Start implementing boilerplate for manipulating inventory
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@ -7,6 +7,7 @@ import (
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"github.com/google/uuid"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/net/ptypes"
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)
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type seenPacketFlags uint8
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@ -41,6 +42,7 @@ type eventBroker struct {
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SoundPlay func(name string, category int, x, y, z float64, volume, pitch float32) error
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PluginMessage func(channel string, data []byte) error
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HeldItemChange func(slot int) error
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OpenWindow func(pkt ptypes.OpenWindow) error
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// ExperienceChange will be called every time player's experience level updates.
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// Parameters:
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