Try to fix palette resizing
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18
level/palette_test.go
Normal file
18
level/palette_test.go
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@ -0,0 +1,18 @@
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package level
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import (
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"testing"
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)
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func TestPaletteResize(t *testing.T) {
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container := NewStatesPaletteContainer(16*16*16, 0)
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for i := 0; i < 4096; i++ {
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container.Set(i, BlocksState(i))
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}
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for i := 0; i < 4096; i++ {
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if container.Get(i) != BlocksState(i) {
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t.Errorf("Get Error, got: %v,but expect: %v", container.Get(i), BlocksState(i))
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}
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}
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}
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