adjust PlayerList and KeepAlive in go-mc/server
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@ -5,34 +5,14 @@ import (
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"strconv"
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"sync"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/net"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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type Client struct {
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*net.Conn
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Protocol int32
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packetQueue *PacketQueue
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errChan chan error
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}
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type Player struct {
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uuid.UUID
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Name string
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}
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// Packet758 is a packet in protocol 757.
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// We are using type system to force programmers to update packets.
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type Packet758 pk.Packet
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type Packet757 pk.Packet
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// WritePacket to player client. The type of parameter will update per version.
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func (c *Client) WritePacket(packet Packet758) {
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c.packetQueue.Push(pk.Packet(packet))
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}
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type WritePacketError struct {
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Err error
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ID int32
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@ -46,23 +26,6 @@ func (s WritePacketError) Unwrap() error {
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return s.Err
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}
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func (c *Client) PutErr(err error) {
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select {
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case c.errChan <- err:
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default:
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// previous error exist, ignore this.
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}
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}
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func (c *Client) GetErr() error {
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select {
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case err := <-c.errChan:
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return err
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default:
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return nil
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}
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}
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type PacketQueue struct {
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queue *list.List
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closed bool
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