update to 1.18.2 & fix bug in snbt encoding
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@ -60,7 +60,7 @@ func (k *KeepAlive) AddPlayerDelayUpdateHandler(f func(p *Player, delay time.Dur
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func (k *KeepAlive) Init(g *Game) {
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g.AddHandler(&PacketHandler{
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ID: packetid.ServerboundKeepAlive,
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F: func(player *Player, packet Packet757) error {
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F: func(player *Player, packet Packet758) error {
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var KeepAliveID pk.Long
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if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
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return err
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@ -121,7 +121,7 @@ func (k *KeepAlive) pingPlayer(now time.Time) {
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if elem := k.pingList.Front(); elem != nil {
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p := k.pingList.Remove(elem).(keepAliveItem).player
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// Send Clientbound KeepAlive packet.
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p.WritePacket(Packet757(pk.Marshal(
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p.WritePacket(Packet758(pk.Marshal(
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packetid.ClientboundKeepAlive,
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pk.Long(k.keepAliveID),
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)))
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