event system
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@ -1,21 +1,43 @@
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package main
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import (
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bot "github.com/Tnze/gomcbot"
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"github.com/Tnze/go-mc/bot"
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"github.com/Tnze/go-mc/chat"
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"log"
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)
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func main() {
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c := bot.NewClient()
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//Login
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err := c.JoinServer("localhost", 25565)
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if err != nil {
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log.Fatal(err)
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}
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log.Println("Login success")
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//Regist event handlers
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c.Events.GameStart = onGameStart
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c.Events.ChatMsg = onChatMsg
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c.Events.Disconnect = onDisconnect
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//JoinGame
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err = c.HandleGame()
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if err != nil {
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log.Fatal(err)
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}
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}
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func onGameStart() error {
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log.Println("Game start")
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return nil //if err isn't nil, HandleGame() will return it.
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}
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func onChatMsg(c chat.Message) error {
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log.Println("Chat:", c)
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return nil
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}
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func onDisconnect(c chat.Message) error {
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log.Println("Disconnect:", c)
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return nil
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}
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