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@ -11,7 +11,7 @@ import (
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// WorldInfo content player info in server.
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type WorldInfo struct {
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DimensionCodec nbt.StringifiedMessage
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Dimension nbt.StringifiedMessage
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Dimension Dimension
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WorldNames []string // Identifiers for all worlds on the server.
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WorldName string // Name of the world being spawned into.
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HashedSeed int64 // First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
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@ -24,6 +24,25 @@ type WorldInfo struct {
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IsFlat bool // True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
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}
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type Dimension struct {
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PiglinSafe int8 `nbt:"piglin_safe"`
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Natural int8 `nbt:"natural"`
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AmbientLight float32 `nbt:"ambient_light"`
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FixedTime *int64 `nbt:"fixed_time"`
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Infiniburn string `nbt:"infiniburn"`
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RespawnAnchorWorks int8 `nbt:"respawn_anchor_works"`
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HasSkylight int8 `nbt:"has_skylight"`
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BedWorks int8 `nbt:"bed_works"`
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Effects string `nbt:"effects"`
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HasRaids int8 `nbt:"has_raids"`
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LogicalHeight int32 `nbt:"logical_height"`
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CoordinateScale float64 `nbt:"coordinate_scale"`
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MinY int32 `nbt:"min_y"`
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HasCeiling int8 `nbt:"has_ceiling"`
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Ultrawarm int8 `nbt:"ultrawarm"`
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Height int32 `nbt:"height"`
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}
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type PlayerInfo struct {
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EID int32 // The player's Entity ID (EID).
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Hardcore bool // Is hardcore
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