Implement basic pathfinding

This commit is contained in:
Tom
2020-09-20 15:41:58 -07:00
parent 7d122e2f8b
commit 52f30dc402
5 changed files with 212 additions and 1 deletions

49
bot/path/blocks.go Normal file
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@ -0,0 +1,49 @@
package path
import (
"github.com/Tnze/go-mc/bot/world"
"github.com/Tnze/go-mc/data/block"
)
var (
safeStepBlocks = make(map[world.BlockStatus]struct{}, 1024)
blocks = []block.Block{
block.Stone,
block.Granite,
block.PolishedGranite,
block.Diorite,
block.PolishedDiorite,
block.Andesite,
block.PolishedAndesite,
block.GrassBlock,
block.Dirt,
block.CoarseDirt,
block.Cobblestone,
block.OakPlanks,
block.SprucePlanks,
block.BirchPlanks,
block.JunglePlanks,
block.AcaciaPlanks,
block.DarkOakPlanks,
block.Bedrock,
block.GoldOre,
block.IronOre,
block.CoalOre,
block.Glass,
block.LapisOre,
block.Sandstone,
block.RedstoneOre,
}
)
func init() {
for _, b := range blocks {
if b.MinStateID == b.MaxStateID {
safeStepBlocks[world.BlockStatus(b.MinStateID)] = struct{}{}
} else {
for i := b.MinStateID; i <= b.MaxStateID; i++ {
safeStepBlocks[world.BlockStatus(i)] = struct{}{}
}
}
}
}

157
bot/path/path.go Normal file
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@ -0,0 +1,157 @@
// Package path implements pathfinding.
package path
import (
"github.com/Tnze/go-mc/bot/world"
"github.com/Tnze/go-mc/data/block"
"github.com/beefsack/go-astar"
)
type V3 struct {
X, Y, Z int
}
func (v V3) Cost(other V3) float64 {
x, y, z := v.X-other.X, v.Y-other.Y, v.Z-other.Z
return float64(x*x+z*z) + 1.2*float64(y*y)
}
// Nav represents a navigation to a position.
type Nav struct {
World *world.World
Start, Dest V3
}
func (n *Nav) Path() (path []astar.Pather, distance float64, found bool) {
return astar.Path(
Tile{ // Start point
Nav: n,
Movement: Waypoint,
Pos: n.Start,
},
Tile{ // Destination point
Nav: n,
Movement: Waypoint,
Pos: n.Dest,
})
}
// Movement represents a single type of movement in a path.
type Movement uint8
var allMovements = []Movement{TraverseNorth, TraverseSouth, TraverseEast, TraverseWest}
// Valid movement values.
const (
Waypoint Movement = iota
TraverseNorth
TraverseSouth
TraverseEast
TraverseWest
)
// Tile represents a point in a path. All tiles in a path are adjaceent their
// preceeding tiles.
type Tile struct {
Nav *Nav
Movement Movement
Pos V3
}
func (t Tile) PathNeighborCost(to astar.Pather) float64 {
other := to.(Tile)
return 1 + other.Movement.BaseCost()
}
func (t Tile) PathEstimatedCost(to astar.Pather) float64 {
other := to.(Tile)
cost := t.Pos.Cost(other.Pos)
return cost + other.Movement.BaseCost()
}
func (t Tile) PathNeighbors() []astar.Pather {
possibles := make([]astar.Pather, 0, 8)
if t.Pos == t.Nav.Dest && t.Movement != Waypoint {
dupe := t
dupe.Movement = Waypoint
return []astar.Pather{dupe}
}
for _, m := range allMovements {
x, y, z := m.Offset()
pos := V3{X: t.Pos.X + x, Y: t.Pos.Y + y, Z: t.Pos.Z + z}
if m.Possible(t.Nav, pos.X, pos.Y, pos.Z) {
possibles = append(possibles, Tile{
Nav: t.Nav,
Movement: m,
Pos: pos,
})
}
}
// fmt.Printf("%v.Neighbours(): %+v\n", t.Pos, possibles)
return possibles
}
func (m Movement) Possible(nav *Nav, x, y, z int) bool {
// fmt.Printf("%s.Possible(%d,%d,%d)\n", m, x, y, z)
switch m {
case Waypoint, TraverseNorth, TraverseSouth, TraverseEast, TraverseWest:
b := nav.World.GetBlockStatus(x, y, z)
if _, safe := safeStepBlocks[b]; !safe {
return false
}
above1 := uint32(nav.World.GetBlockStatus(x, y+1, z))
above2 := uint32(nav.World.GetBlockStatus(x, y+2, z))
return above1 == block.Air.MinStateID && above2 == block.Air.MinStateID
default:
panic(m)
}
}
func (m Movement) Offset() (x, y, z int) {
switch m {
case Waypoint:
return 0, 0, 0
case TraverseNorth:
return 0, 0, -1
case TraverseSouth:
return 0, 0, 1
case TraverseEast:
return 1, 0, 0
case TraverseWest:
return -1, 0, 0
default:
panic(m)
}
}
func (m Movement) BaseCost() float64 {
switch m {
case Waypoint:
return 0
case TraverseNorth, TraverseSouth, TraverseEast, TraverseWest:
return 1
default:
panic(m)
}
}
func (m Movement) String() string {
switch m {
case Waypoint:
return "waypoint"
case TraverseNorth:
return "traverse-north"
case TraverseSouth:
return "traverse-south"
case TraverseEast:
return "traverse-east"
case TraverseWest:
return "traverse-west"
default:
panic(m)
}
}

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@ -15,7 +15,7 @@ const (
resetVel = 0.003
maxYawChange = 33
maxPitchChange = 22
maxPitchChange = 11
gravity = 0.08
drag = 0.98
@ -91,6 +91,8 @@ func (s *State) surroundings(query AABB, w World) Surrounds {
func (s *State) applyLookInputs(input Inputs) {
errYaw := math.Min(math.Max(input.Yaw-s.Yaw, -maxYawChange), maxYawChange)
s.Yaw += errYaw
errPitch := math.Min(math.Max(input.Pitch-s.Pitch, -maxPitchChange), maxPitchChange)
s.Pitch += errPitch
}
func (s *State) applyPosInputs(input Inputs, acceleration, inertia float64) {

1
go.mod
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@ -3,6 +3,7 @@ module github.com/Tnze/go-mc
go 1.13
require (
github.com/beefsack/go-astar v0.0.0-20200827232313-4ecf9e304482
github.com/google/uuid v1.1.1
github.com/iancoleman/strcase v0.1.1 // indirect
)

2
go.sum
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@ -1,3 +1,5 @@
github.com/beefsack/go-astar v0.0.0-20200827232313-4ecf9e304482 h1:p4g4uok3+r6Tg6fxXEQUAcMAX/WdK6WhkQW9s0jaT7k=
github.com/beefsack/go-astar v0.0.0-20200827232313-4ecf9e304482/go.mod h1:Cu3t5VeqE8kXjUBeNXWQprfuaP5UCIc5ggGjgMx9KFc=
github.com/google/uuid v1.1.1 h1:Gkbcsh/GbpXz7lPftLA3P6TYMwjCLYm83jiFQZF/3gY=
github.com/google/uuid v1.1.1/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
github.com/iancoleman/strcase v0.1.1 h1:2I+LRClyCYB7JgZb9U0k75VHUiQe9RfknRqDyUfzp7k=