adjust PlayerList and KeepAlive in go-mc/server
This commit is contained in:
@ -4,10 +4,8 @@ import (
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"container/list"
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"context"
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"errors"
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"github.com/Tnze/go-mc/chat"
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"time"
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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// keepAliveInterval represents the interval when the server sends keep alive
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@ -16,59 +14,49 @@ const keepAliveInterval = time.Second * 15
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// keepAliveWaitInterval represents how long does the player expired
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const keepAliveWaitInterval = time.Second * 30
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type ClientDelay struct {
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Delay time.Duration
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type KeepAliveClient interface {
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SendKeepAlive(id int64)
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SendDisconnect(reason chat.Message)
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}
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type KeepAlive struct {
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join chan *Client
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quit chan *Client
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tick chan *Client
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join chan KeepAliveClient
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quit chan KeepAliveClient
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tick chan KeepAliveClient
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pingList *list.List
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waitList *list.List
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listIndex map[*Client]*list.Element
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listIndex map[KeepAliveClient]*list.Element
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listTimer *time.Timer
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waitTimer *time.Timer
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// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
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// We don't do that here for security reason.
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keepAliveID int64
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updatePlayerDelay []func(p *Client, delay time.Duration)
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updatePlayerDelay []func(p KeepAliveClient, delay time.Duration)
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}
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func NewKeepAlive() (k *KeepAlive) {
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func NewKeepAlive[C KeepAliveClient]() (k *KeepAlive) {
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return &KeepAlive{
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join: make(chan *Client),
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quit: make(chan *Client),
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tick: make(chan *Client),
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join: make(chan KeepAliveClient),
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quit: make(chan KeepAliveClient),
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tick: make(chan KeepAliveClient),
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pingList: list.New(),
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waitList: list.New(),
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listIndex: make(map[*Client]*list.Element),
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listIndex: make(map[KeepAliveClient]*list.Element),
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listTimer: time.NewTimer(keepAliveInterval),
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waitTimer: time.NewTimer(keepAliveWaitInterval),
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keepAliveID: 0,
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}
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}
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func (k *KeepAlive) AddPlayerDelayUpdateHandler(f func(p *Client, delay time.Duration)) {
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func (k *KeepAlive) AddPlayerDelayUpdateHandler(f func(c KeepAliveClient, delay time.Duration)) {
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k.updatePlayerDelay = append(k.updatePlayerDelay, f)
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}
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// Init implement Component for KeepAlive
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func (k *KeepAlive) Init(g *Game) {
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g.AddHandler(&PacketHandler{
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ID: packetid.ServerboundKeepAlive,
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F: func(client *Client, player *Player, packet Packet758) error {
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var KeepAliveID pk.Long
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if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
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return err
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}
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k.tick <- client
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return nil
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},
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})
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}
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func (k *KeepAlive) ClientJoin(client KeepAliveClient) { k.join <- client }
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func (k *KeepAlive) ClientTick(client KeepAliveClient) { k.tick <- client }
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func (k *KeepAlive) ClientLeft(client KeepAliveClient) { k.quit <- client }
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// Run implement Component for KeepAlive
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func (k *KeepAlive) Run(ctx context.Context) {
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@ -76,35 +64,29 @@ func (k *KeepAlive) Run(ctx context.Context) {
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select {
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case <-ctx.Done():
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return
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case p := <-k.join:
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k.pushPlayer(p)
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case p := <-k.quit:
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k.removePlayer(p)
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case c := <-k.join:
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k.pushPlayer(c)
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case c := <-k.quit:
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k.removePlayer(c)
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case now := <-k.listTimer.C:
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k.pingPlayer(now)
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case <-k.waitTimer.C:
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k.kickPlayer()
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case p := <-k.tick:
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k.tickPlayer(p)
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case c := <-k.tick:
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k.tickPlayer(c)
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}
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}
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}
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// ClientJoin implement Component for KeepAlive
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func (k *KeepAlive) ClientJoin(client *Client, _ *Player) { k.join <- client }
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// ClientLeft implement Component for KeepAlive
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func (k *KeepAlive) ClientLeft(client *Client, _ *Player, _ error) { k.quit <- client }
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func (k KeepAlive) pushPlayer(p *Client) {
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k.listIndex[p] = k.pingList.PushBack(
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keepAliveItem{player: p, t: time.Now()},
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func (k KeepAlive) pushPlayer(c KeepAliveClient) {
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k.listIndex[c] = k.pingList.PushBack(
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keepAliveItem{player: c, t: time.Now()},
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)
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}
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func (k *KeepAlive) removePlayer(p *Client) {
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elem := k.listIndex[p]
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delete(k.listIndex, p)
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func (k *KeepAlive) removePlayer(c KeepAliveClient) {
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elem := k.listIndex[c]
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delete(k.listIndex, c)
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if elem.Prev() == nil {
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// At present, it is difficult to distinguish
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// which linked list the player is in,
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@ -118,26 +100,23 @@ func (k *KeepAlive) removePlayer(p *Client) {
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func (k *KeepAlive) pingPlayer(now time.Time) {
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if elem := k.pingList.Front(); elem != nil {
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p := k.pingList.Remove(elem).(keepAliveItem).player
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c := k.pingList.Remove(elem).(keepAliveItem).player
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// Send Clientbound KeepAlive packet.
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p.WritePacket(Packet758(pk.Marshal(
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packetid.ClientboundKeepAlive,
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pk.Long(k.keepAliveID),
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)))
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c.SendKeepAlive(k.keepAliveID)
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k.keepAliveID++
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// Clientbound KeepAlive packet is sent, move the player to waiting list.
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k.listIndex[p] = k.waitList.PushBack(
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keepAliveItem{player: p, t: now},
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k.listIndex[c] = k.waitList.PushBack(
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keepAliveItem{player: c, t: now},
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)
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}
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// Wait for next earliest player
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keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
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}
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func (k *KeepAlive) tickPlayer(p *Client) {
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elem, ok := k.listIndex[p]
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func (k *KeepAlive) tickPlayer(c KeepAliveClient) {
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elem, ok := k.listIndex[c]
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if !ok {
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p.PutErr(errors.New("keepalive: fail to tick player: client not found"))
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panic(errors.New("keepalive: fail to tick player: client not found"))
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return
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}
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if elem.Prev() == nil {
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@ -150,19 +129,19 @@ func (k *KeepAlive) tickPlayer(p *Client) {
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now := time.Now()
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delay := now.Sub(k.waitList.Remove(elem).(keepAliveItem).t)
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for _, f := range k.updatePlayerDelay {
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f(p, delay)
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f(c, delay)
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}
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// move the player to ping list
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k.listIndex[p] = k.pingList.PushBack(
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keepAliveItem{player: p, t: now},
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k.listIndex[c] = k.pingList.PushBack(
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keepAliveItem{player: c, t: now},
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)
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}
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func (k *KeepAlive) kickPlayer() {
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if elem := k.waitList.Front(); elem != nil {
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player := k.waitList.Remove(elem).(keepAliveItem).player
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c := k.waitList.Remove(elem).(keepAliveItem).player
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k.waitList.Remove(elem)
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player.PutErr(errors.New("keepalive: client did not response"))
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c.SendDisconnect(chat.TranslateMsg("disconnect.timeout"))
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}
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keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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}
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@ -180,6 +159,6 @@ func keepAliveSetTimer(l *list.List, timer *time.Timer, interval time.Duration)
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}
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type keepAliveItem struct {
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player *Client
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player KeepAliveClient
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t time.Time
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}
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