event system

This commit is contained in:
JunDao
2019-05-02 00:39:43 +08:00
parent 45820c10f5
commit 1f0bdf19a3
4 changed files with 84 additions and 22 deletions

View File

@ -1,21 +1,43 @@
package main
import (
bot "github.com/Tnze/gomcbot"
"github.com/Tnze/go-mc/bot"
"github.com/Tnze/go-mc/chat"
"log"
)
func main() {
c := bot.NewClient()
//Login
err := c.JoinServer("localhost", 25565)
if err != nil {
log.Fatal(err)
}
log.Println("Login success")
//Regist event handlers
c.Events.GameStart = onGameStart
c.Events.ChatMsg = onChatMsg
c.Events.Disconnect = onDisconnect
//JoinGame
err = c.HandleGame()
if err != nil {
log.Fatal(err)
}
}
func onGameStart() error {
log.Println("Game start")
return nil //if err isn't nil, HandleGame() will return it.
}
func onChatMsg(c chat.Message) error {
log.Println("Chat:", c)
return nil
}
func onDisconnect(c chat.Message) error {
log.Println("Disconnect:", c)
return nil
}