Basic support for 1.16.1
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@ -53,9 +53,12 @@ type PlayInfo struct {
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Hardcore bool //是否是极限模式
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Dimension int //维度
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Difficulty int //难度
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LevelType string //地图类型
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// LevelType string //地图类型 1.16删了
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ViewDistance int //视距
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ReducedDebugInfo bool //减少调试信息
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WorldName string //当前世界的名字
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IsDebug bool //调试
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IsFlat bool //超平坦世界
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// SpawnPosition Position //主世界出生点
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}
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@ -9,7 +9,7 @@ import (
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type eventBroker struct {
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GameStart func() error
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ChatMsg func(msg chat.Message, pos byte) error
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ChatMsg func(msg chat.Message, pos byte, sender string) error
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Disconnect func(reason chat.Message) error
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HealthChange func() error
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Die func() error
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@ -279,13 +279,13 @@ func handleChatMessagePacket(c *Client, p pk.Packet) (err error) {
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sender pk.UUID
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)
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err = p.Scan(&s, &pos)
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err = p.Scan(&s, &pos, &sender)
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if err != nil {
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return err
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}
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if c.Events.ChatMsg != nil {
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err = c.Events.ChatMsg(s, byte(pos))
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err = c.Events.ChatMsg(s, byte(pos), string(sender.Encode()))
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}
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return err
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@ -329,15 +329,23 @@ func handleJoinGamePacket(c *Client, p pk.Packet) error {
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var (
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eid pk.Int
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gamemode pk.UnsignedByte
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previousGm pk.UnsignedByte
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worldCount pk.VarInt
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worldNames pk.Identifier
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_ pk.NBT
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//dimensionCodec pk.NBT
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dimension pk.Int
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worldName pk.Identifier
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hashedSeed pk.Long
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maxPlayers pk.UnsignedByte
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levelType pk.String
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viewDistance pk.VarInt
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rdi pk.Boolean // Reduced Debug Info
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ers pk.Boolean // Enable respawn screen
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isDebug pk.Boolean
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isFlat pk.Boolean
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)
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err := p.Scan(&eid, &gamemode, &dimension, &hashedSeed, &maxPlayers, &levelType, &rdi, &ers)
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err := p.Scan(&eid, &gamemode, &previousGm, &worldCount, &worldNames, &dimension, &worldName,
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&hashedSeed, &maxPlayers, &rdi, &ers, &isDebug, &isFlat)
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if err != nil {
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return err
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}
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@ -346,9 +354,12 @@ func handleJoinGamePacket(c *Client, p pk.Packet) error {
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c.Gamemode = int(gamemode & 0x7)
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c.Hardcore = gamemode&0x8 != 0
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c.Dimension = int(dimension)
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c.LevelType = string(levelType)
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c.WorldName = string(worldName)
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c.ViewDistance = int(viewDistance)
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c.ReducedDebugInfo = bool(rdi)
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c.IsDebug = bool(isDebug)
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c.IsFlat = bool(isFlat)
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return nil
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}
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@ -442,13 +453,14 @@ func handleChunkDataPacket(c *Client, p pk.Packet) error {
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var (
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X, Z pk.Int
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FullChunk pk.Boolean
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IgnoreOldData pk.Boolean
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PrimaryBitMask pk.VarInt
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Heightmaps struct{}
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Biomes = biomesData{fullChunk: (*bool)(&FullChunk)}
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Data chunkData
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BlockEntities blockEntities
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)
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if err := p.Scan(&X, &Z, &FullChunk, &PrimaryBitMask, pk.NBT{V: &Heightmaps}, &Biomes, &Data, &BlockEntities); err != nil {
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if err := p.Scan(&X, &Z, &FullChunk, &IgnoreOldData, &PrimaryBitMask, pk.NBT{V: &Heightmaps}, &Biomes, &Data, &BlockEntities); err != nil {
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return err
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}
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chunk, err := world.DecodeChunkColumn(int32(PrimaryBitMask), Data)
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@ -13,7 +13,7 @@ import (
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)
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// ProtocolVersion , the protocol version number of minecraft net protocol
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const ProtocolVersion = 578
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const ProtocolVersion = 736
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// JoinServer connect a Minecraft server for playing the game.
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func (c *Client) JoinServer(addr string, port int) (err error) {
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@ -38,7 +38,7 @@ func onGameStart() error {
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return nil //if err isn't nil, HandleGame() will return it.
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}
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func onChatMsg(c chat.Message, pos byte) error {
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func onChatMsg(c chat.Message, pos byte, uuid string) error {
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log.Println("Chat:", c.ClearString()) // output chat message without any format code (like color or bold)
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return nil
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}
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@ -37,11 +37,11 @@ const (
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OpenHorseWindow
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KeepAliveClientbound //0x20
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ChunkData // TODO Pre
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ChunkData
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Effect
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Particle
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UpdateLight
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JoinGame // TODO Pre
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JoinGame
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MapData
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TradeList
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EntityRelativeMove
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@ -97,7 +97,7 @@ const (
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Advancements
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EntityProperties
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EntityEffect
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DeclareRecipes // TODO Pre
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DeclareRecipes
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Tags //0x5B
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)
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