diff --git a/bot/ingame.go b/bot/ingame.go index aae015d..7afeb1b 100644 --- a/bot/ingame.go +++ b/bot/ingame.go @@ -9,7 +9,6 @@ import ( "github.com/Tnze/go-mc/chat" "github.com/Tnze/go-mc/data" pk "github.com/Tnze/go-mc/net/packet" - // "github.com/Tnze/gomcbot/world/entity" ) // //GetPosition return the player's position diff --git a/bot/login.go b/bot/login.go index b2b9ed9..283f673 100644 --- a/bot/login.go +++ b/bot/login.go @@ -167,7 +167,7 @@ func loginAuth(AsTk, name, UUID string, shareSecret []byte, er encryptionRequest if err != nil { return fmt.Errorf("make request error: %v", err) } - PostRequest.Header.Set("User-Agent", "gomcbot") + PostRequest.Header.Set("User-Agent", "go-mc") PostRequest.Header.Set("Connection", "keep-alive") resp, err := client.Do(PostRequest) if err != nil { diff --git a/cmd/examples_test.go b/cmd/examples_test.go deleted file mode 100644 index 9670300..0000000 --- a/cmd/examples_test.go +++ /dev/null @@ -1,67 +0,0 @@ -package cmd - -import ( - "fmt" - bot "github.com/Tnze/gomcbot" - auth "github.com/Tnze/gomcbot/util/authenticate" -) - -func ExamplePingAndList() { - resp, err := bot.PingAndList("localhost", 25565) - if err != nil { - panic(err) - } - // see format of resp at https://wiki.vg/Server_List_Ping#Response - fmt.Println(resp) -} - -func Example_joinOfflineServer() { - c := bot.NewClient() - - err := c.JoinServer("jdao.online", 25566) - if err != nil { - panic(err) - } - - //Handle game - // events := game.GetEvents() - // go game.HandleGame() - - // for e := range events { //Reciving events - // switch e.(type) { - // case bot.PlayerSpawnEvent: - // fmt.Println("Player is spawned!") - // } - // } -} - -func Example_joinOnlineServer() { - c := bot.NewClient() - //Login - - // This is the basic authenticate function. - // Maybe you could get more control of login process by using - // https://github.com/JoshuaDoes/go-yggdrasil. - resp, err := auth.Authenticate("email", "password") - if err != nil { - panic(err) - } - c.Auth = resp.ToAuth() - - //Join server - err = c.JoinServer("localhost", 25565) - if err != nil { - panic(err) - } - - //Handle game - // events := game.GetEvents() - // go game.HandleGame() - - // for e := range events { //Reciving events - // switch e.(type) { - // case bot.PlayerSpawnEvent: - // fmt.Println("Player is spawned!") - // } - // } -} diff --git a/cmd/ping/ping.go b/cmd/ping/ping.go index afb87f6..b52babe 100644 --- a/cmd/ping/ping.go +++ b/cmd/ping/ping.go @@ -1,7 +1,7 @@ package main import ( - bot "github.com/Tnze/gomcbot" + "github.com/Tnze/go-mc/bot" "log" ) diff --git a/go.mod b/go.mod index 3e9b50c..9817515 100644 --- a/go.mod +++ b/go.mod @@ -1,5 +1,3 @@ module github.com/Tnze/go-mc go 1.12 - -require github.com/Tnze/gomcbot v0.0.0-20190428125515-3d2883562e1d diff --git a/go.sum b/go.sum index 9f65376..e69de29 100644 --- a/go.sum +++ b/go.sum @@ -1,2 +0,0 @@ -github.com/Tnze/gomcbot v0.0.0-20190428125515-3d2883562e1d h1:EnNxILaQhPa7kITN7A2s2xc1rd0ly+xNcGNxC9sm26g= -github.com/Tnze/gomcbot v0.0.0-20190428125515-3d2883562e1d/go.mod h1:qH9H+ek0PFB3oy6PPPwbidkHLvha/mpNeR9YxT+Qdjo=