update 1.19.2 bot, chat support

This commit is contained in:
Tnze
2022-11-26 15:58:31 +08:00
parent 6a3589ad61
commit 7814e7b1ab
20 changed files with 532 additions and 136 deletions

View File

@ -5,35 +5,30 @@ import (
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
"io"
)
type EventsListener struct {
GameStart func() error
ChatMsg func(c *PlayerMessage) error
SystemMsg func(c chat.Message, overlay bool) error
Disconnect func(reason chat.Message) error
HealthChange func(health float32) error
Death func() error
}
// Attach your event listener to the client.
// attach your event listener to the client.
// The functions are copied when attaching, and modify on [EventListener] doesn't affect after that.
func (e EventsListener) Attach(c *bot.Client) {
func (e EventsListener) attach(p *Player) {
if e.GameStart != nil {
attachJoinGameHandler(c, e.GameStart)
}
if e.ChatMsg != nil {
attachPlayerMsg(c, e.ChatMsg)
attachJoinGameHandler(p.c, e.GameStart)
}
if e.SystemMsg != nil {
attachSystemMsg(c, e.SystemMsg)
attachSystemMsg(p.c, e.SystemMsg)
}
if e.Disconnect != nil {
attachDisconnect(c, e.Disconnect)
attachDisconnect(p.c, e.Disconnect)
}
if e.HealthChange != nil || e.Death != nil {
attachUpdateHealth(c, e.HealthChange, e.Death)
attachUpdateHealth(p.c, e.HealthChange, e.Death)
}
}
@ -46,60 +41,6 @@ func attachJoinGameHandler(c *bot.Client, handler func() error) {
})
}
type PlayerMessage struct {
}
func (p *PlayerMessage) ReadFrom(r io.Reader) (n int64, err error) {
// SignedMessageHeader
// MessageSignature
// SignedMessageBody
// Optional<Component>
// FilterMask
panic("implement me")
}
type ChatType struct {
ID int32
Name chat.Message
TargetName *chat.Message
}
func (c *ChatType) ReadFrom(r io.Reader) (n int64, err error) {
var hasTargetName pk.Boolean
n1, err := (*pk.VarInt)(&c.ID).ReadFrom(r)
if err != nil {
return n1, err
}
n2, err := c.Name.ReadFrom(r)
if err != nil {
return n1 + n2, err
}
n3, err := hasTargetName.ReadFrom(r)
if err != nil {
return n1 + n2 + n3, err
}
if hasTargetName {
c.TargetName = new(chat.Message)
n4, err := c.TargetName.ReadFrom(r)
return n1 + n2 + n3 + n4, err
}
return n1 + n2 + n3, nil
}
func attachPlayerMsg(c *bot.Client, handler func(c *PlayerMessage) error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundPlayerChat,
F: func(p pk.Packet) error {
var message PlayerMessage
var chatType ChatType
if err := p.Scan(&message, &chatType); err != nil {
return Error{err}
}
return handler(&message)
},
})
}
func attachSystemMsg(c *bot.Client, handler func(c chat.Message, overlay bool) error) {
c.Events.AddListener(bot.PacketHandler{
Priority: 64, ID: packetid.ClientboundSystemChat,