Implement basic pathfinding
This commit is contained in:
49
bot/path/blocks.go
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49
bot/path/blocks.go
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package path
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import (
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"github.com/Tnze/go-mc/bot/world"
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"github.com/Tnze/go-mc/data/block"
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)
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var (
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safeStepBlocks = make(map[world.BlockStatus]struct{}, 1024)
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blocks = []block.Block{
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block.Stone,
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block.Granite,
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block.PolishedGranite,
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block.Diorite,
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block.PolishedDiorite,
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block.Andesite,
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block.PolishedAndesite,
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block.GrassBlock,
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block.Dirt,
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block.CoarseDirt,
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block.Cobblestone,
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block.OakPlanks,
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block.SprucePlanks,
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block.BirchPlanks,
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block.JunglePlanks,
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block.AcaciaPlanks,
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block.DarkOakPlanks,
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block.Bedrock,
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block.GoldOre,
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block.IronOre,
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block.CoalOre,
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block.Glass,
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block.LapisOre,
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block.Sandstone,
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block.RedstoneOre,
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}
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)
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func init() {
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for _, b := range blocks {
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if b.MinStateID == b.MaxStateID {
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safeStepBlocks[world.BlockStatus(b.MinStateID)] = struct{}{}
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} else {
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for i := b.MinStateID; i <= b.MaxStateID; i++ {
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safeStepBlocks[world.BlockStatus(i)] = struct{}{}
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}
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}
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}
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}
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157
bot/path/path.go
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157
bot/path/path.go
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@ -0,0 +1,157 @@
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// Package path implements pathfinding.
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package path
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import (
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"github.com/Tnze/go-mc/bot/world"
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"github.com/Tnze/go-mc/data/block"
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"github.com/beefsack/go-astar"
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)
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type V3 struct {
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X, Y, Z int
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}
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func (v V3) Cost(other V3) float64 {
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x, y, z := v.X-other.X, v.Y-other.Y, v.Z-other.Z
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return float64(x*x+z*z) + 1.2*float64(y*y)
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}
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// Nav represents a navigation to a position.
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type Nav struct {
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World *world.World
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Start, Dest V3
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}
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func (n *Nav) Path() (path []astar.Pather, distance float64, found bool) {
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return astar.Path(
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Tile{ // Start point
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Nav: n,
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Movement: Waypoint,
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Pos: n.Start,
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},
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Tile{ // Destination point
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Nav: n,
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Movement: Waypoint,
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Pos: n.Dest,
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})
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}
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// Movement represents a single type of movement in a path.
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type Movement uint8
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var allMovements = []Movement{TraverseNorth, TraverseSouth, TraverseEast, TraverseWest}
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// Valid movement values.
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const (
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Waypoint Movement = iota
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TraverseNorth
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TraverseSouth
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TraverseEast
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TraverseWest
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)
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// Tile represents a point in a path. All tiles in a path are adjaceent their
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// preceeding tiles.
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type Tile struct {
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Nav *Nav
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Movement Movement
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Pos V3
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}
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func (t Tile) PathNeighborCost(to astar.Pather) float64 {
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other := to.(Tile)
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return 1 + other.Movement.BaseCost()
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}
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func (t Tile) PathEstimatedCost(to astar.Pather) float64 {
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other := to.(Tile)
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cost := t.Pos.Cost(other.Pos)
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return cost + other.Movement.BaseCost()
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}
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func (t Tile) PathNeighbors() []astar.Pather {
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possibles := make([]astar.Pather, 0, 8)
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if t.Pos == t.Nav.Dest && t.Movement != Waypoint {
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dupe := t
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dupe.Movement = Waypoint
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return []astar.Pather{dupe}
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}
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for _, m := range allMovements {
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x, y, z := m.Offset()
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pos := V3{X: t.Pos.X + x, Y: t.Pos.Y + y, Z: t.Pos.Z + z}
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if m.Possible(t.Nav, pos.X, pos.Y, pos.Z) {
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possibles = append(possibles, Tile{
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Nav: t.Nav,
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Movement: m,
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Pos: pos,
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})
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}
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}
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// fmt.Printf("%v.Neighbours(): %+v\n", t.Pos, possibles)
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return possibles
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}
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func (m Movement) Possible(nav *Nav, x, y, z int) bool {
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// fmt.Printf("%s.Possible(%d,%d,%d)\n", m, x, y, z)
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switch m {
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case Waypoint, TraverseNorth, TraverseSouth, TraverseEast, TraverseWest:
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b := nav.World.GetBlockStatus(x, y, z)
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if _, safe := safeStepBlocks[b]; !safe {
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return false
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}
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above1 := uint32(nav.World.GetBlockStatus(x, y+1, z))
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above2 := uint32(nav.World.GetBlockStatus(x, y+2, z))
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return above1 == block.Air.MinStateID && above2 == block.Air.MinStateID
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default:
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panic(m)
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}
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}
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func (m Movement) Offset() (x, y, z int) {
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switch m {
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case Waypoint:
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return 0, 0, 0
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case TraverseNorth:
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return 0, 0, -1
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case TraverseSouth:
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return 0, 0, 1
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case TraverseEast:
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return 1, 0, 0
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case TraverseWest:
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return -1, 0, 0
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default:
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panic(m)
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}
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}
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func (m Movement) BaseCost() float64 {
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switch m {
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case Waypoint:
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return 0
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case TraverseNorth, TraverseSouth, TraverseEast, TraverseWest:
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return 1
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default:
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panic(m)
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}
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}
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func (m Movement) String() string {
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switch m {
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case Waypoint:
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return "waypoint"
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case TraverseNorth:
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return "traverse-north"
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case TraverseSouth:
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return "traverse-south"
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case TraverseEast:
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return "traverse-east"
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case TraverseWest:
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return "traverse-west"
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default:
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panic(m)
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}
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}
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