Change conn.ReadPacket for reuse of the buffer
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@ -71,9 +71,9 @@ func (c *Client) HandleGame() error {
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return
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default:
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var p pk.Packet
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//Read packets
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p, err := c.conn.ReadPacket()
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if err != nil {
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if err := c.conn.ReadPacket(&p); err != nil {
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return
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}
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c.inbound <- p
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