Update packetid name
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@ -12,7 +12,7 @@ func (p Player) handleKeepAlivePacket(packet pk.Packet) error {
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}
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// Response
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err := p.c.Conn.WritePacket(pk.Packet{
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ID: packetid.KeepAliveServerbound,
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ID: packetid.ServerboundKeepAlive,
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Data: packet.Data,
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})
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if err != nil {
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@ -35,7 +35,7 @@ func (p *Player) handlePlayerPositionAndLook(packet pk.Packet) error {
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// Teleport Confirm
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err := p.c.Conn.WritePacket(pk.Marshal(
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packetid.TeleportConfirm,
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packetid.ServerboundAcceptTeleportation,
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TeleportID,
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))
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if err != nil {
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@ -45,7 +45,7 @@ func (p *Player) handlePlayerPositionAndLook(packet pk.Packet) error {
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if !p.isSpawn {
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// PlayerPositionAndRotation to confirm the spawn position
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err = p.c.Conn.WritePacket(pk.Marshal(
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packetid.PositionLook,
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packetid.ServerboundMoveVehicle,
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X, Y-1.62, Z,
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Yaw, Pitch,
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pk.Boolean(true),
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