重构 BiomesState, fix typo

This commit is contained in:
Tnze
2023-04-23 00:08:05 +08:00
parent de2996336c
commit 5f06fa6510
5 changed files with 139 additions and 100 deletions

View File

@ -1,83 +1,102 @@
package biome
import "math/bits"
import (
"errors"
"math/bits"
)
type Type int
func (t Type) MarshalText() (text []byte, err error) {
if t >= 0 && int(t) < len(biomesNames) {
return []byte(biomesNames[t]), nil
}
return nil, errors.New("invalid type")
}
func (t *Type) UnmarshalText(text []byte) error {
var ok bool
*t, ok = biomesIDs[string(text)]
if ok {
return nil
}
return errors.New("unknown type")
}
var (
BitsPerBiome int
BiomesIDs map[string]Type
BiomesNames = []string{
"the_void",
"plains",
"sunflower_plains",
"snowy_plains",
"ice_spikes",
"desert",
"swamp",
"mangrove_swamp",
"forest",
"flower_forest",
"birch_forest",
"dark_forest",
"old_growth_birch_forest",
"old_growth_pine_taiga",
"old_growth_spruce_taiga",
"taiga",
"snowy_taiga",
"savanna",
"savanna_plateau",
"windswept_hills",
"windswept_gravelly_hills",
"windswept_forest",
"windswept_savanna",
"jungle",
"sparse_jungle",
"bamboo_jungle",
"badlands",
"eroded_badlands",
"wooded_badlands",
"meadow",
"grove",
"snowy_slopes",
"frozen_peaks",
"jagged_peaks",
"stony_peaks",
"river",
"frozen_river",
"beach",
"snowy_beach",
"stony_shore",
"warm_ocean",
"lukewarm_ocean",
"deep_lukewarm_ocean",
"ocean",
"deep_ocean",
"cold_ocean",
"deep_cold_ocean",
"frozen_ocean",
"deep_frozen_ocean",
"mushroom_fields",
"dripstone_caves",
"lush_caves",
"deep_dark",
"nether_wastes",
"warped_forest",
"crimson_forest",
"soul_sand_valley",
"basalt_deltas",
"the_end",
"end_highlands",
"end_midlands",
"small_end_islands",
"end_barrens",
biomesIDs map[string]Type
biomesNames = []string{
"minecraft:the_void",
"minecraft:plains",
"minecraft:sunflower_plains",
"minecraft:snowy_plains",
"minecraft:ice_spikes",
"minecraft:desert",
"minecraft:swamp",
"minecraft:mangrove_swamp",
"minecraft:forest",
"minecraft:flower_forest",
"minecraft:birch_forest",
"minecraft:dark_forest",
"minecraft:old_growth_birch_forest",
"minecraft:old_growth_pine_taiga",
"minecraft:old_growth_spruce_taiga",
"minecraft:taiga",
"minecraft:snowy_taiga",
"minecraft:savanna",
"minecraft:savanna_plateau",
"minecraft:windswept_hills",
"minecraft:windswept_gravelly_hills",
"minecraft:windswept_forest",
"minecraft:windswept_savanna",
"minecraft:jungle",
"minecraft:sparse_jungle",
"minecraft:bamboo_jungle",
"minecraft:badlands",
"minecraft:eroded_badlands",
"minecraft:wooded_badlands",
"minecraft:meadow",
"minecraft:grove",
"minecraft:snowy_slopes",
"minecraft:frozen_peaks",
"minecraft:jagged_peaks",
"minecraft:stony_peaks",
"minecraft:river",
"minecraft:frozen_river",
"minecraft:beach",
"minecraft:snowy_beach",
"minecraft:stony_shore",
"minecraft:warm_ocean",
"minecraft:lukewarm_ocean",
"minecraft:deep_lukewarm_ocean",
"minecraft:ocean",
"minecraft:deep_ocean",
"minecraft:cold_ocean",
"minecraft:deep_cold_ocean",
"minecraft:frozen_ocean",
"minecraft:deep_frozen_ocean",
"minecraft:mushroom_fields",
"minecraft:dripstone_caves",
"minecraft:lush_caves",
"minecraft:deep_dark",
"minecraft:nether_wastes",
"minecraft:warped_forest",
"minecraft:crimson_forest",
"minecraft:soul_sand_valley",
"minecraft:basalt_deltas",
"minecraft:the_end",
"minecraft:end_highlands",
"minecraft:end_midlands",
"minecraft:small_end_islands",
"minecraft:end_barrens",
}
)
func init() {
BitsPerBiome = bits.Len(uint(len(BiomesNames)))
BiomesIDs = make(map[string]Type, len(BiomesNames))
for i, v := range BiomesNames {
BiomesIDs[v] = Type(i)
BitsPerBiome = bits.Len(uint(len(biomesNames)))
biomesIDs = make(map[string]Type, len(biomesNames))
for i, v := range biomesNames {
biomesIDs[v] = Type(i)
}
}

View File

@ -195,7 +195,7 @@ func (b *BitStorage) WriteTo(w io.Writer) (int64, error) {
}
// Fix recalculate BitStorage internal values for given bits.
// Typically, you should call this method after ReadFrom is called, internal data is changed.
// Typically, you should call this method after ReadFrom is called, which cause internal data is changed.
func (b *BitStorage) Fix(bits int) error {
if bits == 0 {
b.mask = 0

View File

@ -7,9 +7,7 @@ import (
"io"
"math/bits"
"strconv"
"strings"
"github.com/Tnze/go-mc/level/biome"
"github.com/Tnze/go-mc/level/block"
"github.com/Tnze/go-mc/nbt"
pk "github.com/Tnze/go-mc/net/packet"
@ -59,7 +57,12 @@ func EmptyChunk(secs int) *Chunk {
return &Chunk{
Sections: sections,
HeightMaps: HeightMaps{
MotionBlocking: NewBitStorage(bits.Len(uint(secs)*16), 16*16, nil),
WorldSurfaceWG: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
WorldSurface: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
OceanFloorWG: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
OceanFloor: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
MotionBlocking: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
MotionBlockingNoLeaves: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
},
Status: StatusEmpty,
}
@ -145,13 +148,12 @@ func readStatesPalette(palette []save.BlockState, data []uint64) (paletteData *P
return
}
func readBiomesPalette(palette []string, data []uint64) (*PaletteContainer[BiomesState], error) {
func readBiomesPalette(palette []save.BiomeState, data []uint64) (*PaletteContainer[BiomesState], error) {
biomesRawPalette := make([]BiomesState, len(palette))
var ok bool
for i, v := range palette {
biomesRawPalette[i], ok = biome.BiomesIDs[strings.TrimPrefix(v, "minecraft:")]
if !ok {
return nil, fmt.Errorf("unknown biomes: %s", v)
err := biomesRawPalette[i].UnmarshalText([]byte(v))
if err != nil {
return nil, err
}
}
return NewBiomesPaletteContainerWithData(4*4*4, data, biomesRawPalette), nil
@ -180,7 +182,10 @@ func ChunkToSave(c *Chunk, dst *save.Chunk) (err error) {
if err != nil {
return
}
biomes.Palette, biomes.Data = writeBiomesPalette(v.Biomes)
biomes.Palette, biomes.Data, err = writeBiomesPalette(v.Biomes)
if err != nil {
return
}
s.SkyLight = v.SkyLight
s.BlockLight = v.BlockLight
}
@ -198,6 +203,7 @@ func ChunkToSave(c *Chunk, dst *save.Chunk) (err error) {
func writeStatesPalette(paletteData *PaletteContainer[BlocksState]) (palette []save.BlockState, data []uint64, err error) {
rawPalette := paletteData.palette.export()
palette = make([]save.BlockState, len(rawPalette))
var buffer bytes.Buffer
for i, v := range rawPalette {
b := block.StateList[v]
@ -213,19 +219,27 @@ func writeStatesPalette(paletteData *PaletteContainer[BlocksState]) (palette []s
return
}
}
data = append(data, paletteData.data.Raw()...)
data = make([]uint64, len(paletteData.data.Raw()))
copy(data, paletteData.data.Raw())
return
}
func writeBiomesPalette(paletteData *PaletteContainer[BiomesState]) (palette []string, data []uint64) {
func writeBiomesPalette(paletteData *PaletteContainer[BiomesState]) (palette []save.BiomeState, data []uint64, err error) {
rawPalette := paletteData.palette.export()
palette = make([]string, len(rawPalette))
for i, v := range rawPalette {
palette[i] = biome.BiomesNames[v]
}
data = append(data, paletteData.data.Raw()...)
palette = make([]save.BiomeState, len(rawPalette))
var biomeID []byte
for i, v := range rawPalette {
biomeID, err = v.MarshalText()
if err != nil {
return
}
palette[i] = save.BiomeState(biomeID)
}
data = make([]uint64, len(paletteData.data.Raw()))
copy(data, paletteData.data.Raw())
return
}

View File

@ -9,8 +9,11 @@ import (
)
// RawMessage stores the raw binary data of NBT.
// This is usable if you want to store an unknown NBT data and parse it later.
// Notice that this struct doesn't store the tag name. To convert RawMessage to valid NBT binary value:
// This is usable if you want to store an unknown NBT data and use it later.
//
// Notice that this struct doesn't store the root tag name.
//
// To convert RawMessage to valid NBT binary value:
// Encoder.Encode(RawMessage, Name) = []byte{ Type (1 byte) | n (2 byte) | Name (n byte) | Data}.
type RawMessage struct {
Type byte

View File

@ -34,23 +34,24 @@ type Chunk struct {
type Section struct {
Y int8
BlockStates struct {
Palette []BlockState `nbt:"palette"`
Data []uint64 `nbt:"data"`
} `nbt:"block_states"`
Biomes struct {
Palette []string `nbt:"palette"`
Data []uint64 `nbt:"data"`
} `nbt:"biomes"`
BlockStates PaletteContainer[BlockState] `nbt:"block_states"`
Biomes PaletteContainer[BiomeState] `nbt:"biomes"`
SkyLight []byte
BlockLight []byte
}
type PaletteContainer[T any] struct {
Palette []T `nbt:"palette"`
Data []uint64 `nbt:"data"`
}
type BlockState struct {
Name string
Properties nbt.RawMessage
}
type BiomeState string
// Load read column data from []byte
func (c *Chunk) Load(data []byte) (err error) {
var r io.Reader = bytes.NewReader(data[1:])
@ -70,7 +71,7 @@ func (c *Chunk) Load(data []byte) (err error) {
}
d := nbt.NewDecoder(r)
//d.DisallowUnknownFields()
// d.DisallowUnknownFields()
_, err = d.Decode(c)
return
}
@ -87,6 +88,8 @@ func (c *Chunk) Data(compressingType byte) ([]byte, error) {
w = gzip.NewWriter(&buff)
case 2:
w = zlib.NewWriter(&buff)
case 3:
w = &buff
}
err := nbt.NewEncoder(w).Encode(c, "")
return buff.Bytes(), err