Add playerinfo recorder for chat message
This commit is contained in:
@ -9,6 +9,7 @@ import (
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"github.com/Tnze/go-mc/bot"
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"github.com/Tnze/go-mc/bot/basic"
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"github.com/Tnze/go-mc/bot/playerlist"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/chat/sign"
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"github.com/Tnze/go-mc/data/packetid"
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@ -20,12 +21,12 @@ type Manager struct {
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p *basic.Player
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}
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func New(c *bot.Client, p *basic.Player, events EventsHandler) *Manager {
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attachPlayerMsg(c, p, events.PlayerChatMessage)
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func New(c *bot.Client, p *basic.Player, pl *playerlist.PlayerList, events EventsHandler) *Manager {
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attachPlayerMsg(c, p, pl, events.PlayerChatMessage)
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return &Manager{c, p}
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}
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func attachPlayerMsg(c *bot.Client, p *basic.Player, handler func(msg chat.Message) error) {
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func attachPlayerMsg(c *bot.Client, p *basic.Player, _ *playerlist.PlayerList, handler func(msg chat.Message) error) {
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c.Events.AddListener(
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bot.PacketHandler{
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Priority: 64, ID: packetid.ClientboundPlayerChat,
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@ -85,3 +86,5 @@ func (m *Manager) SendMessage(msg string) error {
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))
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return err
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}
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var InvalidChatPacket = errors.New("invalid chat packet")
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137
bot/playerlist/playerlist.go
Normal file
137
bot/playerlist/playerlist.go
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@ -0,0 +1,137 @@
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package playerlist
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import (
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"bytes"
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"errors"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/bot"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/yggdrasil/user"
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)
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type PlayerList struct {
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PlayerInfos map[uuid.UUID]*PlayerInfo
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}
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func New(c *bot.Client) *PlayerList {
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pl := PlayerList{
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PlayerInfos: make(map[uuid.UUID]*PlayerInfo),
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}
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c.Events.AddListener(
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bot.PacketHandler{
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Priority: 64, ID: packetid.ClientboundPlayerInfoUpdate,
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F: pl.handlePlayerInfoUpdatePacket,
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},
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bot.PacketHandler{
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Priority: 64, ID: packetid.ClientboundPlayerInfoRemove,
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F: pl.handlePlayerInfoRemovePacket,
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},
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)
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return &pl
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}
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func (pl *PlayerList) handlePlayerInfoUpdatePacket(p pk.Packet) error {
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r := bytes.NewReader(p.Data)
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action := pk.NewFixedBitSet(6)
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if _, err := action.ReadFrom(r); err != nil {
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return err
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}
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var length pk.VarInt
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if _, err := length.ReadFrom(r); err != nil {
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return err
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}
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for i := 0; i < int(length); i++ {
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var id pk.UUID
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if _, err := id.ReadFrom(r); err != nil {
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return err
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}
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player, ok := pl.PlayerInfos[uuid.UUID(id)]
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if !ok { // create new player info if not exist
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player = new(PlayerInfo)
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pl.PlayerInfos[uuid.UUID(id)] = player
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}
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// add player
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if action.Get(0) {
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var name pk.String
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var properties []user.Property
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if _, err := (pk.Tuple{&name, pk.Array(&properties)}).ReadFrom(r); err != nil {
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return err
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}
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player.GameProfile = GameProfile{
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ID: uuid.UUID(id),
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Name: string(name),
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Properties: properties,
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}
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}
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// initialize chat
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if action.Get(1) {
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return errors.New("unsupported initialize chat yet")
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}
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// update gamemode
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if action.Get(2) {
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var gamemode pk.VarInt
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if _, err := gamemode.ReadFrom(r); err != nil {
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return err
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}
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player.Gamemode = int32(gamemode)
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}
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// update listed
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if action.Get(3) {
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var listed pk.Boolean
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if _, err := listed.ReadFrom(r); err != nil {
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return err
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}
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player.Listed = bool(listed)
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}
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// update latency
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if action.Get(4) {
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var latency pk.VarInt
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if _, err := latency.ReadFrom(r); err != nil {
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return err
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}
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player.Latency = int32(latency)
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}
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// display name
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if action.Get(5) {
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var displayName pk.Option[chat.Message, *chat.Message]
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if _, err := displayName.ReadFrom(r); err != nil {
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return err
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}
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if displayName.Has {
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player.DisplayName = &displayName.Val
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} else {
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player.DisplayName = nil
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}
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}
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}
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return nil
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}
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func (pl *PlayerList) handlePlayerInfoRemovePacket(p pk.Packet) error {
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return nil
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}
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type PlayerInfo struct {
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GameProfile
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// chatSession
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Gamemode int32
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Latency int32
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Listed bool
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DisplayName *chat.Message
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}
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type GameProfile struct {
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ID uuid.UUID
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Name string
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Properties []user.Property
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}
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@ -8,7 +8,6 @@ import (
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"github.com/Tnze/go-mc/bot"
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"github.com/Tnze/go-mc/bot/basic"
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"github.com/Tnze/go-mc/bot/msg"
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"github.com/Tnze/go-mc/chat"
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_ "github.com/Tnze/go-mc/data/lang/en-us"
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"github.com/Tnze/go-mc/data/packetid"
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@ -18,9 +17,8 @@ import (
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const timeout = 45
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var (
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c *bot.Client
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p *basic.Player
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bc *msg.Manager
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c *bot.Client
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p *basic.Player
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watch chan time.Time
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)
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@ -34,7 +32,6 @@ func main() {
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Disconnect: onDisconnect,
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Death: onDeath,
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})
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bc = msg.New(c, p, msg.EventsHandler{PlayerChatMessage: onChatMsg})
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// Register event handlers
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@ -13,6 +13,7 @@ import (
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"github.com/Tnze/go-mc/bot"
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"github.com/Tnze/go-mc/bot/basic"
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"github.com/Tnze/go-mc/bot/msg"
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"github.com/Tnze/go-mc/bot/playerlist"
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"github.com/Tnze/go-mc/bot/screen"
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"github.com/Tnze/go-mc/bot/world"
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"github.com/Tnze/go-mc/chat"
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@ -31,6 +32,7 @@ var (
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var (
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client *bot.Client
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player *basic.Player
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playerList *playerlist.PlayerList
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chatHandler *msg.Manager
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worldManager *world.World
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screenManager *screen.Manager
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@ -52,7 +54,8 @@ func main() {
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HealthChange: onHealthChange,
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Death: onDeath,
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})
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chatHandler = msg.New(client, player, msg.EventsHandler{
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playerList = playerlist.New(client)
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chatHandler = msg.New(client, player, playerList, msg.EventsHandler{
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PlayerChatMessage: onPlayerMsg,
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})
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worldManager = world.NewWorld(client, player, world.EventsListener{
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@ -15,11 +15,13 @@ import (
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"net/http"
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"strings"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/net"
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"github.com/Tnze/go-mc/net/CFB8"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/yggdrasil/user"
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)
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const verifyTokenLen = 16
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@ -171,42 +173,20 @@ func twosComplement(p []byte) []byte {
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return p
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}
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type (
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Texture = user.Texture
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Property = user.Property
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)
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// Resp is the response of authentication
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type Resp struct {
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Name string
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ID uuid.UUID
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Properties []Property
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}
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type Property struct {
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Name, Value, Signature string
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}
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func (p Property) WriteTo(w io.Writer) (n int64, err error) {
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return pk.Tuple{
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pk.String(p.Name),
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pk.String(p.Value),
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pk.Option[pk.String, *pk.String]{
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Has: p.Signature != "",
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Val: pk.String(p.Signature),
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},
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}.WriteTo(w)
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}
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// Texture includes player's skin and cape
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type Texture struct {
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TimeStamp int64 `json:"timestamp"`
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ID uuid.UUID `json:"profileId"`
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Name string `json:"profileName"`
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Textures struct {
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SKIN, CAPE struct {
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URL string `json:"url"`
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}
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} `json:"textures"`
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Properties []user.Property
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}
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// Texture unmarshal the base64 encoded texture of Resp
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func (r *Resp) Texture() (t Texture, err error) {
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func (r *Resp) Texture() (t user.Texture, err error) {
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var texture []byte
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texture, err = base64.StdEncoding.DecodeString(r.Properties[0].Value)
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if err != nil {
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47
yggdrasil/user/auth.go
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47
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@ -0,0 +1,47 @@
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package user
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import (
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"io"
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"github.com/google/uuid"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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type Property struct {
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Name, Value, Signature string
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}
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func (p Property) WriteTo(w io.Writer) (n int64, err error) {
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return pk.Tuple{
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pk.String(p.Name),
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pk.String(p.Value),
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pk.Option[pk.String, *pk.String]{
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Has: p.Signature != "",
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Val: pk.String(p.Signature),
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},
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}.WriteTo(w)
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}
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func (p *Property) ReadFrom(r io.Reader) (n int64, err error) {
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var signature pk.Option[pk.String, *pk.String]
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n, err = pk.Tuple{
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(*pk.String)(&p.Name),
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(*pk.String)(&p.Value),
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&signature,
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}.ReadFrom(r)
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p.Signature = string(signature.Val)
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return
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}
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// Texture includes player's skin and cape
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type Texture struct {
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TimeStamp int64 `json:"timestamp"`
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ID uuid.UUID `json:"profileId"`
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Name string `json:"profileName"`
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Textures struct {
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SKIN, CAPE struct {
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URL string `json:"url"`
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}
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} `json:"textures"`
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}
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Block a user