bot can receive chunks now
This commit is contained in:
129
level/chunk.go
129
level/chunk.go
@ -10,19 +10,40 @@ import (
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"unsafe"
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"github.com/Tnze/go-mc/level/block"
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"github.com/Tnze/go-mc/nbt"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/save"
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)
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type ChunkPos struct{ X, Z int }
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func (c ChunkPos) WriteTo(w io.Writer) (n int64, err error) {
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n, err = pk.Int(c.X).WriteTo(w)
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if err != nil {
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return
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}
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n1, err := pk.Int(c.Z).WriteTo(w)
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return n + n1, err
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}
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func (c *ChunkPos) ReadFrom(r io.Reader) (n int64, err error) {
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var x, z pk.Int
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if n, err = x.ReadFrom(r); err != nil {
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return n, err
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}
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var n1 int64
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if n1, err = z.ReadFrom(r); err != nil {
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return n + n1, err
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}
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*c = ChunkPos{int(x), int(z)}
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return n + n1, nil
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}
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type Chunk struct {
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sync.Mutex
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Sections []Section
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HeightMaps HeightMaps
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}
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type HeightMaps struct {
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MotionBlocking *BitStorage
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WorldSurface *BitStorage
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Sections []Section
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HeightMaps HeightMaps
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BlockEntity []BlockEntity
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}
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func EmptyChunk(secs int) *Chunk {
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@ -122,7 +143,7 @@ func ChunkFromSave(c *save.Chunk, secs int) *Chunk {
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blockCount++
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}
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var ok bool
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stateRawPalette[i], ok = block.ToStateID(b)
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stateRawPalette[i], ok = block.ToStateID[b]
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if !ok {
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panic(fmt.Errorf("state id not found: %#v", b))
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}
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@ -176,7 +197,7 @@ func (c *Chunk) WriteTo(w io.Writer) (int64, error) {
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WorldSurface: c.HeightMaps.MotionBlocking.Raw(),
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}),
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pk.ByteArray(data),
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pk.VarInt(0), // TODO: Block Entity
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pk.Array(c.BlockEntity),
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&lightData{
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SkyLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
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BlockLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
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@ -186,10 +207,38 @@ func (c *Chunk) WriteTo(w io.Writer) (int64, error) {
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}.WriteTo(w)
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}
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func (c *Chunk) ReadFrom(r io.Reader) (int64, error) {
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var (
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heightmaps struct {
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MotionBlocking []uint64 `nbt:"MOTION_BLOCKING"`
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WorldSurface []uint64 `nbt:"WORLD_SURFACE"`
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}
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data pk.ByteArray
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)
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n, err := pk.Tuple{
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pk.NBT(&heightmaps),
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&data,
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pk.Array(&c.BlockEntity),
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&lightData{
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SkyLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
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BlockLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
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SkyLight: []pk.ByteArray{},
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BlockLight: []pk.ByteArray{},
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},
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}.ReadFrom(r)
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if err != nil {
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return n, err
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}
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err = c.PutData(data)
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return n, err
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}
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func (c *Chunk) Data() ([]byte, error) {
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var buff bytes.Buffer
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for _, section := range c.Sections {
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_, err := section.WriteTo(&buff)
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for i := range c.Sections {
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_, err := c.Sections[i].WriteTo(&buff)
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if err != nil {
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return nil, err
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}
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@ -197,6 +246,47 @@ func (c *Chunk) Data() ([]byte, error) {
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return buff.Bytes(), nil
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}
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func (c *Chunk) PutData(data []byte) error {
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r := bytes.NewReader(data)
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for i := range c.Sections {
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_, err := c.Sections[i].ReadFrom(r)
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if err != nil {
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return err
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}
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}
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return nil
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}
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type HeightMaps struct {
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MotionBlocking *BitStorage
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WorldSurface *BitStorage
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}
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type BlockEntity struct {
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XZ int8
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Y int16
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Type int32
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Data nbt.RawMessage
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}
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func (b BlockEntity) WriteTo(w io.Writer) (n int64, err error) {
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return pk.Tuple{
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pk.Byte(b.XZ),
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pk.Short(b.Y),
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pk.VarInt(b.Type),
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pk.NBT(b.Data),
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}.WriteTo(w)
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}
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func (b *BlockEntity) ReadFrom(r io.Reader) (n int64, err error) {
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return pk.Tuple{
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(*pk.Byte)(&b.XZ),
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(*pk.Short)(&b.Y),
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(*pk.VarInt)(&b.Type),
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pk.NBT(&b.Data),
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}.ReadFrom(r)
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}
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type Section struct {
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blockCount int16
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States *PaletteContainer
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@ -207,7 +297,10 @@ func (s *Section) GetBlock(i int) int {
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return s.States.Get(i)
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}
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func (s *Section) SetBlock(i int, v int) {
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b, _ := block.FromStateID(s.States.Get(i))
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var b block.Block
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if stateID := s.States.Get(i); stateID >= 0 && stateID < len(block.StateList) {
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b = block.StateList[stateID]
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}
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if isAir(b) {
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s.blockCount--
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}
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@ -260,6 +353,20 @@ func (l *lightData) WriteTo(w io.Writer) (int64, error) {
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}.WriteTo(w)
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}
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func (l *lightData) ReadFrom(r io.Reader) (int64, error) {
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var TrustEdges pk.Boolean
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var RevSkyLightMask, RevBlockLightMask pk.BitSet
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return pk.Tuple{
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&TrustEdges, // Trust Edges
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&l.SkyLightMask,
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&l.BlockLightMask,
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&RevSkyLightMask,
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&RevBlockLightMask,
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pk.Array(&l.SkyLight),
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pk.Array(&l.BlockLight),
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}.ReadFrom(r)
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}
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func isAir(b block.Block) bool {
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switch b.(type) {
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case block.Air, block.CaveAir, block.VoidAir:
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