update to 1.18.2 & fix bug in snbt encoding
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@ -42,7 +42,7 @@ type PacketHandler struct {
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F packetHandlerFunc
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}
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type packetHandlerFunc func(player *Player, packet Packet757) error
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type packetHandlerFunc func(player *Player, packet Packet758) error
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//go:embed DimensionCodec.snbt
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var dimensionCodecSNBT string
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@ -95,7 +95,9 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
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pk.Boolean(false), // Is hardcore
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pk.Byte(p.Gamemode), // Gamemode
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pk.Byte(-1), // Prev Gamemode
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pk.Array([]pk.Identifier{pk.Identifier(dimInfo.Name)}),
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pk.Array([]pk.Identifier{
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pk.Identifier(dimInfo.Name),
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}),
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pk.NBT(nbt.StringifiedMessage(dimensionCodecSNBT)),
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pk.NBT(nbt.StringifiedMessage(dimensionSNBT)),
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pk.Identifier(dimInfo.Name), // World Name
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@ -145,7 +147,7 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
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return
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}
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for _, ph := range g.handlers[packet.ID] {
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if err := ph.F(p, Packet757(packet)); err != nil {
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if err := ph.F(p, Packet758(packet)); err != nil {
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return
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}
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if err := p.GetErr(); err != nil {
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