frameworkServer works perfect now
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@ -2,13 +2,14 @@ package level
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import (
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"bytes"
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"fmt"
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"io"
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"math/bits"
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"strings"
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"sync"
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"unsafe"
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"github.com/Tnze/go-mc/data/block"
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"github.com/Tnze/go-mc/level/block"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/save"
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)
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@ -113,11 +114,18 @@ func ChunkFromSave(c *save.Chunk, secs int) *Chunk {
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statePalette := v.BlockStates.Palette
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stateRawPalette := make([]int, len(statePalette))
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for i, v := range statePalette {
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// TODO: Consider the properties of block, not only index the block name
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stateRawPalette[i] = int(stateIDs[strings.TrimPrefix(v.Name, "minecraft:")])
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if v.Name != "minecraft:air" {
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b := v.Block()
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if b == nil {
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panic(fmt.Errorf("block not found: %#v", v))
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}
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if !isAir(b) {
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blockCount++
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}
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var ok bool
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stateRawPalette[i], ok = block.ToStateID(b)
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if !ok {
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panic(fmt.Errorf("state id not found: %#v", b))
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}
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}
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biomesData := *(*[]uint64)((unsafe.Pointer)(&v.Biomes.Data))
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@ -153,18 +161,6 @@ func ChunkFromSave(c *save.Chunk, secs int) *Chunk {
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}
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}
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// TODO: This map should be moved to data/block.
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var stateIDs = make(map[string]uint32)
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func init() {
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for i, v := range block.StateID {
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name := block.ByID[v].Name
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if _, ok := stateIDs[name]; !ok {
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stateIDs[name] = i
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}
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}
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}
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func (c *Chunk) WriteTo(w io.Writer) (int64, error) {
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data, err := c.Data()
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if err != nil {
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@ -211,8 +207,8 @@ func (s *Section) GetBlock(i int) int {
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return s.States.Get(i)
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}
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func (s *Section) SetBlock(i int, v int) {
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// TODO: Handle cave air and void air
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if s.States.Get(i) != 0 {
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b, _ := block.FromStateID(s.States.Get(i))
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if isAir(b) {
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s.blockCount--
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}
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if v != 0 {
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@ -263,3 +259,12 @@ func (l *lightData) WriteTo(w io.Writer) (int64, error) {
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pk.Array(l.BlockLight),
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}.WriteTo(w)
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}
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func isAir(b block.Block) bool {
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switch b.(type) {
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case block.Air, block.CaveAir, block.VoidAir:
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return true
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default:
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return false
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}
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}
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