go fmt
This commit is contained in:
@ -1,90 +1,90 @@
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// playerdataconvert is a program to convert player data form offline server to online server.
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//
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// When a player with official account login connect to a offline-mode server,
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// the server store the player data with their "offline UUID". While you open
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// the online-mode switch, the player data loose.
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//
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// By using this tool, you can convert the offline data into online data.
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// The players will keep everything they got, yay!
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package main
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import (
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"encoding/json"
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"flag"
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"fmt"
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"os"
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"path/filepath"
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"github.com/google/uuid"
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)
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var (
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savePath = flag.String("save", ".", "The save folder with \"usercache.json\" file inside")
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convertPlayerData = flag.Bool("cplayerdata", true, "Whether convert files at /world/playerdata/*.dat")
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convertEntities = flag.Bool("centities", true, "Whether convert pets' Owner at /world/entities/*")
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convertAdvancements = flag.Bool("cadvancements", true, "Whether convert advancements at /world/advancements/*")
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)
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func main() {
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flag.Parse()
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usercaches, err := readUsercache(filepath.Join(*savePath, "usercache.json"))
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if err != nil {
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fmt.Fprintf(os.Stderr, "Failed to parse usercache file: %v\n", err)
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return
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}
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fmt.Printf("Successfully reading usercache\n")
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m := mappingUsers(usercaches)
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if *convertPlayerData {
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readPlayerdata(filepath.Join(*savePath, "world", "playerdata"), m)
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}
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if *convertEntities {
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readEntities(filepath.Join(*savePath, "world", "entities"), m)
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}
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if *convertAdvancements {
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readAdvancements(filepath.Join(*savePath, "world", "advancements"), m)
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}
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}
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type UserCache struct {
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Name string `json:"name"`
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UUID uuid.UUID `json:"uuid"`
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}
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func readUsercache(path string) ([]UserCache, error) {
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data, err := os.ReadFile(path)
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if err != nil {
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return nil, err
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}
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var usercache []UserCache
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err = json.Unmarshal(data, &usercache)
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if err != nil {
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return nil, err
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}
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return usercache, nil
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}
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func mappingUsers(users []UserCache) map[uuid.UUID]UserCache {
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m := make(map[uuid.UUID]UserCache)
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for _, user := range users {
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name := user.Name
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// // You can add your maps here
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// if v, ok := offlineOnlineMaps[name]; ok {
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// name = v
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// }
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name, id, err := usernameToUUID(name)
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if err != nil {
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fmt.Fprintf(os.Stderr, "Unable to fetch username for %s from Mojang server: %v\n", name, err)
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continue
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}
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fmt.Printf("[%s] %v -> %v\n", name, user.UUID, id)
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m[user.UUID] = UserCache{name, id}
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}
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return m
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}
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// playerdataconvert is a program to convert player data form offline server to online server.
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//
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// When a player with official account login connect to a offline-mode server,
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// the server store the player data with their "offline UUID". While you open
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// the online-mode switch, the player data loose.
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//
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// By using this tool, you can convert the offline data into online data.
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// The players will keep everything they got, yay!
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package main
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import (
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"encoding/json"
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"flag"
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"fmt"
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"os"
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"path/filepath"
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"github.com/google/uuid"
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)
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var (
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savePath = flag.String("save", ".", "The save folder with \"usercache.json\" file inside")
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convertPlayerData = flag.Bool("cplayerdata", true, "Whether convert files at /world/playerdata/*.dat")
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convertEntities = flag.Bool("centities", true, "Whether convert pets' Owner at /world/entities/*")
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convertAdvancements = flag.Bool("cadvancements", true, "Whether convert advancements at /world/advancements/*")
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)
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func main() {
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flag.Parse()
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usercaches, err := readUsercache(filepath.Join(*savePath, "usercache.json"))
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if err != nil {
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fmt.Fprintf(os.Stderr, "Failed to parse usercache file: %v\n", err)
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return
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}
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fmt.Printf("Successfully reading usercache\n")
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m := mappingUsers(usercaches)
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if *convertPlayerData {
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readPlayerdata(filepath.Join(*savePath, "world", "playerdata"), m)
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}
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if *convertEntities {
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readEntities(filepath.Join(*savePath, "world", "entities"), m)
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}
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if *convertAdvancements {
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readAdvancements(filepath.Join(*savePath, "world", "advancements"), m)
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}
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}
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type UserCache struct {
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Name string `json:"name"`
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UUID uuid.UUID `json:"uuid"`
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}
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func readUsercache(path string) ([]UserCache, error) {
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data, err := os.ReadFile(path)
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if err != nil {
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return nil, err
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}
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var usercache []UserCache
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err = json.Unmarshal(data, &usercache)
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if err != nil {
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return nil, err
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}
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return usercache, nil
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}
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func mappingUsers(users []UserCache) map[uuid.UUID]UserCache {
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m := make(map[uuid.UUID]UserCache)
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for _, user := range users {
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name := user.Name
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// // You can add your maps here
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// if v, ok := offlineOnlineMaps[name]; ok {
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// name = v
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// }
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name, id, err := usernameToUUID(name)
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if err != nil {
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fmt.Fprintf(os.Stderr, "Unable to fetch username for %s from Mojang server: %v\n", name, err)
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continue
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}
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fmt.Printf("[%s] %v -> %v\n", name, user.UUID, id)
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m[user.UUID] = UserCache{name, id}
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}
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return m
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}
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