frameworkServer works perfect now
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@ -5,6 +5,7 @@ import (
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"compress/zlib"
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_ "embed"
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"fmt"
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"math/bits"
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"github.com/Tnze/go-mc/nbt"
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)
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@ -17,21 +18,20 @@ type Block interface {
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//go:embed block_states.nbt
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var blockStates []byte
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var toStateID = make(map[Block]int)
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var toStateID map[Block]int
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var fromStateID []Block
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// BitsPerBlock indicates how many bits are needed to represent all possible
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// block states. This value is used to determine the size of the global palette.
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var BitsPerBlock int
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type State struct {
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Name string
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Properties nbt.RawMessage
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}
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func init() {
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regState := func(s Block) {
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if _, ok := toStateID[s]; ok {
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panic(fmt.Errorf("state %#v already exist", s))
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}
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toStateID[s] = len(fromStateID)
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fromStateID = append(fromStateID, s)
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}
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var states []struct {
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Name string
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Properties nbt.RawMessage
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}
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var states []State
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// decompress
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z, err := zlib.NewReader(bytes.NewReader(blockStates))
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if err != nil {
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@ -41,6 +41,8 @@ func init() {
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if _, err = nbt.NewDecoder(z).Decode(&states); err != nil {
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panic(err)
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}
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toStateID = make(map[Block]int, len(states))
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fromStateID = make([]Block, 0, len(states))
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for _, state := range states {
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block := fromID[state.Name]
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if state.Properties.Type != nbt.TagEnd {
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@ -49,14 +51,29 @@ func init() {
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panic(err)
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}
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}
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regState(block)
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if _, ok := toStateID[block]; ok {
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panic(fmt.Errorf("state %#v already exist", block))
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}
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toStateID[block] = len(fromStateID)
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fromStateID = append(fromStateID, block)
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}
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BitsPerBlock = bits.Len(uint(len(fromStateID)))
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}
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func FromStateID(stateID int) Block {
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return fromStateID[stateID]
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func FromStateID(stateID int) (b Block, ok bool) {
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if stateID >= 0 && stateID < len(fromStateID) {
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b = fromStateID[stateID]
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ok = true
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}
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return
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}
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func ToStateID(b Block) int {
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return toStateID[b]
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func DefaultBlock(id string) (b Block, ok bool) {
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b, ok = fromID[id]
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return
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}
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func ToStateID(b Block) (i int, ok bool) {
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i, ok = toStateID[b]
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return
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}
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