pk.Ary and pk.Array using generic now
This commit is contained in:
@ -56,15 +56,13 @@ type ServInfo struct {
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}
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func (p *Player) handleLoginPacket(packet pk.Packet) error {
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var WorldCount pk.VarInt
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var WorldNames = make([]pk.Identifier, 0)
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err := packet.Scan(
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(*pk.Int)(&p.EID),
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(*pk.Boolean)(&p.Hardcore),
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(*pk.UnsignedByte)(&p.Gamemode),
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(*pk.Byte)(&p.PrevGamemode),
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&WorldCount,
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pk.Ary{Len: &WorldCount, Ary: &WorldNames},
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pk.Ary[pk.VarInt, *pk.VarInt]{Ary: &WorldNames},
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pk.NBT(&p.WorldInfo.DimensionCodec),
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pk.NBT(&p.WorldInfo.Dimension),
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(*pk.Identifier)(&p.WorldName),
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@ -96,15 +96,13 @@ func (m *Manager) onSetContentPacket(p pk.Packet) error {
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var (
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ContainerID pk.UnsignedByte
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StateID pk.VarInt
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Count pk.VarInt
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SlotData []Slot
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CarriedItem Slot
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)
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if err := p.Scan(
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&ContainerID,
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&StateID,
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&Count, pk.Ary{
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Len: &Count,
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pk.Ary[pk.VarInt, *pk.VarInt]{
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Ary: &SlotData,
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},
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&CarriedItem,
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@ -166,8 +166,7 @@ func joinGame(conn net.Conn) error {
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pk.Boolean(false), // Is hardcore
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pk.UnsignedByte(1), // Gamemode
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pk.Byte(1), // Previous Gamemode
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pk.VarInt(1), // World Count
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pk.Ary{Len: 1, Ary: []pk.Identifier{"world"}}, // World Names
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pk.Array([]pk.Identifier{"world"}), // World Names
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pk.NBT(nbt.StringifiedMessage(dimensionCodecSNBT)), // Dimension codec
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pk.NBT(nbt.StringifiedMessage(dimensionSNBT)), // Dimension
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pk.Identifier("world"), // World Name
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@ -41,8 +41,7 @@ func NewBitStorage(bits, length int, data []uint64) (b *BitStorage) {
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b = &BitStorage{
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mask: 1<<bits - 1,
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bits: bits,
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length: length,
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bits: bits, length: length,
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valuesPerLong: 64 / bits,
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}
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dataLen := calcBitStorageSize(bits, length)
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@ -2,11 +2,9 @@ package level
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import (
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"bytes"
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"fmt"
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"io"
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"math/bits"
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"strings"
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"sync"
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"unsafe"
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"github.com/Tnze/go-mc/level/block"
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@ -40,7 +38,6 @@ func (c *ChunkPos) ReadFrom(r io.Reader) (n int64, err error) {
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}
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type Chunk struct {
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sync.Mutex
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Sections []Section
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HeightMaps HeightMaps
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BlockEntity []BlockEntity
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@ -135,18 +132,21 @@ func ChunkFromSave(c *save.Chunk, secs int) *Chunk {
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statePalette := v.BlockStates.Palette
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stateRawPalette := make([]int, len(statePalette))
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for i, v := range statePalette {
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b := v.Block()
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if b == nil {
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panic(fmt.Errorf("block not found: %#v", v))
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b, ok := block.FromID[v.Name]
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if !ok {
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return nil
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}
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if !isAir(b) {
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if v.Properties.Data != nil {
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err := v.Properties.Unmarshal(&b)
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if err != nil {
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return nil
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}
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}
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s := block.ToStateID[b]
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if !isAir(s) {
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blockCount++
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}
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var ok bool
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stateRawPalette[i], ok = block.ToStateID[b]
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if !ok {
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panic(fmt.Errorf("state id not found: %#v", b))
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}
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stateRawPalette[i] = s
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}
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biomesData := *(*[]uint64)((unsafe.Pointer)(&v.Biomes.Data))
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@ -156,7 +156,7 @@ func ChunkFromSave(c *save.Chunk, secs int) *Chunk {
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biomesRawPalette[i] = biomesIDs[strings.TrimPrefix(v, "minecraft:")]
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}
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i := int32(int8(v.Y)) - c.YPos
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i := int32(v.Y) - c.YPos
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sections[i].blockCount = blockCount
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sections[i].States = NewStatesPaletteContainerWithData(16*16*16, stateData, stateRawPalette)
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sections[i].Biomes = NewBiomesPaletteContainerWithData(4*4*4, biomesData, biomesRawPalette)
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@ -297,11 +297,7 @@ func (s *Section) GetBlock(i int) int {
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return s.States.Get(i)
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}
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func (s *Section) SetBlock(i int, v int) {
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var b block.Block
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if stateID := s.States.Get(i); stateID >= 0 && stateID < len(block.StateList) {
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b = block.StateList[stateID]
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}
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if isAir(b) {
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if isAir(s.States.Get(i)) {
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s.blockCount--
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}
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if v != 0 {
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@ -367,8 +363,8 @@ func (l *lightData) ReadFrom(r io.Reader) (int64, error) {
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}.ReadFrom(r)
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}
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func isAir(b block.Block) bool {
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switch b.(type) {
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func isAir(s int) bool {
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switch block.StateList[s].(type) {
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case block.Air, block.CaveAir, block.VoidAir:
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return true
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default:
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@ -140,6 +140,14 @@ func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
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return n, nil
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}
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func (p *PaletteContainer) WriteTo(w io.Writer) (n int64, err error) {
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return pk.Tuple{
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pk.UnsignedByte(p.bits),
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p.palette,
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p.data,
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}.WriteTo(w)
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}
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type paletteCfg interface {
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bits(int) int
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create(bits int) palette
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@ -197,14 +205,6 @@ func (b biomesCfg) create(bits int) palette {
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}
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}
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func (p *PaletteContainer) WriteTo(w io.Writer) (n int64, err error) {
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return pk.Tuple{
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pk.UnsignedByte(p.bits),
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p.palette,
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p.data,
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}.WriteTo(w)
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}
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type palette interface {
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pk.Field
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id(v state) (int, bool)
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@ -109,7 +109,6 @@ func ExamplePacket_Scan_joinGame() {
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Hardcore pk.Boolean
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Gamemode pk.UnsignedByte
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PreGamemode pk.Byte
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WorldCount pk.VarInt
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WorldNames = make([]pk.Identifier, 0) // This cannot replace with "var WorldNames []pk.Identifier" because "nil" has no type information
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DimensionCodec struct {
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DimensionType interface{} `nbt:"minecraft:dimension_type"`
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@ -127,9 +126,7 @@ func ExamplePacket_Scan_joinGame() {
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&Hardcore,
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&Gamemode,
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&PreGamemode,
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&WorldCount,
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pk.Ary{
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Len: &WorldCount,
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pk.Ary[pk.VarInt, *pk.VarInt]{
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Ary: &WorldNames,
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},
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pk.NBT(&DimensionCodec),
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@ -17,20 +17,29 @@ import (
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// In some special cases, you might want to read an "Array of X" with a fix length.
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// So it's allowed to directly set an integer type Len, but not a pointer.
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//
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// Note that Ary DO NOT read or write the Len. You are controlling it manually.
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type Ary struct {
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Len interface{} // Value or Pointer of any integer type, only needed in ReadFrom
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// Note that Ary DO read or write the Len. You aren't need to do so by your self.
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type Ary[T VarInt | VarLong | Byte | UnsignedByte | Short | UnsignedShort | Int | Long, L interface {
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*T
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ReadFrom(r io.Reader) (n int64, err error)
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WriteTo(w io.Writer) (n int64, err error)
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}] struct {
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Ary interface{} // Slice or Pointer of Slice of FieldEncoder, FieldDecoder or both (Field)
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}
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func (a Ary) WriteTo(r io.Writer) (n int64, err error) {
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func (a Ary[T, L]) WriteTo(w io.Writer) (n int64, err error) {
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array := reflect.ValueOf(a.Ary)
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for array.Kind() == reflect.Ptr {
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array = array.Elem()
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}
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Len := T(array.Len())
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if nn, err := L(&Len).WriteTo(w); err != nil {
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return n, err
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} else {
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n += nn
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}
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for i := 0; i < array.Len(); i++ {
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elem := array.Index(i)
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nn, err := elem.Interface().(FieldEncoder).WriteTo(r)
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nn, err := elem.Interface().(FieldEncoder).WriteTo(w)
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n += nn
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if err != nil {
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return n, err
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@ -39,24 +48,14 @@ func (a Ary) WriteTo(r io.Writer) (n int64, err error) {
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return n, nil
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}
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func (a Ary) length() int {
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v := reflect.ValueOf(a.Len)
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for {
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switch v.Kind() {
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case reflect.Ptr:
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v = v.Elem()
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case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
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return int(v.Int())
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case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64:
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return int(v.Uint())
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default:
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panic(errors.New("unsupported Len value: " + v.Type().String()))
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func (a Ary[T, L]) ReadFrom(r io.Reader) (n int64, err error) {
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var Len T
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if nn, err := L(&Len).ReadFrom(r); err != nil {
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return nn, err
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} else {
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n += nn
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}
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}
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}
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func (a Ary) ReadFrom(r io.Reader) (n int64, err error) {
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length := a.length()
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array := reflect.ValueOf(a.Ary)
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for array.Kind() == reflect.Ptr {
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array = array.Elem()
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@ -64,10 +63,12 @@ func (a Ary) ReadFrom(r io.Reader) (n int64, err error) {
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if !array.CanAddr() {
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panic(errors.New("the contents of the Ary are not addressable"))
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}
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if array.Cap() < length {
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array.Set(reflect.MakeSlice(array.Type(), length, length))
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if array.Cap() < int(Len) {
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array.Set(reflect.MakeSlice(array.Type(), int(Len), int(Len)))
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} else {
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array.Slice(0, int(Len))
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}
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for i := 0; i < length; i++ {
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for i := 0; i < int(Len); i++ {
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elem := array.Index(i)
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nn, err := elem.Addr().Interface().(FieldDecoder).ReadFrom(r)
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n += nn
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@ -78,27 +79,8 @@ func (a Ary) ReadFrom(r io.Reader) (n int64, err error) {
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return n, err
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}
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// Array return an Ary but handled the previous Length field
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//
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// Warning: unstable API, may change in later version
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func Array(array interface{}) Field {
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var length VarInt
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value := reflect.ValueOf(array)
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for value.Kind() == reflect.Ptr {
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value = value.Elem()
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}
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if array != nil {
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length = VarInt(value.Len())
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}
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return Tuple{
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&length,
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Ary{
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Len: &length,
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Ary: array,
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},
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}
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func Array(ary interface{}) Field {
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return Ary[VarInt, *VarInt]{Ary: ary}
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}
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type Opt struct {
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@ -13,28 +13,18 @@ func ExampleAry_WriteTo() {
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// The length is inferred from the length of Ary.
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pk.Marshal(
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0x00,
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// It's important to remember that
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// typically the responsibility of
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// sending the length field
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// is on you.
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pk.VarInt(len(data)),
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pk.Ary{
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Len: len(data), // this line can be removed
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pk.Ary[pk.VarInt, *pk.VarInt]{
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Ary: data,
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},
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)
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}
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func ExampleAry_ReadFrom() {
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var length pk.VarInt
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var data []pk.String
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var p pk.Packet // = conn.ReadPacket()
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if err := p.Scan(
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&length, // decode length first
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pk.Ary{ // then decode Ary according to length
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Len: &length,
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pk.Ary[pk.VarInt, *pk.VarInt]{ // then decode Ary according to length
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Ary: &data,
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},
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); err != nil {
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@ -43,18 +33,18 @@ func ExampleAry_ReadFrom() {
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}
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func TestAry_ReadFrom(t *testing.T) {
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var num pk.Int = 2
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var ary []pk.String
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var bin = []byte{
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0, 0, 0, 2,
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4, 'T', 'n', 'z', 'e',
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0,
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}
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var data = pk.Ary{Len: &num, Ary: &ary}
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var data = pk.Ary[pk.Int, *pk.Int]{Ary: &ary}
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if _, err := data.ReadFrom(bytes.NewReader(bin)); err != nil {
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t.Fatal(err)
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}
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if len(ary) != int(num) {
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t.Fatalf("length not match: %d != %d", len(ary), num)
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if len(ary) != 2 {
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t.Fatalf("length not match: %d != %d", len(ary), 2)
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}
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for i, v := range []string{"Tnze", ""} {
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if string(ary[i]) != v {
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@ -70,23 +60,22 @@ func TestAry_WriteTo(t *testing.T) {
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0x00, 0x00, 0x00, 0x02,
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0x00, 0x00, 0x00, 0x03,
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}
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int3, long3, varint3, varlong3 := pk.Int(3), pk.Long(3), pk.VarInt(3), pk.VarLong(3)
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for _, item := range [...]pk.Ary{
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{Len: 3, Ary: []pk.Int{1, 2, 3}},
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{Len: int3, Ary: []pk.Int{1, 2, 3}},
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{Len: long3, Ary: []pk.Int{1, 2, 3}},
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{Len: varint3, Ary: []pk.Int{1, 2, 3}},
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{Len: varlong3, Ary: []pk.Int{1, 2, 3}},
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{Len: &int3, Ary: []pk.Int{1, 2, 3}},
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{Len: &long3, Ary: []pk.Int{1, 2, 3}},
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{Len: &varint3, Ary: []pk.Int{1, 2, 3}},
|
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{Len: &varlong3, Ary: []pk.Int{1, 2, 3}},
|
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for _, item := range [...]pk.FieldEncoder{
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pk.Ary[pk.Int, *pk.Int]{Ary: []pk.Int{1, 2, 3}},
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pk.Ary[pk.Int, *pk.Int]{Ary: []pk.Int{1, 2, 3}},
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pk.Ary[pk.Long, *pk.Long]{Ary: []pk.Int{1, 2, 3}},
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pk.Ary[pk.VarInt, *pk.VarInt]{Ary: []pk.Int{1, 2, 3}},
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pk.Ary[pk.VarLong, *pk.VarLong]{Ary: []pk.Int{1, 2, 3}},
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pk.Ary[pk.Int, *pk.Int]{Ary: []pk.Int{1, 2, 3}},
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pk.Ary[pk.Long, *pk.Long]{Ary: []pk.Int{1, 2, 3}},
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pk.Ary[pk.VarInt, *pk.VarInt]{Ary: []pk.Int{1, 2, 3}},
|
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pk.Ary[pk.VarLong, *pk.VarLong]{Ary: []pk.Int{1, 2, 3}},
|
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} {
|
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_, err := item.WriteTo(&buf)
|
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if err != nil {
|
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t.Fatal(err)
|
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}
|
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if !bytes.Equal(buf.Bytes(), want) {
|
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if !bytes.Equal(buf.Bytes()[buf.Len()-3*4:], want) {
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t.Fatalf("Ary encoding error: got %#v, want %#v", buf.Bytes(), want)
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}
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buf.Reset()
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@ -96,11 +85,12 @@ func TestAry_WriteTo(t *testing.T) {
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func TestAry_WriteTo_pointer(t *testing.T) {
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var buf bytes.Buffer
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want := []byte{
|
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0x00, 0x00, 0x00, 0x03,
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0x00, 0x00, 0x00, 0x01,
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0x00, 0x00, 0x00, 0x02,
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0x00, 0x00, 0x00, 0x03,
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}
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data := pk.Ary{Ary: &[]pk.Int{1, 2, 3}}
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data := pk.Ary[pk.Int, *pk.Int]{Ary: &[]pk.Int{1, 2, 3}}
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_, err := data.WriteTo(&buf)
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if err != nil {
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@ -184,7 +174,6 @@ func ExampleOpt_ReadFrom_func() {
|
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func ExampleTuple_ReadFrom() {
|
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// When you need to read an "Optional Array of X":
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var has pk.Boolean
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var arylen pk.Int
|
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var ary []pk.String
|
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|
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var p pk.Packet // = conn.ReadPacket()
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@ -193,9 +182,7 @@ func ExampleTuple_ReadFrom() {
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pk.Opt{
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Has: &has,
|
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Field: pk.Tuple{
|
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&arylen,
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pk.Ary{
|
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Len: &arylen,
|
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pk.Ary[pk.Int, *pk.Int]{
|
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Ary: &ary,
|
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},
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},
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|
@ -7,7 +7,6 @@ import (
|
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"errors"
|
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"io"
|
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|
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"github.com/Tnze/go-mc/level/block"
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"github.com/Tnze/go-mc/nbt"
|
||||
)
|
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|
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@ -47,19 +46,6 @@ type BlockState struct {
|
||||
Properties nbt.RawMessage
|
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}
|
||||
|
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func (s *BlockState) Block() block.Block {
|
||||
b, ok := block.FromID[s.Name]
|
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if !ok {
|
||||
return nil
|
||||
}
|
||||
if s.Properties.Type != nbt.TagEnd {
|
||||
if err := s.Properties.Unmarshal(&b); err != nil {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
// Load read column data from []byte
|
||||
func (c *Chunk) Load(data []byte) (err error) {
|
||||
var r io.Reader = bytes.NewReader(data[1:])
|
||||
|
@ -45,13 +45,10 @@ func (s *SimpleDim) Info() LevelInfo {
|
||||
|
||||
func (s *SimpleDim) PlayerJoin(p *Player) {
|
||||
for pos, column := range s.columns {
|
||||
column.Lock()
|
||||
packet := pk.Marshal(
|
||||
packetid.ClientboundLevelChunkWithLight,
|
||||
pos, column,
|
||||
)
|
||||
column.Unlock()
|
||||
|
||||
p.WritePacket(Packet758(packet))
|
||||
}
|
||||
}
|
||||
|
1
server/entities.go
Normal file
1
server/entities.go
Normal file
@ -0,0 +1 @@
|
||||
package server
|
@ -191,7 +191,7 @@ func TouchPoint[Vec any, B interface{ WithIn(Vec) bool }](point Vec) func(bound
|
||||
}
|
||||
}
|
||||
|
||||
func TouchBound[Vec any, B interface{ Touch(B) bool }](other B) func(bound B) bool {
|
||||
func TouchBound[B interface{ Touch(B) bool }](other B) func(bound B) bool {
|
||||
return func(bound B) bool {
|
||||
return bound.Touch(other)
|
||||
}
|
||||
|
@ -56,9 +56,9 @@ func TestTree2_Find_vec(t *testing.T) {
|
||||
t.Log(find(TouchPoint[Vec2d, AABBVec2d](Vec2d{1.5, 1.5})))
|
||||
t.Log(find(TouchPoint[Vec2d, AABBVec2d](Vec2d{-1.5, 0})))
|
||||
|
||||
t.Log(find(TouchBound[Vec2d, AABBVec2d](AABBVec2d{Upper: Vec2d{1, 1}, Lower: Vec2d{-1, -1}})))
|
||||
t.Log(find(TouchBound[Vec2d, AABBVec2d](AABBVec2d{Upper: Vec2d{1, 1}, Lower: Vec2d{1.5, 1.5}})))
|
||||
t.Log(find(TouchBound[Vec2d, AABBVec2d](AABBVec2d{Upper: Vec2d{-1.5, 0.5}, Lower: Vec2d{-2.5, -0.5}})))
|
||||
t.Log(find(TouchBound[AABBVec2d](AABBVec2d{Upper: Vec2d{1, 1}, Lower: Vec2d{-1, -1}})))
|
||||
t.Log(find(TouchBound[AABBVec2d](AABBVec2d{Upper: Vec2d{1, 1}, Lower: Vec2d{1.5, 1.5}})))
|
||||
t.Log(find(TouchBound[AABBVec2d](AABBVec2d{Upper: Vec2d{-1.5, 0.5}, Lower: Vec2d{-2.5, -0.5}})))
|
||||
}
|
||||
|
||||
func BenchmarkTree_Insert(b *testing.B) {
|
||||
|
@ -12,18 +12,18 @@ import (
|
||||
)
|
||||
|
||||
type PlayerInfo struct {
|
||||
updateDelay chan playerInfo
|
||||
updateDelay chan playerDelayInfo
|
||||
join chan *Player
|
||||
quit chan *Player
|
||||
ticker *time.Ticker
|
||||
}
|
||||
|
||||
type playerInfo struct {
|
||||
type playerDelayInfo struct {
|
||||
player *Player
|
||||
delay time.Duration
|
||||
}
|
||||
|
||||
func (p *playerInfo) WriteTo(w io.Writer) (n int64, err error) {
|
||||
func (p *playerDelayInfo) WriteTo(w io.Writer) (n int64, err error) {
|
||||
return pk.Tuple{
|
||||
pk.UUID(p.player.UUID),
|
||||
pk.String(p.player.Name),
|
||||
@ -35,7 +35,7 @@ func (p *playerInfo) WriteTo(w io.Writer) (n int64, err error) {
|
||||
}
|
||||
|
||||
type playerInfoList struct {
|
||||
list map[uuid.UUID]playerInfo
|
||||
list map[uuid.UUID]playerDelayInfo
|
||||
}
|
||||
|
||||
func (p *playerInfoList) WriteTo(w io.Writer) (n int64, err error) {
|
||||
@ -54,7 +54,7 @@ func (p *playerInfoList) WriteTo(w io.Writer) (n int64, err error) {
|
||||
return
|
||||
}
|
||||
|
||||
type playerDelayUpdate playerInfo
|
||||
type playerDelayUpdate playerDelayInfo
|
||||
|
||||
func (p playerDelayUpdate) WriteTo(w io.Writer) (n int64, err error) {
|
||||
return pk.Tuple{
|
||||
@ -77,7 +77,7 @@ type PlayerDelaySource interface {
|
||||
|
||||
func NewPlayerInfo(updateFreq time.Duration, delaySource PlayerDelaySource) *PlayerInfo {
|
||||
p := &PlayerInfo{
|
||||
updateDelay: make(chan playerInfo),
|
||||
updateDelay: make(chan playerDelayInfo),
|
||||
join: make(chan *Player),
|
||||
quit: make(chan *Player),
|
||||
ticker: time.NewTicker(updateFreq),
|
||||
@ -91,12 +91,12 @@ func NewPlayerInfo(updateFreq time.Duration, delaySource PlayerDelaySource) *Pla
|
||||
func (p *PlayerInfo) Init(*Game) {}
|
||||
|
||||
func (p *PlayerInfo) Run(ctx context.Context) {
|
||||
players := &playerInfoList{list: make(map[uuid.UUID]playerInfo)}
|
||||
players := &playerInfoList{list: make(map[uuid.UUID]playerDelayInfo)}
|
||||
var delayBuffer []playerDelayUpdate
|
||||
for {
|
||||
select {
|
||||
case player := <-p.join:
|
||||
info := playerInfo{player: player, delay: 0}
|
||||
info := playerDelayInfo{player: player, delay: 0}
|
||||
pack := Packet758(pk.Marshal(
|
||||
packetid.ClientboundPlayerInfo,
|
||||
pk.VarInt(actionAddPlayer),
|
||||
@ -144,5 +144,5 @@ func (p *PlayerInfo) Run(ctx context.Context) {
|
||||
func (p *PlayerInfo) AddPlayer(player *Player) { p.join <- player }
|
||||
func (p *PlayerInfo) RemovePlayer(player *Player) { p.quit <- player }
|
||||
func (p *PlayerInfo) onPlayerDelayUpdate(player *Player, delay time.Duration) {
|
||||
p.updateDelay <- playerInfo{player: player, delay: delay}
|
||||
p.updateDelay <- playerDelayInfo{player: player, delay: delay}
|
||||
}
|
||||
|
Reference in New Issue
Block a user