Provide official ListPingHandler implementation
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@ -1,10 +1,8 @@
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package main
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import (
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"container/list"
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_ "embed"
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"log"
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"sync"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data/packetid"
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@ -16,98 +14,46 @@ import (
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)
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type MyServer struct {
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PlayerList *list.List
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PlayerListLock sync.Mutex
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server.MojangLoginHandler
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Settings struct {
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Name string
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MaxPlayer int
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MOTD chat.Message
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}
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*server.PlayerList
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}
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func main() {
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var ms MyServer
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ms.PlayerList = list.New()
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ms.MojangLoginHandler.OnlineMode = true
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ms.MojangLoginHandler.Threshold = 256
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const MaxPlayer = 20
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ms.Settings.Name = "MyServer"
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ms.Settings.MaxPlayer = 1
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ms.Settings.MOTD = chat.Message{Text: "A Minecraft Server ", Extra: []chat.Message{{Text: "Powered by go-mc", Color: "yellow"}}}
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func main() {
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motd := &chat.Message{Text: "A Minecraft Server ", Extra: []chat.Message{{Text: "Powered by go-mc", Color: "yellow"}}}
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ms := MyServer{
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PlayerList: server.NewPlayerList("MyServer", server.ProtocolVersion, MaxPlayer, motd),
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}
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s := server.Server{
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ListPingHandler: &ms,
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LoginHandler: &ms,
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GamePlay: &ms,
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ListPingHandler: ms.PlayerList,
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LoginHandler: &server.MojangLoginHandler{
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OnlineMode: true,
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Threshold: 256,
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},
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GamePlay: &ms,
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}
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if err := s.Listen(":25565"); err != nil {
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log.Fatalf("Listen error: %v", err)
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}
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}
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func (m *MyServer) Name() string {
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return m.Settings.Name
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}
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func (m *MyServer) Protocol() int {
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return server.ProtocolVersion
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}
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func (m *MyServer) MaxPlayer() int {
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return m.Settings.MaxPlayer
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}
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func (m *MyServer) OnlinePlayer() int {
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m.PlayerListLock.Lock()
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defer m.PlayerListLock.Unlock()
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return m.PlayerList.Len()
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}
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func (m *MyServer) PlayerSamples() (sample []server.PlayerSample) {
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m.PlayerListLock.Lock()
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defer m.PlayerListLock.Unlock()
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// get first 10 players
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sample = make([]server.PlayerSample, 0, 10)
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v := m.PlayerList.Front()
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for i := 0; i < 10; i++ {
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if v == nil {
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break
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}
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sample = append(sample, v.Value.(server.PlayerSample))
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v = v.Next()
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}
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return
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}
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func (m *MyServer) Description() chat.Message {
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return m.Settings.MOTD
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}
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func (m *MyServer) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
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// Add player into PlayerList
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m.PlayerListLock.Lock()
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if m.PlayerList.Len() >= m.Settings.MaxPlayer {
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remove := m.TryInsert(server.PlayerSample{
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Name: name,
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ID: id,
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})
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if remove == nil {
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err := conn.WritePacket(pk.Marshal(packetid.KickDisconnect,
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chat.TranslateMsg("multiplayer.disconnect.server_full"),
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))
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if err != nil {
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log.Printf("Write packet fail: %v", err)
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}
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m.PlayerListLock.Unlock()
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return
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}
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elem := m.PlayerList.PushBack(server.PlayerSample{
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Name: name,
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ID: id,
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})
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m.PlayerListLock.Unlock()
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defer func() {
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m.PlayerListLock.Lock()
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defer m.PlayerListLock.Unlock()
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// remove player in PlayerList
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m.PlayerList.Remove(elem)
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}()
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defer remove()
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if err := m.joinGame(conn); err != nil {
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log.Printf("Write packet fail: %v", err)
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@ -148,7 +94,7 @@ func (m *MyServer) joinGame(conn *net.Conn) error {
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pk.NBT(nbt.StringifiedMessage(dimensionSNBT)), // Dimension
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pk.Identifier("world"), // World Name
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pk.Long(0), // Hashed Seed
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pk.VarInt(m.Settings.MaxPlayer), // Max Players
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pk.VarInt(MaxPlayer), // Max Players
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pk.VarInt(15), // View Distance
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pk.VarInt(15), // Simulation Distance
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pk.Boolean(false), // Reduced Debug Info
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