Change conn.ReadPacket for reuse of the buffer

This commit is contained in:
Tnze
2021-02-25 14:24:28 +08:00
parent 5feb25895e
commit 27a30efe7b
8 changed files with 48 additions and 58 deletions

View File

@ -71,9 +71,9 @@ func (c *Client) HandleGame() error {
return
default:
var p pk.Packet
//Read packets
p, err := c.conn.ReadPacket()
if err != nil {
if err := c.conn.ReadPacket(&p); err != nil {
return
}
c.inbound <- p