T)) {
|
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for i, v := range h.values {
|
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f(i, v)
|
||||
}
|
||||
}
|
||||
|
||||
type NullStorage[T any] struct{}
|
||||
|
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func (NullStorage[T]) Init() {
|
||||
var v T
|
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if size := unsafe.Sizeof(v); size != 0 {
|
||||
typeName := reflect.TypeOf(v).String()
|
||||
typeSize := strconv.Itoa(int(size))
|
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panic("NullStorage can only be used with ZST, " + typeName + " has size of " + typeSize)
|
||||
}
|
||||
}
|
||||
func (NullStorage[T]) GetValue(eid Index) *T { return nil }
|
||||
func (NullStorage[T]) SetValue(eid Index, v T) {}
|
||||
func (NullStorage[T]) DelValue(eid Index) {}
|
||||
|
||||
type MaskedStorage[T any] struct {
|
||||
BitSet
|
||||
Storage[T]
|
||||
Len int
|
||||
}
|
||||
|
||||
func (m *MaskedStorage[T]) Init() {
|
||||
m.Storage.Init()
|
||||
}
|
||||
func (m *MaskedStorage[T]) GetValue(eid Index) *T {
|
||||
if m.Contains(eid) {
|
||||
return m.Storage.GetValue(eid)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func (m *MaskedStorage[T]) GetValueAny(eid Index) any { return m.GetValue(eid) }
|
||||
func (m *MaskedStorage[T]) SetValue(eid Index, v T) {
|
||||
if !m.BitSet.Set(eid) {
|
||||
m.Len++
|
||||
}
|
||||
m.Storage.SetValue(eid, v)
|
||||
}
|
||||
func (m *MaskedStorage[T]) SetAny(eid Index, v any) { m.SetValue(eid, v.(T)) }
|
||||
func (m *MaskedStorage[T]) DelValue(eid Index) {
|
||||
if m.BitSet.Unset(eid) {
|
||||
m.Len--
|
||||
}
|
||||
m.Storage.DelValue(eid)
|
||||
}
|
@ -1,70 +0,0 @@
|
||||
package ecs
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
)
|
||||
|
||||
type System interface {
|
||||
Update(w *World)
|
||||
}
|
||||
|
||||
type funcsystem struct {
|
||||
update func(w *World)
|
||||
}
|
||||
|
||||
func FuncSystem(F any) System {
|
||||
type Storage interface {
|
||||
GetValueAny(eid Index) any
|
||||
And(*BitSet) *BitSet
|
||||
Range(f func(eid Index))
|
||||
}
|
||||
f := reflect.ValueOf(F)
|
||||
in := f.Type().NumIn()
|
||||
argTypes := make([]reflect.Type, in)
|
||||
needCopy := make([]bool, in)
|
||||
for i := 0; i < in; i++ {
|
||||
if t := f.Type().In(i); t.Kind() == reflect.Pointer {
|
||||
argTypes[i] = t.Elem()
|
||||
} else {
|
||||
argTypes[i] = t
|
||||
needCopy[i] = true
|
||||
}
|
||||
}
|
||||
return &funcsystem{
|
||||
update: func(w *World) {
|
||||
storages := make([]reflect.Value, in)
|
||||
for i := 0; i < in; i++ {
|
||||
storages[i] = reflect.ValueOf(w.GetResourceRaw(argTypes[i]))
|
||||
}
|
||||
args := make([]reflect.Value, len(storages))
|
||||
if len(storages) > 0 {
|
||||
set := reflect.Indirect(storages[0]).FieldByName("BitSet").Addr()
|
||||
for _, v := range storages[1:] {
|
||||
p := reflect.Indirect(v).FieldByName("BitSet").Addr()
|
||||
set = set.MethodByName("And").Call([]reflect.Value{p})[0]
|
||||
}
|
||||
set.MethodByName("Range").Call([]reflect.Value{
|
||||
reflect.ValueOf(func(eid Index) {
|
||||
for i := range args {
|
||||
arg := storages[i].MethodByName("GetValue").Call([]reflect.Value{reflect.ValueOf(eid)})[0]
|
||||
if arg.IsNil() {
|
||||
args[i] = reflect.Zero(argTypes[i])
|
||||
} else if needCopy[i] {
|
||||
args[i] = arg.Elem()
|
||||
} else {
|
||||
args[i] = arg
|
||||
}
|
||||
}
|
||||
f.Call(args)
|
||||
}),
|
||||
})
|
||||
} else {
|
||||
f.Call(args)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func (f *funcsystem) Update(w *World) {
|
||||
f.update(w)
|
||||
}
|
@ -1,13 +0,0 @@
|
||||
package ecs
|
||||
|
||||
type PositionComponent struct {
|
||||
X, Y int
|
||||
}
|
||||
|
||||
type MySystem1 struct {
|
||||
*PositionComponent
|
||||
}
|
||||
|
||||
func (s *MySystem1) Update(w *World) {
|
||||
|
||||
}
|
@ -1,90 +0,0 @@
|
||||
package ecs
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
"sync/atomic"
|
||||
)
|
||||
|
||||
type World struct {
|
||||
resources map[reflect.Type]any
|
||||
maxEID Index
|
||||
}
|
||||
|
||||
func NewWorld() *World {
|
||||
return &World{resources: make(map[reflect.Type]any)}
|
||||
}
|
||||
|
||||
func SetResource[Res any](w *World, v Res) *Res {
|
||||
w.resources[reflect.TypeOf(v)] = &v
|
||||
return &v
|
||||
}
|
||||
|
||||
func (w *World) Remove(resource any) any {
|
||||
t := reflect.ValueOf(resource).Type()
|
||||
resource = w.resources[t]
|
||||
delete(w.resources, t)
|
||||
return resource
|
||||
}
|
||||
|
||||
func GetResource[Res any](w *World) *Res {
|
||||
var res Res
|
||||
t := reflect.TypeOf(res)
|
||||
if v, ok := w.resources[t]; ok {
|
||||
return v.(*Res)
|
||||
}
|
||||
panic("Resource " + t.Name() + " not found")
|
||||
}
|
||||
|
||||
func (w *World) GetResourceRaw(t reflect.Type) any {
|
||||
v, _ := w.resources[t]
|
||||
return v
|
||||
}
|
||||
|
||||
func GetComponent[T any](w *World) *MaskedStorage[T] {
|
||||
var value T
|
||||
t := reflect.ValueOf(value).Type()
|
||||
if res, ok := w.resources[t]; ok {
|
||||
return res.(*MaskedStorage[T])
|
||||
}
|
||||
panic("Component " + t.Name() + " not found")
|
||||
}
|
||||
|
||||
// Register the component with the storage.
|
||||
//
|
||||
// Will be changed to func (w *World) Register[C Component]() after Go support it
|
||||
func Register[T any, S Storage[T]](w *World) {
|
||||
var value T
|
||||
t := reflect.TypeOf(value)
|
||||
if _, ok := w.resources[t]; ok {
|
||||
panic("Component " + t.Name() + " already exist")
|
||||
}
|
||||
var storage S
|
||||
var storageInt Storage[T]
|
||||
storageType := reflect.TypeOf(storage)
|
||||
if storageType.Kind() == reflect.Pointer {
|
||||
storageInt = reflect.New(storageType.Elem()).Interface().(Storage[T])
|
||||
} else {
|
||||
storageInt = storage
|
||||
}
|
||||
ms := MaskedStorage[T]{Storage: storageInt}
|
||||
ms.Init()
|
||||
w.resources[t] = &ms
|
||||
}
|
||||
|
||||
func (w *World) CreateEntity(components ...any) (i Index) {
|
||||
type Storage interface{ SetAny(Index, any) }
|
||||
eid := Index(atomic.AddUint32((*uint32)(&w.maxEID), 1))
|
||||
for _, c := range components {
|
||||
w.resources[reflect.TypeOf(c)].(Storage).SetAny(eid, c)
|
||||
}
|
||||
return eid
|
||||
}
|
||||
|
||||
func (w *World) DeleteEntity(eid Index) {
|
||||
type Storage interface{ Del(eid Index) }
|
||||
for _, r := range w.resources {
|
||||
if c, ok := r.(Storage); ok {
|
||||
c.Del(eid)
|
||||
}
|
||||
}
|
||||
}
|
@ -9,8 +9,6 @@ import (
|
||||
"github.com/google/uuid"
|
||||
|
||||
"github.com/Tnze/go-mc/net"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
"github.com/Tnze/go-mc/server/ecs"
|
||||
)
|
||||
|
||||
type GamePlay interface {
|
||||
@ -22,13 +20,15 @@ type GamePlay interface {
|
||||
}
|
||||
|
||||
type Game struct {
|
||||
*ecs.World
|
||||
*ecs.Dispatcher
|
||||
WorldLocker sync.Mutex
|
||||
handlers map[int32][]*PacketHandler
|
||||
components []Component
|
||||
}
|
||||
|
||||
func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
|
||||
conn.Close()
|
||||
}
|
||||
|
||||
type PacketHandler struct {
|
||||
ID int32
|
||||
F packetHandlerFunc
|
||||
@ -45,16 +45,12 @@ type Component interface {
|
||||
|
||||
func NewGame(components ...Component) *Game {
|
||||
g := &Game{
|
||||
World: ecs.NewWorld(),
|
||||
Dispatcher: ecs.NewDispatcher(),
|
||||
handlers: make(map[int32][]*PacketHandler),
|
||||
components: components,
|
||||
}
|
||||
for _, c := range components {
|
||||
c.Init(g)
|
||||
}
|
||||
ecs.Register[Client, *ecs.HashMapStorage[Client]](g.World)
|
||||
ecs.Register[Player, *ecs.HashMapStorage[Player]](g.World)
|
||||
return g
|
||||
}
|
||||
|
||||
@ -71,65 +67,10 @@ func (g *Game) Run(ctx context.Context) {
|
||||
select {
|
||||
case <-ticker.C:
|
||||
g.WorldLocker.Lock()
|
||||
g.Dispatcher.Run(g.World)
|
||||
//g.Dispatcher.Run(g.World)
|
||||
g.WorldLocker.Unlock()
|
||||
case <-ctx.Done():
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
|
||||
g.WorldLocker.Lock()
|
||||
eid := g.CreateEntity(
|
||||
Client{
|
||||
Conn: conn,
|
||||
Protocol: protocol,
|
||||
packetQueue: NewPacketQueue(),
|
||||
errChan: make(chan error, 1),
|
||||
},
|
||||
Player{
|
||||
UUID: id,
|
||||
Name: name,
|
||||
},
|
||||
)
|
||||
c := ecs.GetComponent[Client](g.World).GetValue(eid)
|
||||
p := ecs.GetComponent[Player](g.World).GetValue(eid)
|
||||
g.WorldLocker.Unlock()
|
||||
defer c.packetQueue.Close()
|
||||
|
||||
go func() {
|
||||
for {
|
||||
packet, ok := c.packetQueue.Pull()
|
||||
if !ok {
|
||||
break
|
||||
}
|
||||
err := c.Conn.WritePacket(packet)
|
||||
if err != nil {
|
||||
c.PutErr(err)
|
||||
break
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
var err error
|
||||
for _, component := range g.components {
|
||||
component.ClientJoin(c, p)
|
||||
defer func(cmp Component) { cmp.ClientLeft(c, p, err) }(component)
|
||||
}
|
||||
|
||||
var packet pk.Packet
|
||||
for {
|
||||
if err = c.ReadPacket(&packet); err != nil {
|
||||
return
|
||||
}
|
||||
for _, ph := range g.handlers[packet.ID] {
|
||||
if err = ph.F(c, p, Packet758(packet)); err != nil {
|
||||
return
|
||||
}
|
||||
if err = c.GetErr(); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ import (
|
||||
|
||||
"github.com/Tnze/go-mc/data/packetid"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
"github.com/Tnze/go-mc/server/ecs"
|
||||
)
|
||||
|
||||
// keepAliveInterval represents the interval when the server sends keep alive
|
||||
@ -58,11 +57,6 @@ func (k *KeepAlive) AddPlayerDelayUpdateHandler(f func(p *Client, delay time.Dur
|
||||
|
||||
// Init implement Component for KeepAlive
|
||||
func (k *KeepAlive) Init(g *Game) {
|
||||
ecs.Register[ClientDelay, *ecs.HashMapStorage[ClientDelay]](g.World)
|
||||
k.AddPlayerDelayUpdateHandler(func(p *Client, delay time.Duration) {
|
||||
c := ClientDelay{Delay: delay}
|
||||
ecs.GetComponent[ClientDelay](g.World).SetValue(p.Index, c)
|
||||
})
|
||||
g.AddHandler(&PacketHandler{
|
||||
ID: packetid.ServerboundKeepAlive,
|
||||
F: func(client *Client, player *Player, packet Packet758) error {
|
||||
|
@ -1,124 +0,0 @@
|
||||
package player
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/Tnze/go-mc/data/packetid"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
"github.com/Tnze/go-mc/server"
|
||||
"github.com/Tnze/go-mc/server/ecs"
|
||||
"github.com/Tnze/go-mc/server/world"
|
||||
)
|
||||
|
||||
type PlayerProfile struct {
|
||||
Dim ecs.Index
|
||||
}
|
||||
|
||||
type playerSpawnSystem struct {
|
||||
storage
|
||||
}
|
||||
|
||||
func (p playerSpawnSystem) Update(w *ecs.World) {
|
||||
clients := ecs.GetComponent[server.Client](w)
|
||||
players := ecs.GetComponent[server.Player](w)
|
||||
pos, rot := ecs.GetComponent[server.Pos](w), ecs.GetComponent[server.Rot](w)
|
||||
profiles := ecs.GetComponent[PlayerProfile](w)
|
||||
dimensionRes := ecs.GetResource[world.DimensionList](w)
|
||||
players.AndNot(profiles.BitSet).Range(func(eid ecs.Index) {
|
||||
player := players.GetValue(eid)
|
||||
client := clients.GetValue(eid)
|
||||
profile, err := p.GetPlayer(player.UUID)
|
||||
if err != nil {
|
||||
client.PutErr(fmt.Errorf("read player data fail: %w", err))
|
||||
return
|
||||
}
|
||||
dim, ok := dimensionRes.Find(profile.Dimension)
|
||||
if !ok {
|
||||
panic("dimension " + profile.Dimension + " not found")
|
||||
}
|
||||
profiles.SetValue(eid, PlayerProfile{Dim: dim})
|
||||
pos.SetValue(eid, server.Pos{
|
||||
X: profile.Pos[0],
|
||||
Y: profile.Pos[1],
|
||||
Z: profile.Pos[2],
|
||||
})
|
||||
rot.SetValue(eid, server.Rot{
|
||||
Yaw: profile.Rotation[0],
|
||||
Pitch: profile.Rotation[1],
|
||||
})
|
||||
client.WritePacket(server.Packet758(pk.Marshal(
|
||||
packetid.ClientboundLogin,
|
||||
pk.Int(eid), // Entity ID
|
||||
pk.Boolean(false), // Is hardcore
|
||||
pk.Byte(profile.PlayerGameType), // Gamemode
|
||||
pk.Byte(-1), // Prev Gamemode
|
||||
dimensionRes,
|
||||
pk.NBT(dimensionRes.DimCodecSNBT),
|
||||
pk.NBT(dimensionRes.DimSNBT),
|
||||
pk.Identifier(profile.Dimension), // World Name
|
||||
pk.Long(1234567), // Hashed seed
|
||||
pk.VarInt(0), // Max Players (Ignored by client)
|
||||
pk.VarInt(15), // View Distance
|
||||
pk.VarInt(15), // Simulation Distance
|
||||
pk.Boolean(false), // Reduced Debug Info
|
||||
pk.Boolean(true), // Enable respawn screen
|
||||
pk.Boolean(false), // Is Debug
|
||||
pk.Boolean(true), // Is Flat
|
||||
)))
|
||||
})
|
||||
}
|
||||
|
||||
func SpawnSystem(g *server.Game, playerdataPath string) {
|
||||
ecs.Register[PlayerProfile, *ecs.HashMapStorage[PlayerProfile]](g.World)
|
||||
g.Dispatcher.Add(
|
||||
playerSpawnSystem{storage: storage{playerdataPath}},
|
||||
"go-mc:player:SpawnSystem",
|
||||
nil,
|
||||
)
|
||||
}
|
||||
|
||||
// PosAndRotSystem add a system to g.Dispatcher that
|
||||
// receive player movement packets and update Pos and Rot component
|
||||
// Require component Pos and Rot to be registered before.
|
||||
func PosAndRotSystem(g *server.Game) {
|
||||
type posUpdate struct {
|
||||
ecs.Index
|
||||
server.Pos
|
||||
}
|
||||
updateChan := make(chan posUpdate)
|
||||
ecs.Register[server.Pos, *ecs.HashMapStorage[server.Pos]](g.World)
|
||||
ecs.Register[server.Rot, *ecs.HashMapStorage[server.Rot]](g.World)
|
||||
g.Dispatcher.Add(ecs.FuncSystem(func() {
|
||||
posStorage := ecs.GetComponent[server.Pos](g.World)
|
||||
for {
|
||||
select {
|
||||
case event := <-updateChan:
|
||||
if v := posStorage.GetValue(event.Index); v != nil {
|
||||
*v = event.Pos
|
||||
}
|
||||
default:
|
||||
return
|
||||
}
|
||||
}
|
||||
}), "go-mc:player:PosAndRotSystem", nil)
|
||||
|
||||
g.AddHandler(&server.PacketHandler{
|
||||
ID: packetid.ServerboundMovePlayerPos,
|
||||
F: func(client *server.Client, player *server.Player, packet server.Packet758) error {
|
||||
var X, FeetY, Z pk.Double
|
||||
var OnGround pk.Boolean
|
||||
err := pk.Packet(packet).Scan(&X, &FeetY, &Z, &OnGround)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
updateChan <- posUpdate{
|
||||
Index: client.Index,
|
||||
Pos: server.Pos{
|
||||
X: float64(X),
|
||||
Y: float64(FeetY),
|
||||
Z: float64(Z),
|
||||
},
|
||||
}
|
||||
return nil
|
||||
},
|
||||
})
|
||||
}
|
@ -1,163 +0,0 @@
|
||||
package player
|
||||
|
||||
//import (
|
||||
// "context"
|
||||
// "io"
|
||||
// "time"
|
||||
//
|
||||
// "github.com/Tnze/go-mc/data/packetid"
|
||||
// pk "github.com/Tnze/go-mc/net/packet"
|
||||
// "github.com/Tnze/go-mc/server"
|
||||
// "github.com/Tnze/go-mc/server/ecs"
|
||||
//)
|
||||
//
|
||||
//type PlayerInfo struct {
|
||||
// updateDelay chan playerDelayUpdate
|
||||
// quit chan clientAndPlayer
|
||||
//}
|
||||
//type clientAndPlayer struct {
|
||||
// *server.Client
|
||||
// *server.Player
|
||||
//}
|
||||
//
|
||||
//type playerInfoList struct {
|
||||
// players ecs.MaskedStorage[server.Player]
|
||||
// delays ecs.MaskedStorage[server.ClientDelay]
|
||||
//}
|
||||
//
|
||||
//func (p playerInfoList) WriteTo(w io.Writer) (n int64, err error) {
|
||||
// n, err = pk.VarInt(p.players.Len).WriteTo(w)
|
||||
// if err != nil {
|
||||
// return
|
||||
// }
|
||||
// var n1 int64
|
||||
// p.players.And(p.delays.BitSetLike).Range(func(eid ecs.Index) {
|
||||
// p := playerDelayUpdate{
|
||||
// player: p.players.Get(eid),
|
||||
// delay: p.delays.Get(eid).Delay,
|
||||
// }
|
||||
// n1, err = p.WriteTo(w)
|
||||
// n += n1
|
||||
// if err != nil {
|
||||
// return
|
||||
// }
|
||||
// })
|
||||
// return
|
||||
//}
|
||||
//
|
||||
//type playerDelayUpdate struct {
|
||||
// player *server.Player
|
||||
// delay time.Duration
|
||||
//}
|
||||
//
|
||||
//func (p playerDelayUpdate) WriteTo(w io.Writer) (n int64, err error) {
|
||||
// return pk.Tuple{
|
||||
// pk.UUID(p.player.UUID),
|
||||
// pk.VarInt(p.delay.Milliseconds()),
|
||||
// }.WriteTo(w)
|
||||
//}
|
||||
//
|
||||
//const (
|
||||
// actionAddPlayer = iota
|
||||
// actionUpdateGamemode
|
||||
// actionUpdateLatency
|
||||
// actionUpdateDisplayName
|
||||
// actionRemovePlayer
|
||||
//)
|
||||
//
|
||||
//type DelaySource interface {
|
||||
// AddPlayerDelayUpdateHandler(f func(c *server.Client, p *server.Player, delay time.Duration))
|
||||
//}
|
||||
//
|
||||
//func NewPlayerInfo(delaySource DelaySource) *PlayerInfo {
|
||||
// updateChan := make(chan playerDelayUpdate)
|
||||
// p := &PlayerInfo{
|
||||
// updateDelay: updateChan,
|
||||
// quit: make(chan clientAndPlayer),
|
||||
// }
|
||||
// if delaySource != nil {
|
||||
// delaySource.AddPlayerDelayUpdateHandler(func(client *server.Client, player *server.Player, delay time.Duration) {
|
||||
// updateChan <- playerDelayUpdate{player: player, delay: delay}
|
||||
// })
|
||||
// }
|
||||
// return p
|
||||
//}
|
||||
//
|
||||
//type playerInfoSystemJoin struct{}
|
||||
//
|
||||
//func (p playerInfoSystemJoin) Update(w *ecs.World) {
|
||||
// clients := ecs.GetComponent[server.Client](w)
|
||||
// players := ecs.GetComponent[server.Player](w)
|
||||
// delays := ecs.GetComponent[server.ClientDelay](w)
|
||||
//}
|
||||
//
|
||||
//func (p *PlayerInfo) Init(g *server.Game) {
|
||||
// var delayBuffer []playerDelayUpdate
|
||||
// clients := ecs.GetComponent[server.Client](g.World)
|
||||
// players := ecs.GetComponent[server.Player](g.World)
|
||||
// delays := ecs.GetComponent[server.ClientDelay](g.World)
|
||||
// g.Dispatcher.Add(ecs.FuncSystem(func(client *server.Client, player *server.Player, delay server.ClientDelay) {
|
||||
// info := server.ClientDelay{Delay: 0}
|
||||
// pack := server.Packet758(pk.Marshal(
|
||||
// packetid.ClientboundPlayerInfo,
|
||||
// pk.VarInt(actionAddPlayer),
|
||||
// pk.VarInt(1),
|
||||
//
|
||||
// pk.UUID(player.UUID),
|
||||
// pk.String(player.Name),
|
||||
// pk.Array([]pk.FieldEncoder{}),
|
||||
// pk.VarInt(profile.Gamemode),
|
||||
// pk.VarInt(0),
|
||||
// pk.Boolean(false),
|
||||
// ))
|
||||
// delays.Set(client.Index, info)
|
||||
// clients.Range(func(eid ecs.Index) {
|
||||
// clients.Get(eid).WritePacket(pack)
|
||||
// })
|
||||
// client.WritePacket(server.Packet758(pk.Marshal(
|
||||
// packetid.ClientboundPlayerInfo,
|
||||
// pk.VarInt(actionAddPlayer),
|
||||
// playerInfoList{players: players, delays: delays},
|
||||
// )))
|
||||
// }), "PlayerInfoSystem:Join", nil)
|
||||
// g.Dispatcher.Add(ecs.FuncSystem(func() {
|
||||
// for {
|
||||
// select {
|
||||
// case cp := <-p.quit:
|
||||
// pack := server.Packet758(pk.Marshal(
|
||||
// packetid.ClientboundPlayerInfo,
|
||||
// pk.VarInt(actionRemovePlayer),
|
||||
// pk.VarInt(1),
|
||||
// pk.UUID(cp.UUID),
|
||||
// ))
|
||||
// for _, p := range players.list {
|
||||
// cp.WritePacket(pack)
|
||||
// }
|
||||
// case change := <-p.updateDelay:
|
||||
// delayBuffer = append(delayBuffer, change)
|
||||
// default:
|
||||
// if len(delayBuffer) > 0 {
|
||||
// pack := server.Packet758(pk.Marshal(
|
||||
// packetid.ClientboundPlayerInfo,
|
||||
// pk.VarInt(actionUpdateLatency),
|
||||
// pk.Array(&delayBuffer),
|
||||
// ))
|
||||
// players.Range(func(eid ecs.Index) {
|
||||
// players.Get(eid).(*server.Client).WritePacket(pack)
|
||||
// })
|
||||
// delayBuffer = delayBuffer[:0]
|
||||
// }
|
||||
// return
|
||||
// }
|
||||
// }
|
||||
// }), "PlayerInfoSystem", nil)
|
||||
//}
|
||||
//
|
||||
//func (p *PlayerInfo) Run(context.Context) {}
|
||||
//func (p *PlayerInfo) ClientJoin(client *server.Client, player *server.Player) {}
|
||||
//func (p *PlayerInfo) ClientLeft(client *server.Client, player *server.Player) {
|
||||
// p.quit <- clientAndPlayer{
|
||||
// Client: client,
|
||||
// Player: player,
|
||||
// }
|
||||
//}
|
@ -1,37 +0,0 @@
|
||||
package player
|
||||
|
||||
import (
|
||||
"compress/gzip"
|
||||
"os"
|
||||
"path/filepath"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"github.com/Tnze/go-mc/level"
|
||||
"github.com/Tnze/go-mc/save"
|
||||
)
|
||||
|
||||
type storage struct {
|
||||
playerdataDir string
|
||||
}
|
||||
|
||||
func (s *storage) GetPlayer(id uuid.UUID) (data save.PlayerData, err error) {
|
||||
filename := id.String() + ".dat"
|
||||
|
||||
f, err := os.Open(filepath.Join(s.playerdataDir, filename))
|
||||
if err != nil {
|
||||
return save.PlayerData{}, err
|
||||
}
|
||||
defer f.Close()
|
||||
|
||||
r, err := gzip.NewReader(f)
|
||||
if err != nil {
|
||||
return save.PlayerData{}, err
|
||||
}
|
||||
|
||||
return save.ReadPlayerData(r)
|
||||
}
|
||||
|
||||
func (s *storage) PutPlayer(pos level.ChunkPos, c *level.Chunk) (err error) {
|
||||
return nil
|
||||
}
|
@ -30,8 +30,8 @@ import (
|
||||
"github.com/Tnze/go-mc/net"
|
||||
)
|
||||
|
||||
const ProtocolName = "1.18.2"
|
||||
const ProtocolVersion = 758
|
||||
const ProtocolName = "1.19"
|
||||
const ProtocolVersion = 759
|
||||
|
||||
type Server struct {
|
||||
ListPingHandler
|
||||
|
@ -1,17 +0,0 @@
|
||||
{
|
||||
piglin_safe:0B,
|
||||
natural:1B,
|
||||
ambient_light:0.0000000000F,
|
||||
infiniburn:"#minecraft:infiniburn_overworld",
|
||||
respawn_anchor_works:0B,
|
||||
has_skylight:1B,
|
||||
bed_works:1B,
|
||||
effects:"minecraft:overworld",
|
||||
has_raids:1B,
|
||||
logical_height:384,
|
||||
coordinate_scale:1.0000000000D,
|
||||
min_y:-64,
|
||||
has_ceiling:0B,
|
||||
ultrawarm:0B,
|
||||
height:384
|
||||
}
|
File diff suppressed because one or more lines are too long
@ -1,74 +0,0 @@
|
||||
package world
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"path/filepath"
|
||||
|
||||
"github.com/Tnze/go-mc/level"
|
||||
"github.com/Tnze/go-mc/save"
|
||||
"github.com/Tnze/go-mc/save/region"
|
||||
)
|
||||
|
||||
// TODO: Cache regions and chunks
|
||||
type storage struct {
|
||||
regionDir string
|
||||
}
|
||||
|
||||
func (s *storage) GetChunk(pos level.ChunkPos) (lc *level.Chunk, err error) {
|
||||
filename := fmt.Sprintf("r.%d.%d.mca", pos.X>>5, pos.Z>>5)
|
||||
|
||||
var r *region.Region
|
||||
r, err = region.Open(filepath.Join(s.regionDir, filename))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer func() {
|
||||
err2 := r.Close()
|
||||
if err == nil && err2 != nil {
|
||||
err = err2
|
||||
}
|
||||
}()
|
||||
|
||||
sector, err := r.ReadSector(region.In(pos.X, pos.Z))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var sc save.Chunk
|
||||
err = sc.Load(sector)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return level.ChunkFromSave(&sc)
|
||||
}
|
||||
|
||||
func (s *storage) PutChunk(pos level.ChunkPos, c *level.Chunk) (err error) {
|
||||
var sc save.Chunk
|
||||
err = level.ChunkToSave(c, &sc)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
var data []byte
|
||||
data, err = sc.Data(1)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
filename := fmt.Sprintf("r.%d.%d.mca", pos.X>>5, pos.Z>>5)
|
||||
var r *region.Region
|
||||
r, err = region.Open(filepath.Join(s.regionDir, filename))
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer func() {
|
||||
err2 := r.Close()
|
||||
if err == nil && err2 != nil {
|
||||
err = err2
|
||||
}
|
||||
}()
|
||||
x, z := region.In(pos.X, pos.Z)
|
||||
err = r.WriteSector(x, z, data)
|
||||
return
|
||||
}
|
@ -1,63 +0,0 @@
|
||||
package world
|
||||
|
||||
import (
|
||||
_ "embed"
|
||||
"io"
|
||||
"unsafe"
|
||||
|
||||
"github.com/Tnze/go-mc/nbt"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
"github.com/Tnze/go-mc/server"
|
||||
"github.com/Tnze/go-mc/server/ecs"
|
||||
)
|
||||
|
||||
//go:embed DimensionCodec.snbt
|
||||
var dimensionCodecSNBT nbt.StringifiedMessage
|
||||
|
||||
//go:embed Dimension.snbt
|
||||
var dimensionSNBT nbt.StringifiedMessage
|
||||
|
||||
type Dimension struct {
|
||||
storage
|
||||
Name string
|
||||
}
|
||||
|
||||
func NewDimension(name, path string) Dimension {
|
||||
return Dimension{
|
||||
Name: name,
|
||||
storage: storage{regionDir: path},
|
||||
}
|
||||
}
|
||||
|
||||
type DimensionList struct {
|
||||
Dims []ecs.Index
|
||||
DimNames []string
|
||||
DimCodecSNBT, DimSNBT nbt.StringifiedMessage
|
||||
}
|
||||
|
||||
func (d *DimensionList) WriteTo(w io.Writer) (n int64, err error) {
|
||||
return pk.Array(*(*[]pk.Identifier)(unsafe.Pointer(&d.DimNames))).WriteTo(w)
|
||||
}
|
||||
|
||||
func (d *DimensionList) Find(dim string) (ecs.Index, bool) {
|
||||
for i, v := range d.DimNames {
|
||||
if v == dim {
|
||||
return d.Dims[i], true
|
||||
}
|
||||
}
|
||||
return 0, false
|
||||
}
|
||||
|
||||
func (d *DimensionList) Add(id ecs.Index, name string) {
|
||||
d.Dims = append(d.Dims, id)
|
||||
d.DimNames = append(d.DimNames, name)
|
||||
}
|
||||
|
||||
func NewDimensionManager(g *server.Game) *DimensionList {
|
||||
return ecs.SetResource(g.World, DimensionList{
|
||||
Dims: nil,
|
||||
DimNames: nil,
|
||||
DimCodecSNBT: dimensionCodecSNBT,
|
||||
DimSNBT: dimensionSNBT,
|
||||
})
|
||||
}
|
Reference in New Issue
Block a user