Palette data structures now use generics for type checking
This commit is contained in:
@ -18,13 +18,14 @@ type Block interface {
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//go:embed block_states.nbt
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var blockStates []byte
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var ToStateID map[Block]int
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var ToStateID map[Block]StateID
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var StateList []Block
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// BitsPerBlock indicates how many bits are needed to represent all possible
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// block states. This value is used to determine the size of the global palette.
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var BitsPerBlock int
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type StateID int
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type State struct {
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Name string
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Properties nbt.RawMessage
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@ -41,7 +42,7 @@ func init() {
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if _, err = nbt.NewDecoder(z).Decode(&states); err != nil {
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panic(err)
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}
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ToStateID = make(map[Block]int, len(states))
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ToStateID = make(map[Block]StateID, len(states))
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StateList = make([]Block, 0, len(states))
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for _, state := range states {
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block := FromID[state.Name]
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@ -54,7 +55,7 @@ func init() {
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if _, ok := ToStateID[block]; ok {
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panic(fmt.Errorf("state %#v already exist", block))
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}
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ToStateID[block] = len(StateList)
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ToStateID[block] = StateID(len(StateList))
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StateList = append(StateList, block)
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}
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BitsPerBlock = bits.Len(uint(len(StateList)))
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@ -1,6 +1,6 @@
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package block
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func IsAir(s int) bool {
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func IsAir(s StateID) bool {
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switch StateList[s].(type) {
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case Air, CaveAir, VoidAir:
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return true
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@ -61,7 +61,7 @@ func EmptyChunk(secs int) *Chunk {
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}
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}
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var biomesIDs = map[string]int{
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var biomesIDs = map[string]BiomesState{
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"the_void": 0,
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"plains": 1,
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"sunflower_plains": 2,
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@ -216,9 +216,8 @@ func ChunkFromSave(c *save.Chunk) *Chunk {
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}
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}
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func readStatesPalette(palette []save.BlockState, data []int64) (blockCount int16, paletteData *PaletteContainer, err error) {
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stateData := *(*[]uint64)((unsafe.Pointer)(&data))
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statePalette := make([]int, len(palette))
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func readStatesPalette(palette []save.BlockState, data []uint64) (blockCount int16, paletteData *PaletteContainer[BlocksState], err error) {
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statePalette := make([]BlocksState, len(palette))
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for i, v := range palette {
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b, ok := block.FromID[v.Name]
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if !ok {
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@ -238,13 +237,12 @@ func readStatesPalette(palette []save.BlockState, data []int64) (blockCount int1
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}
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statePalette[i] = s
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}
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paletteData = NewStatesPaletteContainerWithData(16*16*16, stateData, statePalette)
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paletteData = NewStatesPaletteContainerWithData(16*16*16, data, statePalette)
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return
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}
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func readBiomesPalette(palette []string, data []int64) (*PaletteContainer, error) {
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biomesData := *(*[]uint64)((unsafe.Pointer)(&data))
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biomesRawPalette := make([]int, len(palette))
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func readBiomesPalette(palette []string, data []uint64) (*PaletteContainer[BiomesState], error) {
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biomesRawPalette := make([]BiomesState, len(palette))
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var ok bool
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for i, v := range palette {
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biomesRawPalette[i], ok = biomesIDs[strings.TrimPrefix(v, "minecraft:")]
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@ -252,7 +250,7 @@ func readBiomesPalette(palette []string, data []int64) (*PaletteContainer, error
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return nil, fmt.Errorf("unknown biomes: %s", v)
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}
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}
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return NewBiomesPaletteContainerWithData(4*4*4, biomesData, biomesRawPalette), nil
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return NewBiomesPaletteContainerWithData(4*4*4, data, biomesRawPalette), nil
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}
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// ChunkToSave convert level.Chunk to save.Chunk
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@ -260,30 +258,18 @@ func ChunkToSave(c *Chunk, dst *save.Chunk) {
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secs := len(c.Sections)
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sections := make([]save.Section, secs)
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for i, v := range c.Sections {
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statePalette, stateData := writeStatesPalette(v.States)
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biomePalette, biomeData := writeBiomesPalette(v.Biomes)
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sections[i] = save.Section{
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Y: int8(int32(i) + dst.YPos),
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BlockStates: struct {
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Palette []save.BlockState `nbt:"palette"`
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Data []int64 `nbt:"data"`
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}{
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Palette: statePalette, Data: stateData,
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},
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Biomes: struct {
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Palette []string `nbt:"palette"`
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Data []int64 `nbt:"data"`
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}{
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Palette: biomePalette, Data: biomeData,
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},
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SkyLight: nil,
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BlockLight: nil,
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}
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s := §ions[i]
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states := &s.BlockStates
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biomes := &s.Biomes
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s.Y = int8(int32(i) + dst.YPos)
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states.Palette, states.Data = writeStatesPalette(v.States)
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biomes.Palette, biomes.Data = writeBiomesPalette(v.Biomes)
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}
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dst.Sections = sections
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//dst.Heightmaps.MotionBlocking = c.HeightMaps.MotionBlocking.Raw()
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}
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func writeStatesPalette(paletteData *PaletteContainer) (palette []save.BlockState, data []int64) {
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func writeStatesPalette(paletteData *PaletteContainer[BlocksState]) (palette []save.BlockState, data []uint64) {
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rawPalette := paletteData.palette.export()
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palette = make([]save.BlockState, len(rawPalette))
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var buffer bytes.Buffer
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@ -299,22 +285,18 @@ func writeStatesPalette(paletteData *PaletteContainer) (palette []save.BlockStat
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panic(err)
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}
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}
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rawData := paletteData.data.Raw()
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data = append(data, *(*[]int64)(unsafe.Pointer(&rawData))...)
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data = append(data, paletteData.data.Raw()...)
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return
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}
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func writeBiomesPalette(paletteData *PaletteContainer) (palette []string, data []int64) {
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func writeBiomesPalette(paletteData *PaletteContainer[BiomesState]) (palette []string, data []uint64) {
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rawPalette := paletteData.palette.export()
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palette = make([]string, len(rawPalette))
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for i, v := range rawPalette {
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palette[i] = biomesNames[v]
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}
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rawData := paletteData.data.Raw()
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data = append(data, *(*[]int64)(unsafe.Pointer(&rawData))...)
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data = append(data, paletteData.data.Raw()...)
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return
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}
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@ -428,14 +410,14 @@ func (b *BlockEntity) ReadFrom(r io.Reader) (n int64, err error) {
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type Section struct {
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BlockCount int16
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States *PaletteContainer
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Biomes *PaletteContainer
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States *PaletteContainer[BlocksState]
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Biomes *PaletteContainer[BiomesState]
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}
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func (s *Section) GetBlock(i int) int {
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func (s *Section) GetBlock(i int) BlocksState {
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return s.States.Get(i)
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}
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func (s *Section) SetBlock(i int, v int) {
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func (s *Section) SetBlock(i int, v BlocksState) {
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if block.IsAir(s.States.Get(i)) {
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s.BlockCount--
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}
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179
level/palette.go
179
level/palette.go
@ -5,53 +5,58 @@ import (
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"math/bits"
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"strconv"
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"github.com/Tnze/go-mc/level/block"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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type state = int
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type State interface {
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~int
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}
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type BlocksState = block.StateID
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type BiomesState int
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type PaletteContainer struct {
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type PaletteContainer[T State] struct {
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bits int
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config paletteCfg
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palette palette
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config paletteCfg[T]
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palette palette[T]
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data *BitStorage
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}
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func NewStatesPaletteContainer(length int, defaultValue state) *PaletteContainer {
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return &PaletteContainer{
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func NewStatesPaletteContainer(length int, defaultValue BlocksState) *PaletteContainer[BlocksState] {
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return &PaletteContainer[BlocksState]{
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bits: 0,
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config: statesCfg{},
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palette: &singleValuePalette{v: defaultValue},
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palette: &singleValuePalette[BlocksState]{v: defaultValue},
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data: NewBitStorage(0, length, nil),
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}
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}
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func NewStatesPaletteContainerWithData(length int, data []uint64, pat []int) *PaletteContainer {
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var p palette
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func NewStatesPaletteContainerWithData(length int, data []uint64, pat []BlocksState) *PaletteContainer[BlocksState] {
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var p palette[BlocksState]
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n := bits.Len(uint(len(pat) - 1))
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switch n {
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case 0:
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p = &singleValuePalette{pat[0]}
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p = &singleValuePalette[BlocksState]{pat[0]}
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case 1, 2, 3, 4:
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n = 4
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p = &linearPalette{
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p = &linearPalette[BlocksState]{
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values: pat,
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bits: n,
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}
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case 5, 6, 7, 8:
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ids := make(map[state]int)
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ids := make(map[BlocksState]int)
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for i, v := range pat {
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ids[v] = i
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}
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p = &hashPalette{
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p = &hashPalette[BlocksState]{
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ids: ids,
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values: pat,
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bits: n,
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}
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default:
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p = &globalPalette{}
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p = &globalPalette[BlocksState]{}
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}
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return &PaletteContainer{
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return &PaletteContainer[BlocksState]{
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bits: n,
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config: statesCfg{},
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palette: p,
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@ -59,30 +64,30 @@ func NewStatesPaletteContainerWithData(length int, data []uint64, pat []int) *Pa
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}
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}
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func NewBiomesPaletteContainer(length int, defaultValue state) *PaletteContainer {
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return &PaletteContainer{
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func NewBiomesPaletteContainer(length int, defaultValue BiomesState) *PaletteContainer[BiomesState] {
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return &PaletteContainer[BiomesState]{
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bits: 0,
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config: biomesCfg{},
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palette: &singleValuePalette{v: defaultValue},
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palette: &singleValuePalette[BiomesState]{v: defaultValue},
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data: NewBitStorage(0, length, nil),
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}
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}
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func NewBiomesPaletteContainerWithData(length int, data []uint64, pat []int) *PaletteContainer {
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var p palette
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func NewBiomesPaletteContainerWithData(length int, data []uint64, pat []BiomesState) *PaletteContainer[BiomesState] {
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var p palette[BiomesState]
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n := bits.Len(uint(len(pat) - 1))
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switch n {
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case 0:
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p = &singleValuePalette{pat[0]}
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p = &singleValuePalette[BiomesState]{pat[0]}
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case 1, 2, 3:
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p = &linearPalette{
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p = &linearPalette[BiomesState]{
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values: pat,
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bits: n,
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}
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default:
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p = &globalPalette{}
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p = &globalPalette[BiomesState]{}
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}
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return &PaletteContainer{
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return &PaletteContainer[BiomesState]{
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bits: n,
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config: biomesCfg{},
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palette: p,
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@ -90,17 +95,17 @@ func NewBiomesPaletteContainerWithData(length int, data []uint64, pat []int) *Pa
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}
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}
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func (p *PaletteContainer) Get(i int) state {
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func (p *PaletteContainer[T]) Get(i int) T {
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return p.palette.value(p.data.Get(i))
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}
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func (p *PaletteContainer) Set(i int, v state) {
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func (p *PaletteContainer[T]) Set(i int, v T) {
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if vv, ok := p.palette.id(v); ok {
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p.data.Set(i, vv)
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} else {
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// resize
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oldLen := p.data.Len()
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newPalette := PaletteContainer{
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newPalette := PaletteContainer[T]{
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bits: vv,
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config: p.config,
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palette: p.config.create(vv),
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@ -109,7 +114,7 @@ func (p *PaletteContainer) Set(i int, v state) {
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// copy
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for i := 0; i < oldLen; i++ {
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raw := p.data.Get(i)
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if vv, ok := newPalette.palette.id(raw); !ok {
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if vv, ok := newPalette.palette.id(T(raw)); !ok {
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panic("not reachable")
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} else {
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newPalette.data.Set(i, vv)
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@ -125,14 +130,14 @@ func (p *PaletteContainer) Set(i int, v state) {
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}
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}
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func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
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var bits pk.UnsignedByte
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n, err = bits.ReadFrom(r)
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func (p *PaletteContainer[T]) ReadFrom(r io.Reader) (n int64, err error) {
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var nBits pk.UnsignedByte
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n, err = nBits.ReadFrom(r)
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if err != nil {
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return
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}
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p.bits = p.config.bits(int(bits))
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p.palette = p.config.create(int(bits))
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p.bits = p.config.bits(int(nBits))
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p.palette = p.config.create(int(nBits))
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nn, err := p.palette.ReadFrom(r)
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n += nn
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@ -148,7 +153,7 @@ func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
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return n, nil
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}
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func (p *PaletteContainer) WriteTo(w io.Writer) (n int64, err error) {
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func (p *PaletteContainer[T]) WriteTo(w io.Writer) (n int64, err error) {
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return pk.Tuple{
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pk.UnsignedByte(p.bits),
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p.palette,
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@ -156,9 +161,9 @@ func (p *PaletteContainer) WriteTo(w io.Writer) (n int64, err error) {
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}.WriteTo(w)
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}
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type paletteCfg interface {
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type paletteCfg[T State] interface {
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bits(int) int
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create(bits int) palette
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create(bits int) palette[T]
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}
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type statesCfg struct{}
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@ -176,17 +181,17 @@ func (s statesCfg) bits(bits int) int {
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}
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}
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func (s statesCfg) create(bits int) palette {
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func (s statesCfg) create(bits int) palette[BlocksState] {
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switch bits {
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case 0:
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return &singleValuePalette{v: -1}
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return &singleValuePalette[BlocksState]{v: -1}
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case 1, 2, 3, 4:
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return &linearPalette{bits: 4, values: make([]state, 0, 1<<4)}
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return &linearPalette[BlocksState]{bits: 4, values: make([]BlocksState, 0, 1<<4)}
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case 5, 6, 7, 8:
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// TODO: HashMapPalette
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return &linearPalette{bits: bits, values: make([]state, 0, 1<<bits)}
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return &linearPalette[BlocksState]{bits: bits, values: make([]BlocksState, 0, 1<<bits)}
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default:
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return &globalPalette{}
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return &globalPalette[BlocksState]{}
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}
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}
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@ -202,31 +207,31 @@ func (b biomesCfg) bits(bits int) int {
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return bits
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}
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}
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func (b biomesCfg) create(bits int) palette {
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func (b biomesCfg) create(bits int) palette[BiomesState] {
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switch bits {
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case 0:
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return &singleValuePalette{v: -1}
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return &singleValuePalette[BiomesState]{v: -1}
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case 1, 2, 3:
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return &linearPalette{bits: bits, values: make([]state, 0, 1<<bits)}
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return &linearPalette[BiomesState]{bits: bits, values: make([]BiomesState, 0, 1<<bits)}
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default:
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return &globalPalette{}
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return &globalPalette[BiomesState]{}
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}
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}
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type palette interface {
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type palette[T State] interface {
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pk.Field
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// id return the index of state v in the palette and true if existed.
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// otherwise return the new bits for resize and false.
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id(v state) (int, bool)
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value(i int) state
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export() []state
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id(v T) (int, bool)
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value(i int) T
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export() []T
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}
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type singleValuePalette struct {
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v state
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type singleValuePalette[T State] struct {
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v T
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}
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func (s *singleValuePalette) id(v state) (int, bool) {
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func (s *singleValuePalette[T]) id(v T) (int, bool) {
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if s.v == v {
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return 0, true
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}
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@ -234,37 +239,37 @@ func (s *singleValuePalette) id(v state) (int, bool) {
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return 1, false
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}
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func (s *singleValuePalette) value(i int) state {
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func (s *singleValuePalette[T]) value(i int) T {
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if i == 0 {
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return s.v
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}
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panic("singleValuePalette: " + strconv.Itoa(i) + " out of bounds")
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}
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func (s *singleValuePalette) export() []state {
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return []int{s.v}
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func (s *singleValuePalette[T]) export() []T {
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return []T{s.v}
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}
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func (s *singleValuePalette) ReadFrom(r io.Reader) (n int64, err error) {
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func (s *singleValuePalette[T]) ReadFrom(r io.Reader) (n int64, err error) {
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var i pk.VarInt
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n, err = i.ReadFrom(r)
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if err != nil {
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return
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}
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s.v = state(i)
|
||||
s.v = T(i)
|
||||
return
|
||||
}
|
||||
|
||||
func (s *singleValuePalette) WriteTo(w io.Writer) (n int64, err error) {
|
||||
func (s *singleValuePalette[T]) WriteTo(w io.Writer) (n int64, err error) {
|
||||
return pk.VarInt(s.v).WriteTo(w)
|
||||
}
|
||||
|
||||
type linearPalette struct {
|
||||
values []state
|
||||
type linearPalette[T State] struct {
|
||||
values []T
|
||||
bits int
|
||||
}
|
||||
|
||||
func (l *linearPalette) id(v state) (int, bool) {
|
||||
func (l *linearPalette[T]) id(v T) (int, bool) {
|
||||
for i, t := range l.values {
|
||||
if t == v {
|
||||
return i, true
|
||||
@ -277,24 +282,24 @@ func (l *linearPalette) id(v state) (int, bool) {
|
||||
return l.bits + 1, false
|
||||
}
|
||||
|
||||
func (l *linearPalette) value(i int) state {
|
||||
func (l *linearPalette[T]) value(i int) T {
|
||||
if i >= 0 && i < len(l.values) {
|
||||
return l.values[i]
|
||||
}
|
||||
panic("linearPalette: " + strconv.Itoa(i) + " out of bounds")
|
||||
}
|
||||
|
||||
func (l *linearPalette) export() []state {
|
||||
func (l *linearPalette[T]) export() []T {
|
||||
return l.values
|
||||
}
|
||||
|
||||
func (l *linearPalette) ReadFrom(r io.Reader) (n int64, err error) {
|
||||
func (l *linearPalette[T]) ReadFrom(r io.Reader) (n int64, err error) {
|
||||
var size, value pk.VarInt
|
||||
if n, err = size.ReadFrom(r); err != nil {
|
||||
return
|
||||
}
|
||||
if int(size) > cap(l.values) {
|
||||
l.values = make([]state, size)
|
||||
l.values = make([]T, size)
|
||||
} else {
|
||||
l.values = l.values[:size]
|
||||
}
|
||||
@ -304,12 +309,12 @@ func (l *linearPalette) ReadFrom(r io.Reader) (n int64, err error) {
|
||||
} else {
|
||||
n += nn
|
||||
}
|
||||
l.values[i] = state(value)
|
||||
l.values[i] = T(value)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (l *linearPalette) WriteTo(w io.Writer) (n int64, err error) {
|
||||
func (l *linearPalette[T]) WriteTo(w io.Writer) (n int64, err error) {
|
||||
if n, err = pk.VarInt(len(l.values)).WriteTo(w); err != nil {
|
||||
return
|
||||
}
|
||||
@ -323,13 +328,13 @@ func (l *linearPalette) WriteTo(w io.Writer) (n int64, err error) {
|
||||
return
|
||||
}
|
||||
|
||||
type hashPalette struct {
|
||||
ids map[state]int
|
||||
values []state
|
||||
type hashPalette[T State] struct {
|
||||
ids map[T]int
|
||||
values []T
|
||||
bits int
|
||||
}
|
||||
|
||||
func (h *hashPalette) id(v state) (int, bool) {
|
||||
func (h *hashPalette[T]) id(v T) (int, bool) {
|
||||
if i, ok := h.ids[v]; ok {
|
||||
return i, true
|
||||
}
|
||||
@ -341,24 +346,24 @@ func (h *hashPalette) id(v state) (int, bool) {
|
||||
return h.bits + 1, false
|
||||
}
|
||||
|
||||
func (h *hashPalette) value(i int) state {
|
||||
func (h *hashPalette[T]) value(i int) T {
|
||||
if i >= 0 && i < len(h.values) {
|
||||
return h.values[i]
|
||||
}
|
||||
panic("hashPalette: " + strconv.Itoa(i) + " out of bounds")
|
||||
}
|
||||
|
||||
func (h *hashPalette) export() []state {
|
||||
func (h *hashPalette[T]) export() []T {
|
||||
return h.values
|
||||
}
|
||||
|
||||
func (h *hashPalette) ReadFrom(r io.Reader) (n int64, err error) {
|
||||
func (h *hashPalette[T]) ReadFrom(r io.Reader) (n int64, err error) {
|
||||
var size, value pk.VarInt
|
||||
if n, err = size.ReadFrom(r); err != nil {
|
||||
return
|
||||
}
|
||||
if int(size) > cap(h.values) {
|
||||
h.values = make([]state, size)
|
||||
h.values = make([]T, size)
|
||||
} else {
|
||||
h.values = h.values[:size]
|
||||
}
|
||||
@ -368,13 +373,13 @@ func (h *hashPalette) ReadFrom(r io.Reader) (n int64, err error) {
|
||||
} else {
|
||||
n += nn
|
||||
}
|
||||
h.values[i] = state(value)
|
||||
h.ids[state(value)] = i
|
||||
h.values[i] = T(value)
|
||||
h.ids[T(value)] = i
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (h *hashPalette) WriteTo(w io.Writer) (n int64, err error) {
|
||||
func (h *hashPalette[T]) WriteTo(w io.Writer) (n int64, err error) {
|
||||
if n, err = pk.VarInt(len(h.values)).WriteTo(w); err != nil {
|
||||
return
|
||||
}
|
||||
@ -388,24 +393,24 @@ func (h *hashPalette) WriteTo(w io.Writer) (n int64, err error) {
|
||||
return
|
||||
}
|
||||
|
||||
type globalPalette struct{}
|
||||
type globalPalette[T State] struct{}
|
||||
|
||||
func (g *globalPalette) id(v state) (int, bool) {
|
||||
return v, true
|
||||
func (g *globalPalette[T]) id(v T) (int, bool) {
|
||||
return int(v), true
|
||||
}
|
||||
|
||||
func (g *globalPalette) value(i int) state {
|
||||
return i
|
||||
func (g *globalPalette[T]) value(i int) T {
|
||||
return T(i)
|
||||
}
|
||||
|
||||
func (g *globalPalette) export() []state {
|
||||
return []state{}
|
||||
func (g *globalPalette[T]) export() []T {
|
||||
return []T{}
|
||||
}
|
||||
|
||||
func (g *globalPalette) ReadFrom(_ io.Reader) (int64, error) {
|
||||
func (g *globalPalette[T]) ReadFrom(_ io.Reader) (int64, error) {
|
||||
return 0, nil
|
||||
}
|
||||
|
||||
func (g *globalPalette) WriteTo(_ io.Writer) (int64, error) {
|
||||
func (g *globalPalette[T]) WriteTo(_ io.Writer) (int64, error) {
|
||||
return 0, nil
|
||||
}
|
||||
|
@ -19,10 +19,10 @@ type Chunk struct {
|
||||
BlockEntities nbt.RawMessage `nbt:"block_entities"`
|
||||
Structures nbt.RawMessage `nbt:"structures"`
|
||||
Heightmaps struct {
|
||||
MotionBlocking []int64 `nbt:"MOTION_BLOCKING"`
|
||||
MotionBlockingNoLeaves []int64 `nbt:"MOTION_BLOCKING_NO_LEAVES"`
|
||||
OceanFloor []int64 `nbt:"OCEAN_FLOOR"`
|
||||
WorldSurface []int64 `nbt:"WORLD_SURFACE"`
|
||||
MotionBlocking []uint64 `nbt:"MOTION_BLOCKING"`
|
||||
MotionBlockingNoLeaves []uint64 `nbt:"MOTION_BLOCKING_NO_LEAVES"`
|
||||
OceanFloor []uint64 `nbt:"OCEAN_FLOOR"`
|
||||
WorldSurface []uint64 `nbt:"WORLD_SURFACE"`
|
||||
}
|
||||
Sections []Section `nbt:"sections"`
|
||||
|
||||
@ -39,11 +39,11 @@ type Section struct {
|
||||
Y int8
|
||||
BlockStates struct {
|
||||
Palette []BlockState `nbt:"palette"`
|
||||
Data []int64 `nbt:"data"`
|
||||
Data []uint64 `nbt:"data"`
|
||||
} `nbt:"block_states"`
|
||||
Biomes struct {
|
||||
Palette []string `nbt:"palette"`
|
||||
Data []int64 `nbt:"data"`
|
||||
Data []uint64 `nbt:"data"`
|
||||
} `nbt:"biomes"`
|
||||
SkyLight []int8
|
||||
BlockLight []int8
|
||||
|
Reference in New Issue
Block a user