fix dimension registry handling

This commit is contained in:
Tnze
2024-06-16 02:29:25 +08:00
parent bbb19c38b7
commit 73717c3e62
2 changed files with 6 additions and 6 deletions

View File

@ -9,7 +9,7 @@ import (
// WorldInfo content player info in server.
type WorldInfo struct {
DimensionType string
DimensionType int32
DimensionNames []string // Identifiers for all worlds on the server.
DimensionName string // Name of the world being spawned into.
HashedSeed int64 // First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
@ -41,7 +41,7 @@ func (p *Player) handleLoginPacket(packet pk.Packet) error {
(*pk.Boolean)(&p.ReducedDebugInfo),
(*pk.Boolean)(&p.EnableRespawnScreen),
(*pk.Boolean)(&p.DoLimitCrafting),
(*pk.Identifier)(&p.WorldInfo.DimensionType),
(*pk.VarInt)(&p.WorldInfo.DimensionType),
(*pk.Identifier)(&p.DimensionName),
(*pk.Long)(&p.HashedSeed),
(*pk.UnsignedByte)(&p.Gamemode),
@ -84,7 +84,7 @@ func (p *Player) handleLoginPacket(packet pk.Packet) error {
func (p *Player) handleRespawnPacket(packet pk.Packet) error {
var copyMeta bool
err := packet.Scan(
(*pk.String)(&p.DimensionType),
(*pk.VarInt)(&p.DimensionType),
(*pk.Identifier)(&p.DimensionName),
(*pk.Long)(&p.HashedSeed),
(*pk.UnsignedByte)(&p.Gamemode),