bot can receive chunks now
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@ -5,6 +5,8 @@ package main
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import (
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"errors"
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"flag"
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"github.com/Tnze/go-mc/bot/world"
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"github.com/Tnze/go-mc/level"
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"log"
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"time"
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@ -22,6 +24,7 @@ import (
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var address = flag.String("address", "127.0.0.1", "The server address")
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var client *bot.Client
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var player *basic.Player
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var worldManager *world.World
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var screenManager *screen.Manager
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func main() {
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@ -31,11 +34,16 @@ func main() {
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client.Auth.Name = "Daze"
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player = basic.NewPlayer(client, basic.DefaultSettings)
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basic.EventsListener{
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GameStart: onGameStart,
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ChatMsg: onChatMsg,
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Disconnect: onDisconnect,
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Death: onDeath,
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GameStart: onGameStart,
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ChatMsg: onChatMsg,
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Disconnect: onDisconnect,
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HealthChange: nil,
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Death: onDeath,
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}.Attach(client)
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worldManager = world.NewWorld(client, player, world.EventsListener{
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LoadChunk: onChunkLoad,
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UnloadChunk: onChunkUnload,
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})
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screenManager = screen.NewManager(client, screen.EventsListener{
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Open: nil,
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SetSlot: onScreenSlotChange,
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@ -92,6 +100,16 @@ func onChatMsg(c chat.Message, _ byte, _ uuid.UUID) error {
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return nil
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}
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func onChunkLoad(pos level.ChunkPos) error {
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log.Println("Load chunk:", pos)
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return nil
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}
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func onChunkUnload(pos level.ChunkPos) error {
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log.Println("Unload chunk:", pos)
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return nil
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}
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func onScreenSlotChange(id, index int) error {
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if id == -2 {
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log.Printf("Slot: inventory: %v", screenManager.Inventory.Slots[index])
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