Update to 1.16.3 + add a few new event callbacks.
This commit is contained in:
@ -1,6 +1,6 @@
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# Go-MC
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[](https://godoc.org/github.com/Tnze/go-mc)
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[](https://goreportcard.com/report/github.com/Tnze/go-mc)
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[](https://travis-ci.org/Tnze/go-mc)
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@ -14,6 +14,7 @@ type Client struct {
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player.Player
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PlayInfo
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ServInfo
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abilities PlayerAbilities
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settings Settings
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Wd world.World //the map data
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@ -58,7 +59,12 @@ type PlayInfo struct {
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WorldName string //当前世界的名字
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IsDebug bool //调试
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IsFlat bool //超平坦世界
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// SpawnPosition Position //主世界出生点
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SpawnPosition Position //主世界出生点
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}
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// ServInfo contains information about the server implementation.
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type ServInfo struct {
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Brand string
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}
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// PlayerAbilities defines what player can do.
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49
bot/event.go
49
bot/event.go
@ -8,7 +8,30 @@ import (
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pk "github.com/Tnze/go-mc/net/packet"
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)
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type seenPacketFlags uint8
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// Valid seenPacketFlags values.
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const (
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seenJoinGame seenPacketFlags = 1 << iota
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seenServerDifficulty
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seenPlayerAbilities
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seenPlayerInventory
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seenUpdateLight
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seenChunkData
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seenPlayerPositionAndLook
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seenSpawnPos
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// gameReadyMinPackets are the minimum set of packets that must be seen, for
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// the GameReady callback to be invoked.
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gameReadyMinPackets = seenJoinGame | seenChunkData | seenUpdateLight |
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seenPlayerAbilities | seenPlayerInventory | seenServerDifficulty |
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seenPlayerPositionAndLook | seenSpawnPos
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)
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type eventBroker struct {
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seenPackets seenPacketFlags
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isReady bool
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GameStart func() error
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ChatMsg func(msg chat.Message, pos byte, sender uuid.UUID) error
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Disconnect func(reason chat.Message) error
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@ -28,7 +51,29 @@ type eventBroker struct {
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WindowsItem func(id byte, slots []entity.Slot) error
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WindowsItemChange func(id byte, slotID int, slot entity.Slot) error
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// ReceivePacket will be called when new packet arrive.
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// Default handler will run only if pass == false.
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// ServerDifficultyChange is called whenever the gamemode of the server changes.
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// At time of writing (1.16.3), difficulty values of 0, 1, 2, and 3 correspond
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// to peaceful, easy, normal, and hard respectively.
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ServerDifficultyChange func(difficulty int) error
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// GameReady is called after the client has joined the server and successfully
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// received player state. Additionally, the server has begun sending world
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// state (such as lighting and chunk information).
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//
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// Use this callback as a signal as to when your bot should start 'doing'
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// things.
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GameReady func() error
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// ReceivePacket will be called when new packets arrive.
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// The default handler will run only if pass == false.
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ReceivePacket func(p pk.Packet) (pass bool, err error)
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}
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func (b *eventBroker) updateSeenPackets(f seenPacketFlags) error {
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b.seenPackets |= f
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if (^b.seenPackets)&gameReadyMinPackets == 0 && b.GameReady != nil && !b.isReady {
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b.isReady = true
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return b.GameReady()
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}
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return nil
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}
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@ -71,12 +71,33 @@ func (c *Client) handlePacket(p pk.Packet) (disconnect bool, err error) {
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if err == nil && c.Events.GameStart != nil {
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err = c.Events.GameStart()
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}
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_ = c.conn.WritePacket(
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//PluginMessage packet (serverbound) - sending minecraft brand.
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pk.Marshal(
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data.PluginMessageServerbound,
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pk.Identifier("minecraft:brand"),
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pk.String(c.settings.Brand),
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),
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)
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if err2 := c.Events.updateSeenPackets(seenJoinGame); err == nil {
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err = err2
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}
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case data.PluginMessageClientbound:
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err = handlePluginPacket(c, p)
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case data.ServerDifficulty:
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err = handleServerDifficultyPacket(c, p)
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if err == nil && c.Events.ServerDifficultyChange != nil {
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err = c.Events.ServerDifficultyChange(c.Difficulty)
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}
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if err2 := c.Events.updateSeenPackets(seenServerDifficulty); err == nil {
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err = err2
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}
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case data.SpawnPosition:
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err = handleSpawnPositionPacket(c, p)
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if err2 := c.Events.updateSeenPackets(seenSpawnPos); err == nil {
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err = err2
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}
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case data.PlayerAbilitiesClientbound:
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err = handlePlayerAbilitiesPacket(c, p)
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_ = c.conn.WritePacket(
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@ -91,13 +112,24 @@ func (c *Client) handlePacket(p pk.Packet) (disconnect bool, err error) {
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pk.VarInt(c.settings.MainHand),
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),
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)
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if err2 := c.Events.updateSeenPackets(seenPlayerAbilities); err == nil {
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err = err2
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}
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case data.HeldItemChangeClientbound:
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err = handleHeldItemPacket(c, p)
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case data.UpdateLight:
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err = c.Events.updateSeenPackets(seenUpdateLight)
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case data.ChunkData:
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err = handleChunkDataPacket(c, p)
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if err2 := c.Events.updateSeenPackets(seenChunkData); err == nil {
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err = err2
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}
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case data.PlayerPositionAndLookClientbound:
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err = handlePlayerPositionAndLookPacket(c, p)
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sendPlayerPositionAndLookPacket(c) // to confirm the position
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if err2 := c.Events.updateSeenPackets(seenPlayerPositionAndLook); err == nil {
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err = err2
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}
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case data.DeclareRecipes:
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// handleDeclareRecipesPacket(g, reader)
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case data.EntityLookAndRelativeMove:
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@ -395,6 +427,16 @@ func handlePluginPacket(c *Client, p pk.Packet) error {
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if err := p.Scan(&Channel, &Data); err != nil {
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return err
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}
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switch Channel {
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case "minecraft:brand":
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var brandRaw pk.String
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if err := brandRaw.Decode(bytes.NewReader(Data)); err != nil {
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return err
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}
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c.ServInfo.Brand = string(brandRaw)
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}
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if c.Events.PluginMessage != nil {
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return c.Events.PluginMessage(string(Channel), []byte(Data))
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}
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@ -417,8 +459,8 @@ func handleSpawnPositionPacket(c *Client, p pk.Packet) error {
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if err != nil {
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return err
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}
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// c.SpawnPosition.X, c.SpawnPosition.Y, c.SpawnPosition.Z =
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// pos.X, pos.Y, pos.Z
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c.SpawnPosition.X, c.SpawnPosition.Y, c.SpawnPosition.Z =
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pos.X, pos.Y, pos.Z
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return nil
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}
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@ -598,11 +640,7 @@ func handleKeepAlivePacket(c *Client, p pk.Packet) error {
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))
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}
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func handleWindowItemsPacket(c *Client, p pk.Packet) (err error) {
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if c.Events.WindowsItem == nil {
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return nil
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}
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func handleWindowItemsPacket(c *Client, p pk.Packet) error {
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r := bytes.NewReader(p.Data)
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var (
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windowID pk.Byte
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@ -623,6 +661,14 @@ func handleWindowItemsPacket(c *Client, p pk.Packet) (err error) {
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slots = append(slots, slot)
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}
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if windowID == 0 { // Window ID 0 is the players' inventory.
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if err := c.Events.updateSeenPackets(seenPlayerInventory); err != nil {
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return err
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}
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}
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if c.Events.WindowsItem == nil {
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return nil
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}
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return c.Events.WindowsItem(byte(windowID), slots)
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}
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@ -14,7 +14,7 @@ import (
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)
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// ProtocolVersion , the protocol version number of minecraft net protocol
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const ProtocolVersion = 751
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const ProtocolVersion = 753
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// JoinServer connect a Minecraft server for playing the game.
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func (c *Client) JoinServer(addr string, port int) (err error) {
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@ -9,6 +9,7 @@ type Settings struct {
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DisplayedSkinParts uint8 //皮肤显示
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MainHand int //主手
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ReceiveMap bool //接收地图数据
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Brand string // The brand string presented to the server.
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}
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/*
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@ -33,4 +34,5 @@ var DefaultSettings = Settings{
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DisplayedSkinParts: Jacket | LeftSleeve | RightSleeve | LeftPantsLeg | RightPantsLeg | Hat,
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MainHand: 1,
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ReceiveMap: true,
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Brand: "vanilla",
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}
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