Update to 1.16.3 + add a few new event callbacks.

This commit is contained in:
Tom
2020-09-11 17:58:15 -07:00
parent 5bff8bcb2b
commit 0ec82d90a7
6 changed files with 122 additions and 23 deletions

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@ -1,6 +1,6 @@
# Go-MC
![Version](https://img.shields.io/badge/Minecraft-1.16.2-blue.svg)
![Protocol](https://img.shields.io/badge/Protocol-751-blue.svg)
![Version](https://img.shields.io/badge/Minecraft-1.16.3-blue.svg)
![Protocol](https://img.shields.io/badge/Protocol-753-blue.svg)
[![GoDoc](https://godoc.org/github.com/Tnze/go-mc?status.svg)](https://godoc.org/github.com/Tnze/go-mc)
[![Go Report Card](https://goreportcard.com/badge/github.com/Tnze/go-mc)](https://goreportcard.com/report/github.com/Tnze/go-mc)
[![Build Status](https://travis-ci.org/Tnze/go-mc.svg?branch=master)](https://travis-ci.org/Tnze/go-mc)

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@ -14,6 +14,7 @@ type Client struct {
player.Player
PlayInfo
ServInfo
abilities PlayerAbilities
settings Settings
Wd world.World //the map data
@ -58,7 +59,12 @@ type PlayInfo struct {
WorldName string //当前世界的名字
IsDebug bool //调试
IsFlat bool //超平坦世界
// SpawnPosition Position //主世界出生点
SpawnPosition Position //主世界出生点
}
// ServInfo contains information about the server implementation.
type ServInfo struct {
Brand string
}
// PlayerAbilities defines what player can do.

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@ -8,7 +8,30 @@ import (
pk "github.com/Tnze/go-mc/net/packet"
)
type seenPacketFlags uint8
// Valid seenPacketFlags values.
const (
seenJoinGame seenPacketFlags = 1 << iota
seenServerDifficulty
seenPlayerAbilities
seenPlayerInventory
seenUpdateLight
seenChunkData
seenPlayerPositionAndLook
seenSpawnPos
// gameReadyMinPackets are the minimum set of packets that must be seen, for
// the GameReady callback to be invoked.
gameReadyMinPackets = seenJoinGame | seenChunkData | seenUpdateLight |
seenPlayerAbilities | seenPlayerInventory | seenServerDifficulty |
seenPlayerPositionAndLook | seenSpawnPos
)
type eventBroker struct {
seenPackets seenPacketFlags
isReady bool
GameStart func() error
ChatMsg func(msg chat.Message, pos byte, sender uuid.UUID) error
Disconnect func(reason chat.Message) error
@ -28,7 +51,29 @@ type eventBroker struct {
WindowsItem func(id byte, slots []entity.Slot) error
WindowsItemChange func(id byte, slotID int, slot entity.Slot) error
// ReceivePacket will be called when new packet arrive.
// Default handler will run only if pass == false.
// ServerDifficultyChange is called whenever the gamemode of the server changes.
// At time of writing (1.16.3), difficulty values of 0, 1, 2, and 3 correspond
// to peaceful, easy, normal, and hard respectively.
ServerDifficultyChange func(difficulty int) error
// GameReady is called after the client has joined the server and successfully
// received player state. Additionally, the server has begun sending world
// state (such as lighting and chunk information).
//
// Use this callback as a signal as to when your bot should start 'doing'
// things.
GameReady func() error
// ReceivePacket will be called when new packets arrive.
// The default handler will run only if pass == false.
ReceivePacket func(p pk.Packet) (pass bool, err error)
}
func (b *eventBroker) updateSeenPackets(f seenPacketFlags) error {
b.seenPackets |= f
if (^b.seenPackets)&gameReadyMinPackets == 0 && b.GameReady != nil && !b.isReady {
b.isReady = true
return b.GameReady()
}
return nil
}

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@ -71,12 +71,33 @@ func (c *Client) handlePacket(p pk.Packet) (disconnect bool, err error) {
if err == nil && c.Events.GameStart != nil {
err = c.Events.GameStart()
}
_ = c.conn.WritePacket(
//PluginMessage packet (serverbound) - sending minecraft brand.
pk.Marshal(
data.PluginMessageServerbound,
pk.Identifier("minecraft:brand"),
pk.String(c.settings.Brand),
),
)
if err2 := c.Events.updateSeenPackets(seenJoinGame); err == nil {
err = err2
}
case data.PluginMessageClientbound:
err = handlePluginPacket(c, p)
case data.ServerDifficulty:
err = handleServerDifficultyPacket(c, p)
if err == nil && c.Events.ServerDifficultyChange != nil {
err = c.Events.ServerDifficultyChange(c.Difficulty)
}
if err2 := c.Events.updateSeenPackets(seenServerDifficulty); err == nil {
err = err2
}
case data.SpawnPosition:
err = handleSpawnPositionPacket(c, p)
if err2 := c.Events.updateSeenPackets(seenSpawnPos); err == nil {
err = err2
}
case data.PlayerAbilitiesClientbound:
err = handlePlayerAbilitiesPacket(c, p)
_ = c.conn.WritePacket(
@ -91,13 +112,24 @@ func (c *Client) handlePacket(p pk.Packet) (disconnect bool, err error) {
pk.VarInt(c.settings.MainHand),
),
)
if err2 := c.Events.updateSeenPackets(seenPlayerAbilities); err == nil {
err = err2
}
case data.HeldItemChangeClientbound:
err = handleHeldItemPacket(c, p)
case data.UpdateLight:
err = c.Events.updateSeenPackets(seenUpdateLight)
case data.ChunkData:
err = handleChunkDataPacket(c, p)
if err2 := c.Events.updateSeenPackets(seenChunkData); err == nil {
err = err2
}
case data.PlayerPositionAndLookClientbound:
err = handlePlayerPositionAndLookPacket(c, p)
sendPlayerPositionAndLookPacket(c) // to confirm the position
if err2 := c.Events.updateSeenPackets(seenPlayerPositionAndLook); err == nil {
err = err2
}
case data.DeclareRecipes:
// handleDeclareRecipesPacket(g, reader)
case data.EntityLookAndRelativeMove:
@ -395,6 +427,16 @@ func handlePluginPacket(c *Client, p pk.Packet) error {
if err := p.Scan(&Channel, &Data); err != nil {
return err
}
switch Channel {
case "minecraft:brand":
var brandRaw pk.String
if err := brandRaw.Decode(bytes.NewReader(Data)); err != nil {
return err
}
c.ServInfo.Brand = string(brandRaw)
}
if c.Events.PluginMessage != nil {
return c.Events.PluginMessage(string(Channel), []byte(Data))
}
@ -417,8 +459,8 @@ func handleSpawnPositionPacket(c *Client, p pk.Packet) error {
if err != nil {
return err
}
// c.SpawnPosition.X, c.SpawnPosition.Y, c.SpawnPosition.Z =
// pos.X, pos.Y, pos.Z
c.SpawnPosition.X, c.SpawnPosition.Y, c.SpawnPosition.Z =
pos.X, pos.Y, pos.Z
return nil
}
@ -598,11 +640,7 @@ func handleKeepAlivePacket(c *Client, p pk.Packet) error {
))
}
func handleWindowItemsPacket(c *Client, p pk.Packet) (err error) {
if c.Events.WindowsItem == nil {
return nil
}
func handleWindowItemsPacket(c *Client, p pk.Packet) error {
r := bytes.NewReader(p.Data)
var (
windowID pk.Byte
@ -623,6 +661,14 @@ func handleWindowItemsPacket(c *Client, p pk.Packet) (err error) {
slots = append(slots, slot)
}
if windowID == 0 { // Window ID 0 is the players' inventory.
if err := c.Events.updateSeenPackets(seenPlayerInventory); err != nil {
return err
}
}
if c.Events.WindowsItem == nil {
return nil
}
return c.Events.WindowsItem(byte(windowID), slots)
}

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@ -14,7 +14,7 @@ import (
)
// ProtocolVersion , the protocol version number of minecraft net protocol
const ProtocolVersion = 751
const ProtocolVersion = 753
// JoinServer connect a Minecraft server for playing the game.
func (c *Client) JoinServer(addr string, port int) (err error) {

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@ -9,6 +9,7 @@ type Settings struct {
DisplayedSkinParts uint8 //皮肤显示
MainHand int //主手
ReceiveMap bool //接收地图数据
Brand string // The brand string presented to the server.
}
/*
@ -33,4 +34,5 @@ var DefaultSettings = Settings{
DisplayedSkinParts: Jacket | LeftSleeve | RightSleeve | LeftPantsLeg | RightPantsLeg | Hat,
MainHand: 1,
ReceiveMap: true,
Brand: "vanilla",
}