Fix examples.
Fix Die event trigger incorrectly issue.
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@ -25,7 +25,7 @@ func ExampleClient_JoinServer_offline() {
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c.Auth.UUID = hex.EncodeToString(id[:])
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//Login
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err := c.JoinServer("localhost", 25565)
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err := c.JoinServer("127.0.0.1")
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if err != nil {
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log.Fatal(err)
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}
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@ -57,7 +57,7 @@ func ExampleClient_JoinServer_online() {
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c.AsTk = auth.AccessToken()
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//Connect server
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err = c.JoinServer("localhost", 25565)
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err = c.JoinServer("127.0.0.1")
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if err != nil {
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log.Fatal(err)
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}
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@ -460,7 +460,7 @@ func handleUpdateHealthPacket(c *Client, p pk.Packet) error {
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return err
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}
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}
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if c.Health < 1 { //player is dead
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if c.Health <= 0 { //player is dead
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c.Physics.Run = false
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sendPlayerPositionAndLookPacket(c)
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if c.Events.Die != nil {
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