Palette data structures now use generics for type checking

This commit is contained in:
Tnze
2022-05-20 12:00:35 +08:00
parent 67afd62d58
commit 1ff25ae8ab
5 changed files with 125 additions and 137 deletions

View File

@ -18,13 +18,14 @@ type Block interface {
//go:embed block_states.nbt
var blockStates []byte
var ToStateID map[Block]int
var ToStateID map[Block]StateID
var StateList []Block
// BitsPerBlock indicates how many bits are needed to represent all possible
// block states. This value is used to determine the size of the global palette.
var BitsPerBlock int
type StateID int
type State struct {
Name string
Properties nbt.RawMessage
@ -41,7 +42,7 @@ func init() {
if _, err = nbt.NewDecoder(z).Decode(&states); err != nil {
panic(err)
}
ToStateID = make(map[Block]int, len(states))
ToStateID = make(map[Block]StateID, len(states))
StateList = make([]Block, 0, len(states))
for _, state := range states {
block := FromID[state.Name]
@ -54,7 +55,7 @@ func init() {
if _, ok := ToStateID[block]; ok {
panic(fmt.Errorf("state %#v already exist", block))
}
ToStateID[block] = len(StateList)
ToStateID[block] = StateID(len(StateList))
StateList = append(StateList, block)
}
BitsPerBlock = bits.Len(uint(len(StateList)))

View File

@ -1,6 +1,6 @@
package block
func IsAir(s int) bool {
func IsAir(s StateID) bool {
switch StateList[s].(type) {
case Air, CaveAir, VoidAir:
return true

View File

@ -61,7 +61,7 @@ func EmptyChunk(secs int) *Chunk {
}
}
var biomesIDs = map[string]int{
var biomesIDs = map[string]BiomesState{
"the_void": 0,
"plains": 1,
"sunflower_plains": 2,
@ -216,9 +216,8 @@ func ChunkFromSave(c *save.Chunk) *Chunk {
}
}
func readStatesPalette(palette []save.BlockState, data []int64) (blockCount int16, paletteData *PaletteContainer, err error) {
stateData := *(*[]uint64)((unsafe.Pointer)(&data))
statePalette := make([]int, len(palette))
func readStatesPalette(palette []save.BlockState, data []uint64) (blockCount int16, paletteData *PaletteContainer[BlocksState], err error) {
statePalette := make([]BlocksState, len(palette))
for i, v := range palette {
b, ok := block.FromID[v.Name]
if !ok {
@ -238,13 +237,12 @@ func readStatesPalette(palette []save.BlockState, data []int64) (blockCount int1
}
statePalette[i] = s
}
paletteData = NewStatesPaletteContainerWithData(16*16*16, stateData, statePalette)
paletteData = NewStatesPaletteContainerWithData(16*16*16, data, statePalette)
return
}
func readBiomesPalette(palette []string, data []int64) (*PaletteContainer, error) {
biomesData := *(*[]uint64)((unsafe.Pointer)(&data))
biomesRawPalette := make([]int, len(palette))
func readBiomesPalette(palette []string, data []uint64) (*PaletteContainer[BiomesState], error) {
biomesRawPalette := make([]BiomesState, len(palette))
var ok bool
for i, v := range palette {
biomesRawPalette[i], ok = biomesIDs[strings.TrimPrefix(v, "minecraft:")]
@ -252,7 +250,7 @@ func readBiomesPalette(palette []string, data []int64) (*PaletteContainer, error
return nil, fmt.Errorf("unknown biomes: %s", v)
}
}
return NewBiomesPaletteContainerWithData(4*4*4, biomesData, biomesRawPalette), nil
return NewBiomesPaletteContainerWithData(4*4*4, data, biomesRawPalette), nil
}
// ChunkToSave convert level.Chunk to save.Chunk
@ -260,30 +258,18 @@ func ChunkToSave(c *Chunk, dst *save.Chunk) {
secs := len(c.Sections)
sections := make([]save.Section, secs)
for i, v := range c.Sections {
statePalette, stateData := writeStatesPalette(v.States)
biomePalette, biomeData := writeBiomesPalette(v.Biomes)
sections[i] = save.Section{
Y: int8(int32(i) + dst.YPos),
BlockStates: struct {
Palette []save.BlockState `nbt:"palette"`
Data []int64 `nbt:"data"`
}{
Palette: statePalette, Data: stateData,
},
Biomes: struct {
Palette []string `nbt:"palette"`
Data []int64 `nbt:"data"`
}{
Palette: biomePalette, Data: biomeData,
},
SkyLight: nil,
BlockLight: nil,
}
s := &sections[i]
states := &s.BlockStates
biomes := &s.Biomes
s.Y = int8(int32(i) + dst.YPos)
states.Palette, states.Data = writeStatesPalette(v.States)
biomes.Palette, biomes.Data = writeBiomesPalette(v.Biomes)
}
dst.Sections = sections
//dst.Heightmaps.MotionBlocking = c.HeightMaps.MotionBlocking.Raw()
}
func writeStatesPalette(paletteData *PaletteContainer) (palette []save.BlockState, data []int64) {
func writeStatesPalette(paletteData *PaletteContainer[BlocksState]) (palette []save.BlockState, data []uint64) {
rawPalette := paletteData.palette.export()
palette = make([]save.BlockState, len(rawPalette))
var buffer bytes.Buffer
@ -299,22 +285,18 @@ func writeStatesPalette(paletteData *PaletteContainer) (palette []save.BlockStat
panic(err)
}
}
rawData := paletteData.data.Raw()
data = append(data, *(*[]int64)(unsafe.Pointer(&rawData))...)
data = append(data, paletteData.data.Raw()...)
return
}
func writeBiomesPalette(paletteData *PaletteContainer) (palette []string, data []int64) {
func writeBiomesPalette(paletteData *PaletteContainer[BiomesState]) (palette []string, data []uint64) {
rawPalette := paletteData.palette.export()
palette = make([]string, len(rawPalette))
for i, v := range rawPalette {
palette[i] = biomesNames[v]
}
rawData := paletteData.data.Raw()
data = append(data, *(*[]int64)(unsafe.Pointer(&rawData))...)
data = append(data, paletteData.data.Raw()...)
return
}
@ -428,14 +410,14 @@ func (b *BlockEntity) ReadFrom(r io.Reader) (n int64, err error) {
type Section struct {
BlockCount int16
States *PaletteContainer
Biomes *PaletteContainer
States *PaletteContainer[BlocksState]
Biomes *PaletteContainer[BiomesState]
}
func (s *Section) GetBlock(i int) int {
func (s *Section) GetBlock(i int) BlocksState {
return s.States.Get(i)
}
func (s *Section) SetBlock(i int, v int) {
func (s *Section) SetBlock(i int, v BlocksState) {
if block.IsAir(s.States.Get(i)) {
s.BlockCount--
}

View File

@ -5,53 +5,58 @@ import (
"math/bits"
"strconv"
"github.com/Tnze/go-mc/level/block"
pk "github.com/Tnze/go-mc/net/packet"
)
type state = int
type State interface {
~int
}
type BlocksState = block.StateID
type BiomesState int
type PaletteContainer struct {
type PaletteContainer[T State] struct {
bits int
config paletteCfg
palette palette
config paletteCfg[T]
palette palette[T]
data *BitStorage
}
func NewStatesPaletteContainer(length int, defaultValue state) *PaletteContainer {
return &PaletteContainer{
func NewStatesPaletteContainer(length int, defaultValue BlocksState) *PaletteContainer[BlocksState] {
return &PaletteContainer[BlocksState]{
bits: 0,
config: statesCfg{},
palette: &singleValuePalette{v: defaultValue},
palette: &singleValuePalette[BlocksState]{v: defaultValue},
data: NewBitStorage(0, length, nil),
}
}
func NewStatesPaletteContainerWithData(length int, data []uint64, pat []int) *PaletteContainer {
var p palette
func NewStatesPaletteContainerWithData(length int, data []uint64, pat []BlocksState) *PaletteContainer[BlocksState] {
var p palette[BlocksState]
n := bits.Len(uint(len(pat) - 1))
switch n {
case 0:
p = &singleValuePalette{pat[0]}
p = &singleValuePalette[BlocksState]{pat[0]}
case 1, 2, 3, 4:
n = 4
p = &linearPalette{
p = &linearPalette[BlocksState]{
values: pat,
bits: n,
}
case 5, 6, 7, 8:
ids := make(map[state]int)
ids := make(map[BlocksState]int)
for i, v := range pat {
ids[v] = i
}
p = &hashPalette{
p = &hashPalette[BlocksState]{
ids: ids,
values: pat,
bits: n,
}
default:
p = &globalPalette{}
p = &globalPalette[BlocksState]{}
}
return &PaletteContainer{
return &PaletteContainer[BlocksState]{
bits: n,
config: statesCfg{},
palette: p,
@ -59,30 +64,30 @@ func NewStatesPaletteContainerWithData(length int, data []uint64, pat []int) *Pa
}
}
func NewBiomesPaletteContainer(length int, defaultValue state) *PaletteContainer {
return &PaletteContainer{
func NewBiomesPaletteContainer(length int, defaultValue BiomesState) *PaletteContainer[BiomesState] {
return &PaletteContainer[BiomesState]{
bits: 0,
config: biomesCfg{},
palette: &singleValuePalette{v: defaultValue},
palette: &singleValuePalette[BiomesState]{v: defaultValue},
data: NewBitStorage(0, length, nil),
}
}
func NewBiomesPaletteContainerWithData(length int, data []uint64, pat []int) *PaletteContainer {
var p palette
func NewBiomesPaletteContainerWithData(length int, data []uint64, pat []BiomesState) *PaletteContainer[BiomesState] {
var p palette[BiomesState]
n := bits.Len(uint(len(pat) - 1))
switch n {
case 0:
p = &singleValuePalette{pat[0]}
p = &singleValuePalette[BiomesState]{pat[0]}
case 1, 2, 3:
p = &linearPalette{
p = &linearPalette[BiomesState]{
values: pat,
bits: n,
}
default:
p = &globalPalette{}
p = &globalPalette[BiomesState]{}
}
return &PaletteContainer{
return &PaletteContainer[BiomesState]{
bits: n,
config: biomesCfg{},
palette: p,
@ -90,17 +95,17 @@ func NewBiomesPaletteContainerWithData(length int, data []uint64, pat []int) *Pa
}
}
func (p *PaletteContainer) Get(i int) state {
func (p *PaletteContainer[T]) Get(i int) T {
return p.palette.value(p.data.Get(i))
}
func (p *PaletteContainer) Set(i int, v state) {
func (p *PaletteContainer[T]) Set(i int, v T) {
if vv, ok := p.palette.id(v); ok {
p.data.Set(i, vv)
} else {
// resize
oldLen := p.data.Len()
newPalette := PaletteContainer{
newPalette := PaletteContainer[T]{
bits: vv,
config: p.config,
palette: p.config.create(vv),
@ -109,7 +114,7 @@ func (p *PaletteContainer) Set(i int, v state) {
// copy
for i := 0; i < oldLen; i++ {
raw := p.data.Get(i)
if vv, ok := newPalette.palette.id(raw); !ok {
if vv, ok := newPalette.palette.id(T(raw)); !ok {
panic("not reachable")
} else {
newPalette.data.Set(i, vv)
@ -125,14 +130,14 @@ func (p *PaletteContainer) Set(i int, v state) {
}
}
func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
var bits pk.UnsignedByte
n, err = bits.ReadFrom(r)
func (p *PaletteContainer[T]) ReadFrom(r io.Reader) (n int64, err error) {
var nBits pk.UnsignedByte
n, err = nBits.ReadFrom(r)
if err != nil {
return
}
p.bits = p.config.bits(int(bits))
p.palette = p.config.create(int(bits))
p.bits = p.config.bits(int(nBits))
p.palette = p.config.create(int(nBits))
nn, err := p.palette.ReadFrom(r)
n += nn
@ -148,7 +153,7 @@ func (p *PaletteContainer) ReadFrom(r io.Reader) (n int64, err error) {
return n, nil
}
func (p *PaletteContainer) WriteTo(w io.Writer) (n int64, err error) {
func (p *PaletteContainer[T]) WriteTo(w io.Writer) (n int64, err error) {
return pk.Tuple{
pk.UnsignedByte(p.bits),
p.palette,
@ -156,9 +161,9 @@ func (p *PaletteContainer) WriteTo(w io.Writer) (n int64, err error) {
}.WriteTo(w)
}
type paletteCfg interface {
type paletteCfg[T State] interface {
bits(int) int
create(bits int) palette
create(bits int) palette[T]
}
type statesCfg struct{}
@ -176,17 +181,17 @@ func (s statesCfg) bits(bits int) int {
}
}
func (s statesCfg) create(bits int) palette {
func (s statesCfg) create(bits int) palette[BlocksState] {
switch bits {
case 0:
return &singleValuePalette{v: -1}
return &singleValuePalette[BlocksState]{v: -1}
case 1, 2, 3, 4:
return &linearPalette{bits: 4, values: make([]state, 0, 1<<4)}
return &linearPalette[BlocksState]{bits: 4, values: make([]BlocksState, 0, 1<<4)}
case 5, 6, 7, 8:
// TODO: HashMapPalette
return &linearPalette{bits: bits, values: make([]state, 0, 1<<bits)}
return &linearPalette[BlocksState]{bits: bits, values: make([]BlocksState, 0, 1<<bits)}
default:
return &globalPalette{}
return &globalPalette[BlocksState]{}
}
}
@ -202,31 +207,31 @@ func (b biomesCfg) bits(bits int) int {
return bits
}
}
func (b biomesCfg) create(bits int) palette {
func (b biomesCfg) create(bits int) palette[BiomesState] {
switch bits {
case 0:
return &singleValuePalette{v: -1}
return &singleValuePalette[BiomesState]{v: -1}
case 1, 2, 3:
return &linearPalette{bits: bits, values: make([]state, 0, 1<<bits)}
return &linearPalette[BiomesState]{bits: bits, values: make([]BiomesState, 0, 1<<bits)}
default:
return &globalPalette{}
return &globalPalette[BiomesState]{}
}
}
type palette interface {
type palette[T State] interface {
pk.Field
// id return the index of state v in the palette and true if existed.
// otherwise return the new bits for resize and false.
id(v state) (int, bool)
value(i int) state
export() []state
id(v T) (int, bool)
value(i int) T
export() []T
}
type singleValuePalette struct {
v state
type singleValuePalette[T State] struct {
v T
}
func (s *singleValuePalette) id(v state) (int, bool) {
func (s *singleValuePalette[T]) id(v T) (int, bool) {
if s.v == v {
return 0, true
}
@ -234,37 +239,37 @@ func (s *singleValuePalette) id(v state) (int, bool) {
return 1, false
}
func (s *singleValuePalette) value(i int) state {
func (s *singleValuePalette[T]) value(i int) T {
if i == 0 {
return s.v
}
panic("singleValuePalette: " + strconv.Itoa(i) + " out of bounds")
}
func (s *singleValuePalette) export() []state {
return []int{s.v}
func (s *singleValuePalette[T]) export() []T {
return []T{s.v}
}
func (s *singleValuePalette) ReadFrom(r io.Reader) (n int64, err error) {
func (s *singleValuePalette[T]) ReadFrom(r io.Reader) (n int64, err error) {
var i pk.VarInt
n, err = i.ReadFrom(r)
if err != nil {
return
}
s.v = state(i)
s.v = T(i)
return
}
func (s *singleValuePalette) WriteTo(w io.Writer) (n int64, err error) {
func (s *singleValuePalette[T]) WriteTo(w io.Writer) (n int64, err error) {
return pk.VarInt(s.v).WriteTo(w)
}
type linearPalette struct {
values []state
type linearPalette[T State] struct {
values []T
bits int
}
func (l *linearPalette) id(v state) (int, bool) {
func (l *linearPalette[T]) id(v T) (int, bool) {
for i, t := range l.values {
if t == v {
return i, true
@ -277,24 +282,24 @@ func (l *linearPalette) id(v state) (int, bool) {
return l.bits + 1, false
}
func (l *linearPalette) value(i int) state {
func (l *linearPalette[T]) value(i int) T {
if i >= 0 && i < len(l.values) {
return l.values[i]
}
panic("linearPalette: " + strconv.Itoa(i) + " out of bounds")
}
func (l *linearPalette) export() []state {
func (l *linearPalette[T]) export() []T {
return l.values
}
func (l *linearPalette) ReadFrom(r io.Reader) (n int64, err error) {
func (l *linearPalette[T]) ReadFrom(r io.Reader) (n int64, err error) {
var size, value pk.VarInt
if n, err = size.ReadFrom(r); err != nil {
return
}
if int(size) > cap(l.values) {
l.values = make([]state, size)
l.values = make([]T, size)
} else {
l.values = l.values[:size]
}
@ -304,12 +309,12 @@ func (l *linearPalette) ReadFrom(r io.Reader) (n int64, err error) {
} else {
n += nn
}
l.values[i] = state(value)
l.values[i] = T(value)
}
return
}
func (l *linearPalette) WriteTo(w io.Writer) (n int64, err error) {
func (l *linearPalette[T]) WriteTo(w io.Writer) (n int64, err error) {
if n, err = pk.VarInt(len(l.values)).WriteTo(w); err != nil {
return
}
@ -323,13 +328,13 @@ func (l *linearPalette) WriteTo(w io.Writer) (n int64, err error) {
return
}
type hashPalette struct {
ids map[state]int
values []state
type hashPalette[T State] struct {
ids map[T]int
values []T
bits int
}
func (h *hashPalette) id(v state) (int, bool) {
func (h *hashPalette[T]) id(v T) (int, bool) {
if i, ok := h.ids[v]; ok {
return i, true
}
@ -341,24 +346,24 @@ func (h *hashPalette) id(v state) (int, bool) {
return h.bits + 1, false
}
func (h *hashPalette) value(i int) state {
func (h *hashPalette[T]) value(i int) T {
if i >= 0 && i < len(h.values) {
return h.values[i]
}
panic("hashPalette: " + strconv.Itoa(i) + " out of bounds")
}
func (h *hashPalette) export() []state {
func (h *hashPalette[T]) export() []T {
return h.values
}
func (h *hashPalette) ReadFrom(r io.Reader) (n int64, err error) {
func (h *hashPalette[T]) ReadFrom(r io.Reader) (n int64, err error) {
var size, value pk.VarInt
if n, err = size.ReadFrom(r); err != nil {
return
}
if int(size) > cap(h.values) {
h.values = make([]state, size)
h.values = make([]T, size)
} else {
h.values = h.values[:size]
}
@ -368,13 +373,13 @@ func (h *hashPalette) ReadFrom(r io.Reader) (n int64, err error) {
} else {
n += nn
}
h.values[i] = state(value)
h.ids[state(value)] = i
h.values[i] = T(value)
h.ids[T(value)] = i
}
return
}
func (h *hashPalette) WriteTo(w io.Writer) (n int64, err error) {
func (h *hashPalette[T]) WriteTo(w io.Writer) (n int64, err error) {
if n, err = pk.VarInt(len(h.values)).WriteTo(w); err != nil {
return
}
@ -388,24 +393,24 @@ func (h *hashPalette) WriteTo(w io.Writer) (n int64, err error) {
return
}
type globalPalette struct{}
type globalPalette[T State] struct{}
func (g *globalPalette) id(v state) (int, bool) {
return v, true
func (g *globalPalette[T]) id(v T) (int, bool) {
return int(v), true
}
func (g *globalPalette) value(i int) state {
return i
func (g *globalPalette[T]) value(i int) T {
return T(i)
}
func (g *globalPalette) export() []state {
return []state{}
func (g *globalPalette[T]) export() []T {
return []T{}
}
func (g *globalPalette) ReadFrom(_ io.Reader) (int64, error) {
func (g *globalPalette[T]) ReadFrom(_ io.Reader) (int64, error) {
return 0, nil
}
func (g *globalPalette) WriteTo(_ io.Writer) (int64, error) {
func (g *globalPalette[T]) WriteTo(_ io.Writer) (int64, error) {
return 0, nil
}