重构 BiomesState, fix typo
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@ -7,9 +7,7 @@ import (
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"io"
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"math/bits"
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"strconv"
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"strings"
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"github.com/Tnze/go-mc/level/biome"
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"github.com/Tnze/go-mc/level/block"
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"github.com/Tnze/go-mc/nbt"
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pk "github.com/Tnze/go-mc/net/packet"
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@ -59,7 +57,12 @@ func EmptyChunk(secs int) *Chunk {
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return &Chunk{
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Sections: sections,
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HeightMaps: HeightMaps{
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MotionBlocking: NewBitStorage(bits.Len(uint(secs)*16), 16*16, nil),
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WorldSurfaceWG: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
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WorldSurface: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
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OceanFloorWG: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
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OceanFloor: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
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MotionBlocking: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
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MotionBlockingNoLeaves: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
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},
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Status: StatusEmpty,
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}
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@ -145,13 +148,12 @@ func readStatesPalette(palette []save.BlockState, data []uint64) (paletteData *P
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return
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}
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func readBiomesPalette(palette []string, data []uint64) (*PaletteContainer[BiomesState], error) {
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func readBiomesPalette(palette []save.BiomeState, data []uint64) (*PaletteContainer[BiomesState], error) {
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biomesRawPalette := make([]BiomesState, len(palette))
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var ok bool
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for i, v := range palette {
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biomesRawPalette[i], ok = biome.BiomesIDs[strings.TrimPrefix(v, "minecraft:")]
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if !ok {
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return nil, fmt.Errorf("unknown biomes: %s", v)
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err := biomesRawPalette[i].UnmarshalText([]byte(v))
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if err != nil {
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return nil, err
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}
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}
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return NewBiomesPaletteContainerWithData(4*4*4, data, biomesRawPalette), nil
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@ -180,7 +182,10 @@ func ChunkToSave(c *Chunk, dst *save.Chunk) (err error) {
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if err != nil {
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return
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}
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biomes.Palette, biomes.Data = writeBiomesPalette(v.Biomes)
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biomes.Palette, biomes.Data, err = writeBiomesPalette(v.Biomes)
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if err != nil {
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return
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}
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s.SkyLight = v.SkyLight
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s.BlockLight = v.BlockLight
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}
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@ -198,6 +203,7 @@ func ChunkToSave(c *Chunk, dst *save.Chunk) (err error) {
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func writeStatesPalette(paletteData *PaletteContainer[BlocksState]) (palette []save.BlockState, data []uint64, err error) {
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rawPalette := paletteData.palette.export()
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palette = make([]save.BlockState, len(rawPalette))
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var buffer bytes.Buffer
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for i, v := range rawPalette {
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b := block.StateList[v]
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@ -213,19 +219,27 @@ func writeStatesPalette(paletteData *PaletteContainer[BlocksState]) (palette []s
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return
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}
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}
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data = append(data, paletteData.data.Raw()...)
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data = make([]uint64, len(paletteData.data.Raw()))
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copy(data, paletteData.data.Raw())
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return
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}
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func writeBiomesPalette(paletteData *PaletteContainer[BiomesState]) (palette []string, data []uint64) {
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func writeBiomesPalette(paletteData *PaletteContainer[BiomesState]) (palette []save.BiomeState, data []uint64, err error) {
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rawPalette := paletteData.palette.export()
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palette = make([]string, len(rawPalette))
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for i, v := range rawPalette {
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palette[i] = biome.BiomesNames[v]
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}
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data = append(data, paletteData.data.Raw()...)
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palette = make([]save.BiomeState, len(rawPalette))
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var biomeID []byte
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for i, v := range rawPalette {
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biomeID, err = v.MarshalText()
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if err != nil {
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return
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}
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palette[i] = save.BiomeState(biomeID)
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}
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data = make([]uint64, len(paletteData.data.Raw()))
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copy(data, paletteData.data.Raw())
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return
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}
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