support Inventory and Delegate
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@ -1,6 +1,7 @@
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package bot
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import (
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"github.com/Tnze/go-mc/bot/world/entity"
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"github.com/Tnze/go-mc/bot/world/entity/player"
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"github.com/Tnze/go-mc/net"
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)
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@ -16,7 +17,12 @@ type Client struct {
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settings Settings
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// wd world //the map data
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Events eventBroker
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// Delegate allows you push a function to let HandleGame run.
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// Do not send at the same goroutin!
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Delegate chan func() error
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Events eventBroker
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Inventory [46]entity.Slot
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}
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// NewClient init and return a new Client.
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@ -32,6 +38,7 @@ func NewClient() (c *Client) {
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//init Client
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c.settings = DefaultSettings
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c.Name = "Steve"
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c.Delegate = make(chan func() error)
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return
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}
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@ -59,3 +66,13 @@ type PlayerAbilities struct {
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type Position struct {
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X, Y, Z int
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}
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//HotBar return the hotbar of inventory
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func (c *Client) HotBar() []entity.Slot {
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return c.Inventory[36:45]
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}
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// MainInventory return the main inventory slots
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func (c *Client) MainInventory() []entity.Slot {
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return c.Inventory[9:36]
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}
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