update level/block
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@ -1155,46 +1155,60 @@ type (
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Powered Boolean `nbt:"powered"`
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}
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SkeletonSkull struct {
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Powered Boolean `nbt:"powered"`
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Rotation Integer `nbt:"rotation"`
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}
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SkeletonWallSkull struct {
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Facing Direction `nbt:"facing"`
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Facing Direction `nbt:"facing"`
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Powered Boolean `nbt:"powered"`
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}
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WitherSkeletonSkull struct {
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Powered Boolean `nbt:"powered"`
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Rotation Integer `nbt:"rotation"`
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}
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WitherSkeletonWallSkull struct {
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Facing Direction `nbt:"facing"`
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Facing Direction `nbt:"facing"`
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Powered Boolean `nbt:"powered"`
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}
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ZombieHead struct {
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Powered Boolean `nbt:"powered"`
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Rotation Integer `nbt:"rotation"`
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}
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ZombieWallHead struct {
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Facing Direction `nbt:"facing"`
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Facing Direction `nbt:"facing"`
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Powered Boolean `nbt:"powered"`
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}
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PlayerHead struct {
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Powered Boolean `nbt:"powered"`
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Rotation Integer `nbt:"rotation"`
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}
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PlayerWallHead struct {
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Facing Direction `nbt:"facing"`
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Facing Direction `nbt:"facing"`
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Powered Boolean `nbt:"powered"`
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}
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CreeperHead struct {
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Powered Boolean `nbt:"powered"`
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Rotation Integer `nbt:"rotation"`
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}
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CreeperWallHead struct {
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Facing Direction `nbt:"facing"`
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Facing Direction `nbt:"facing"`
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Powered Boolean `nbt:"powered"`
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}
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DragonHead struct {
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Powered Boolean `nbt:"powered"`
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Rotation Integer `nbt:"rotation"`
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}
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DragonWallHead struct {
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Facing Direction `nbt:"facing"`
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Facing Direction `nbt:"facing"`
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Powered Boolean `nbt:"powered"`
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}
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PiglinHead struct {
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Powered Boolean `nbt:"powered"`
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Rotation Integer `nbt:"rotation"`
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}
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PiglinWallHead struct {
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Facing Direction `nbt:"facing"`
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Facing Direction `nbt:"facing"`
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Powered Boolean `nbt:"powered"`
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}
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Anvil struct {
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Facing Direction `nbt:"facing"`
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@ -1416,8 +1430,10 @@ type (
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Waterlogged Boolean `nbt:"waterlogged"`
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}
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SlimeBlock struct{}
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Barrier struct{}
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Light struct {
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Barrier struct {
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Waterlogged Boolean `nbt:"waterlogged"`
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}
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Light struct {
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Level Integer `nbt:"level"`
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Waterlogged Boolean `nbt:"waterlogged"`
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}
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