Optimize KeepAlive performance
This commit is contained in:
@ -4,6 +4,7 @@ import (
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"container/list"
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"container/list"
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"context"
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"context"
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"errors"
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"errors"
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"github.com/google/uuid"
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"time"
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"time"
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/data/packetid"
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@ -23,13 +24,15 @@ type KeepAlive struct {
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pingList *list.List
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pingList *list.List
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waitList *list.List
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waitList *list.List
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listIndex map[uuid.UUID]*list.Element
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listTimer *time.Timer
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listTimer *time.Timer
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waitTimer *time.Timer
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waitTimer *time.Timer
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// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
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// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
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// We don't do that here for security reason.
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// We don't do that here for security reason.
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keepAliveID int64
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keepAliveID int64
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onPlayerExpire func(p *Player)
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//onPlayerExpire func(p *Player)
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//updatePlayerDelay func(p *Player, delay time.Duration)
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}
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}
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func NewKeepAlive() (k KeepAlive) {
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func NewKeepAlive() (k KeepAlive) {
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@ -38,6 +41,7 @@ func NewKeepAlive() (k KeepAlive) {
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k.tick = make(chan *Player)
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k.tick = make(chan *Player)
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k.pingList = list.New()
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k.pingList = list.New()
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k.waitList = list.New()
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k.waitList = list.New()
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k.listIndex = make(map[uuid.UUID]*list.Element)
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k.listTimer = time.NewTimer(keepAliveInterval)
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k.listTimer = time.NewTimer(keepAliveInterval)
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k.waitTimer = time.NewTimer(keepAliveWaitInterval)
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k.waitTimer = time.NewTimer(keepAliveWaitInterval)
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return
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return
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@ -82,99 +86,75 @@ func (k *KeepAlive) Run(ctx context.Context) {
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}
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}
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func (k KeepAlive) pushPlayer(p *Player) {
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func (k KeepAlive) pushPlayer(p *Player) {
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k.pingList.PushBack(keepAliveItem{
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k.listIndex[p.UUID] = k.pingList.PushBack(
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player: p,
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keepAliveItem{player: p, t: time.Now()},
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lastTick: time.Now(),
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)
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})
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}
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}
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//goland:noinspection GoDeferInLoop
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//goland:noinspection GoDeferInLoop
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func (k *KeepAlive) removePlayer(p *Player) {
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func (k *KeepAlive) removePlayer(p *Player) {
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// find player in pingList
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elem := k.listIndex[p.UUID]
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e := k.pingList.Front()
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delete(k.listIndex, p.UUID)
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for e != nil {
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if elem.Prev() == nil {
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if e.Value.(keepAliveItem).player.UUID == p.UUID {
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// At present, it is difficult to distinguish
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if e.Prev() == nil {
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// which linked list the player is in,
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defer keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
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// so both timers will be reset
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}
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defer keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
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k.pingList.Remove(e)
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defer keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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return
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}
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e = e.Next()
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}
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}
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// find player in waitList
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k.pingList.Remove(elem)
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e = k.waitList.Front()
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k.waitList.Remove(elem)
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for e != nil {
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if e.Value.(keepAliveItem).player.UUID == p.UUID {
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if e.Prev() == nil {
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defer keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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}
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k.waitList.Remove(e)
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return
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}
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e = e.Next()
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}
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// player not found
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panic("keepalive: fail to remove player: " + p.UUID.String() + ": not found")
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}
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}
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func (k *KeepAlive) pingPlayer(now time.Time) {
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func (k *KeepAlive) pingPlayer(now time.Time) {
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if elem := k.pingList.Front(); elem != nil {
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if elem := k.pingList.Front(); elem != nil {
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player := elem.Value.(keepAliveItem).player
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p := k.pingList.Remove(elem).(keepAliveItem).player
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// Send Clientbound KeepAlive packet.
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// Send Clientbound KeepAlive packet.
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err := player.WritePacket(Packet757(pk.Marshal(
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err := p.WritePacket(Packet757(pk.Marshal(
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packetid.ClientboundKeepAlive,
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packetid.ClientboundKeepAlive,
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pk.Long(k.keepAliveID),
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pk.Long(k.keepAliveID),
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)))
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)))
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if err != nil {
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if err != nil {
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player.PutErr(err)
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p.PutErr(err)
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return
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return
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}
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}
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k.keepAliveID++
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k.keepAliveID++
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// Clientbound KeepAlive packet is sent, move the player to waiting list.
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// Clientbound KeepAlive packet is sent, move the player to waiting list.
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k.pingList.Remove(elem)
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k.listIndex[p.UUID] = k.waitList.PushBack(
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k.waitList.PushBack(keepAliveItem{
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keepAliveItem{player: p, t: now},
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player: player,
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)
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lastTick: now,
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})
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}
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}
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// Wait for next earliest player
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// Wait for next earliest player
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keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
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keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
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}
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}
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func (k *KeepAlive) tickPlayer(p *Player) {
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func (k *KeepAlive) tickPlayer(p *Player) {
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elem := k.waitList.Front()
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elem, ok := k.listIndex[p.UUID]
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for elem != nil {
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if !ok {
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if elem.Value.(keepAliveItem).player.UUID == p.UUID {
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k.waitList.Remove(elem)
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break
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}
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elem = elem.Next()
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}
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if elem == nil {
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p.PutErr(errors.New("keepalive: fail to tick player: " + p.UUID.String() + " not found"))
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p.PutErr(errors.New("keepalive: fail to tick player: " + p.UUID.String() + " not found"))
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return
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return
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}
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}
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if elem.Prev() == nil {
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if elem.Prev() == nil {
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if !k.waitTimer.Stop() {
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if !k.waitTimer.Stop() {
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<-k.waitTimer.C
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<-k.waitTimer.C
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}
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}
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defer keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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defer keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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}
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}
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k.waitList.Remove(elem)
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// update delay of player
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k.pingList.PushBack(keepAliveItem{
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//t := k.waitList.Remove(elem).(keepAliveItem).t
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player: p,
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now := time.Now()
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lastTick: time.Now(),
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//k.updatePlayerDelay(p, now.Sub(t))
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})
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// move the player to ping list
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k.listIndex[p.UUID] = k.pingList.PushBack(
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keepAliveItem{player: p, t: now},
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)
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}
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}
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func (k *KeepAlive) kickPlayer() {
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func (k *KeepAlive) kickPlayer() {
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if elem := k.waitList.Front(); elem != nil {
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if elem := k.waitList.Front(); elem != nil {
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player := elem.Value.(keepAliveItem).player
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//player := elem.Value.(keepAliveItem).player
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k.waitList.Remove(elem)
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k.waitList.Remove(elem)
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k.onPlayerExpire(player)
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//k.onPlayerExpire(player)
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}
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}
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keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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}
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}
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@ -182,7 +162,7 @@ func (k *KeepAlive) kickPlayer() {
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func keepAliveSetTimer(l *list.List, timer *time.Timer, interval time.Duration) {
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func keepAliveSetTimer(l *list.List, timer *time.Timer, interval time.Duration) {
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if first := l.Front(); first != nil {
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if first := l.Front(); first != nil {
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item := first.Value.(keepAliveItem)
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item := first.Value.(keepAliveItem)
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interval -= time.Since(item.lastTick)
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interval -= time.Since(item.t)
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if interval < 0 {
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if interval < 0 {
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interval = 0
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interval = 0
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}
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}
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@ -192,6 +172,6 @@ func keepAliveSetTimer(l *list.List, timer *time.Timer, interval time.Duration)
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}
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}
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type keepAliveItem struct {
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type keepAliveItem struct {
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player *Player
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player *Player
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lastTick time.Time
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t time.Time
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}
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}
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