重构 BiomesState, fix typo
This commit is contained in:
@ -1,83 +1,102 @@
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package biome
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import "math/bits"
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import (
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"errors"
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"math/bits"
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)
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type Type int
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func (t Type) MarshalText() (text []byte, err error) {
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if t >= 0 && int(t) < len(biomesNames) {
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return []byte(biomesNames[t]), nil
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}
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return nil, errors.New("invalid type")
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}
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func (t *Type) UnmarshalText(text []byte) error {
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var ok bool
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*t, ok = biomesIDs[string(text)]
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if ok {
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return nil
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}
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return errors.New("unknown type")
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}
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var (
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BitsPerBiome int
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BiomesIDs map[string]Type
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BiomesNames = []string{
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"the_void",
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"plains",
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"sunflower_plains",
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"snowy_plains",
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"ice_spikes",
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"desert",
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"swamp",
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"mangrove_swamp",
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"forest",
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"flower_forest",
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"birch_forest",
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"dark_forest",
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"old_growth_birch_forest",
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"old_growth_pine_taiga",
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"old_growth_spruce_taiga",
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"taiga",
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"snowy_taiga",
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"savanna",
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"savanna_plateau",
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"windswept_hills",
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"windswept_gravelly_hills",
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"windswept_forest",
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"windswept_savanna",
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"jungle",
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"sparse_jungle",
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"bamboo_jungle",
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"badlands",
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"eroded_badlands",
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"wooded_badlands",
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"meadow",
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"grove",
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"snowy_slopes",
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"frozen_peaks",
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"jagged_peaks",
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"stony_peaks",
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"river",
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"frozen_river",
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"beach",
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"snowy_beach",
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"stony_shore",
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"warm_ocean",
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"lukewarm_ocean",
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"deep_lukewarm_ocean",
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"ocean",
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"deep_ocean",
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"cold_ocean",
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"deep_cold_ocean",
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"frozen_ocean",
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"deep_frozen_ocean",
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"mushroom_fields",
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"dripstone_caves",
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"lush_caves",
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"deep_dark",
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"nether_wastes",
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"warped_forest",
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"crimson_forest",
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"soul_sand_valley",
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"basalt_deltas",
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"the_end",
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"end_highlands",
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"end_midlands",
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"small_end_islands",
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"end_barrens",
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biomesIDs map[string]Type
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biomesNames = []string{
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"minecraft:the_void",
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"minecraft:plains",
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"minecraft:sunflower_plains",
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"minecraft:snowy_plains",
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"minecraft:ice_spikes",
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"minecraft:desert",
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"minecraft:swamp",
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"minecraft:mangrove_swamp",
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"minecraft:forest",
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"minecraft:flower_forest",
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"minecraft:birch_forest",
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"minecraft:dark_forest",
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"minecraft:old_growth_birch_forest",
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"minecraft:old_growth_pine_taiga",
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"minecraft:old_growth_spruce_taiga",
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"minecraft:taiga",
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"minecraft:snowy_taiga",
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"minecraft:savanna",
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"minecraft:savanna_plateau",
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"minecraft:windswept_hills",
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"minecraft:windswept_gravelly_hills",
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"minecraft:windswept_forest",
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"minecraft:windswept_savanna",
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"minecraft:jungle",
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"minecraft:sparse_jungle",
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"minecraft:bamboo_jungle",
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"minecraft:badlands",
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"minecraft:eroded_badlands",
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"minecraft:wooded_badlands",
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"minecraft:meadow",
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"minecraft:grove",
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"minecraft:snowy_slopes",
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"minecraft:frozen_peaks",
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"minecraft:jagged_peaks",
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"minecraft:stony_peaks",
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"minecraft:river",
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"minecraft:frozen_river",
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"minecraft:beach",
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"minecraft:snowy_beach",
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"minecraft:stony_shore",
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"minecraft:warm_ocean",
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"minecraft:lukewarm_ocean",
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"minecraft:deep_lukewarm_ocean",
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"minecraft:ocean",
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"minecraft:deep_ocean",
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"minecraft:cold_ocean",
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"minecraft:deep_cold_ocean",
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"minecraft:frozen_ocean",
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"minecraft:deep_frozen_ocean",
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"minecraft:mushroom_fields",
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"minecraft:dripstone_caves",
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"minecraft:lush_caves",
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"minecraft:deep_dark",
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"minecraft:nether_wastes",
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"minecraft:warped_forest",
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"minecraft:crimson_forest",
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"minecraft:soul_sand_valley",
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"minecraft:basalt_deltas",
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"minecraft:the_end",
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"minecraft:end_highlands",
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"minecraft:end_midlands",
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"minecraft:small_end_islands",
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"minecraft:end_barrens",
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}
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)
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func init() {
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BitsPerBiome = bits.Len(uint(len(BiomesNames)))
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BiomesIDs = make(map[string]Type, len(BiomesNames))
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for i, v := range BiomesNames {
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BiomesIDs[v] = Type(i)
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BitsPerBiome = bits.Len(uint(len(biomesNames)))
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biomesIDs = make(map[string]Type, len(biomesNames))
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for i, v := range biomesNames {
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biomesIDs[v] = Type(i)
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}
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}
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@ -195,7 +195,7 @@ func (b *BitStorage) WriteTo(w io.Writer) (int64, error) {
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}
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// Fix recalculate BitStorage internal values for given bits.
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// Typically, you should call this method after ReadFrom is called, internal data is changed.
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// Typically, you should call this method after ReadFrom is called, which cause internal data is changed.
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func (b *BitStorage) Fix(bits int) error {
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if bits == 0 {
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b.mask = 0
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@ -7,9 +7,7 @@ import (
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"io"
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"math/bits"
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"strconv"
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"strings"
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"github.com/Tnze/go-mc/level/biome"
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"github.com/Tnze/go-mc/level/block"
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"github.com/Tnze/go-mc/nbt"
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pk "github.com/Tnze/go-mc/net/packet"
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@ -59,7 +57,12 @@ func EmptyChunk(secs int) *Chunk {
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return &Chunk{
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Sections: sections,
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HeightMaps: HeightMaps{
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MotionBlocking: NewBitStorage(bits.Len(uint(secs)*16), 16*16, nil),
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WorldSurfaceWG: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
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WorldSurface: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
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OceanFloorWG: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
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OceanFloor: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
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MotionBlocking: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
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MotionBlockingNoLeaves: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
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},
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Status: StatusEmpty,
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}
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@ -145,13 +148,12 @@ func readStatesPalette(palette []save.BlockState, data []uint64) (paletteData *P
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return
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}
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func readBiomesPalette(palette []string, data []uint64) (*PaletteContainer[BiomesState], error) {
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func readBiomesPalette(palette []save.BiomeState, data []uint64) (*PaletteContainer[BiomesState], error) {
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biomesRawPalette := make([]BiomesState, len(palette))
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var ok bool
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for i, v := range palette {
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biomesRawPalette[i], ok = biome.BiomesIDs[strings.TrimPrefix(v, "minecraft:")]
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if !ok {
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return nil, fmt.Errorf("unknown biomes: %s", v)
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err := biomesRawPalette[i].UnmarshalText([]byte(v))
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if err != nil {
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return nil, err
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}
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}
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return NewBiomesPaletteContainerWithData(4*4*4, data, biomesRawPalette), nil
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@ -180,7 +182,10 @@ func ChunkToSave(c *Chunk, dst *save.Chunk) (err error) {
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if err != nil {
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return
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}
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biomes.Palette, biomes.Data = writeBiomesPalette(v.Biomes)
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biomes.Palette, biomes.Data, err = writeBiomesPalette(v.Biomes)
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if err != nil {
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return
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}
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s.SkyLight = v.SkyLight
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s.BlockLight = v.BlockLight
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}
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@ -198,6 +203,7 @@ func ChunkToSave(c *Chunk, dst *save.Chunk) (err error) {
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func writeStatesPalette(paletteData *PaletteContainer[BlocksState]) (palette []save.BlockState, data []uint64, err error) {
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rawPalette := paletteData.palette.export()
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palette = make([]save.BlockState, len(rawPalette))
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var buffer bytes.Buffer
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for i, v := range rawPalette {
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b := block.StateList[v]
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@ -213,19 +219,27 @@ func writeStatesPalette(paletteData *PaletteContainer[BlocksState]) (palette []s
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return
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}
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}
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data = append(data, paletteData.data.Raw()...)
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data = make([]uint64, len(paletteData.data.Raw()))
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copy(data, paletteData.data.Raw())
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return
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}
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func writeBiomesPalette(paletteData *PaletteContainer[BiomesState]) (palette []string, data []uint64) {
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func writeBiomesPalette(paletteData *PaletteContainer[BiomesState]) (palette []save.BiomeState, data []uint64, err error) {
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rawPalette := paletteData.palette.export()
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palette = make([]string, len(rawPalette))
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for i, v := range rawPalette {
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palette[i] = biome.BiomesNames[v]
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}
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data = append(data, paletteData.data.Raw()...)
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palette = make([]save.BiomeState, len(rawPalette))
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var biomeID []byte
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for i, v := range rawPalette {
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biomeID, err = v.MarshalText()
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if err != nil {
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return
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}
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palette[i] = save.BiomeState(biomeID)
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}
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data = make([]uint64, len(paletteData.data.Raw()))
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copy(data, paletteData.data.Raw())
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return
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}
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