Minor changes that don't matter
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@ -82,7 +82,7 @@ func (c *Conn) ReadPacket(p *pk.Packet) error {
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//WritePacket write a Packet to Conn.
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//WritePacket write a Packet to Conn.
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func (c *Conn) WritePacket(p pk.Packet) error {
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func (c *Conn) WritePacket(p pk.Packet) error {
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return p.Pack(c, c.threshold)
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return p.Pack(c.Writer, c.threshold)
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}
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}
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// SetCipher load the decode/encode stream to this Conn
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// SetCipher load the decode/encode stream to this Conn
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@ -145,14 +145,6 @@ func ExamplePacket_Scan_joinGame() {
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}
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}
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func ExampleMarshal_setSlot() {
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func ExampleMarshal_setSlot() {
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type Enchantment struct {
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ID int16 `nbt:"id"`
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Lvl int16 `nbt:"lvl"`
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}
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type SlotNBT struct {
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StoredEnchantments []Enchantment
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Unbreakable int32
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}
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for _, pf := range []struct {
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for _, pf := range []struct {
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WindowID byte
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WindowID byte
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Slot int16
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Slot int16
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@ -163,13 +155,7 @@ func ExampleMarshal_setSlot() {
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}{
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}{
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{WindowID: 0, Slot: 5, Present: false},
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{WindowID: 0, Slot: 5, Present: false},
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{WindowID: 0, Slot: 5, Present: true, ItemID: 0x01, ItemCount: 1, NBT: pk.Byte(0)},
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{WindowID: 0, Slot: 5, Present: true, ItemID: 0x01, ItemCount: 1, NBT: pk.Byte(0)},
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{WindowID: 0, Slot: 5, Present: true, ItemID: 0x01, ItemCount: 1, NBT: pk.NBT(SlotNBT{
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{WindowID: 0, Slot: 5, Present: true, ItemID: 0x01, ItemCount: 1, NBT: pk.NBT(int32(0x12345678))},
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StoredEnchantments: []Enchantment{
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{ID: 01, Lvl: 02},
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{ID: 03, Lvl: 04},
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},
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Unbreakable: 1, // true
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})},
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} {
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} {
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p := pk.Marshal(0x15,
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p := pk.Marshal(0x15,
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pk.Byte(pf.WindowID),
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pk.Byte(pf.WindowID),
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@ -186,5 +172,5 @@ func ExampleMarshal_setSlot() {
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// Output:
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// Output:
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// 15 00 00 05 00
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// 15 00 00 05 00
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// 15 00 00 05 01 01 01 00
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// 15 00 00 05 01 01 01 00
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// 15 00 00 05 01 01 01 0A 00 00 09 00 12 53 74 6F 72 65 64 45 6E 63 68 61 6E 74 6D 65 6E 74 73 0A 00 00 00 02 02 00 02 69 64 00 01 02 00 03 6C 76 6C 00 02 00 02 00 02 69 64 00 03 02 00 03 6C 76 6C 00 04 00 03 00 0B 55 6E 62 72 65 61 6B 61 62 6C 65 00 00 00 01 00
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// 15 00 00 05 01 01 01 03 00 00 12 34 56 78
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}
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}
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